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마지막の글 - 페이지 #730

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Carstrip
Joined in Apr 2020
291 글

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripper에 관한 모든 것
August 13, 2020, 5075 답변
But they would need to add some code to detect if it's an In/Out clip, and then Apply the same type of X position Shift to the clip, Like they do for the Desktop.

That would fix the inout issue in fullscreen for sure. There are a few functions that are desperately needed in fullscreen that would take it to a whole new level. Many people have raised these before, and sorry for opening old suggestions. The deeper I dig into fullscreen building I see many issues that restrict any further "realism" progress and entertainment value of fullscreen. The 2 biggest ones that frustrate everyone are ...
  • Ability to chose which girls appear in a scene, Girl 1 you can choose and cycle through, but more than one girl on screen is a lucky dip, sometimes the girls are so badly matched with each other we have to keep scrolling until a good matching group is spawned
  • And ability to swap out any of the girls and outfits mid show.
I have seen many conversations about this topic through the forums and it is a genuine request that i can now really appreciate from both a customer and scene making level.
I truely hope Totem will consider this somewhere in its future, the response from other users about how the realism in fullscreen enhances their iStripper experience is true feedback. fullscreen has massive potential that is being left behind.
Just my little voice all the way from Australia lol
Carstrip
Joined in Apr 2020
291 글
Wyldanimal
중재자
Joined in Mar 2008
17219 글

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripper에 관한 모든 것
August 12, 2020, 5075 답변
I'm just curious @Wyldanimal. I did some testing and there is no consistancy with inout in fullscreen mode.
Do the swing clips use a similar calculation / programming to attach to the top of the users screen in desktop mode? Swing clips can be positioned and calculated in Y in fullscreen, cant the inout clips be calculated in x? or is it a filming restraint rather than the programming?

All Swing Clips share a Common Hot spot that is the Top Center of the clip.
that is the Attachment Point.
It is In Y axis
in fact All of the Clips that have a Y axis Hotspot, can be consistently coded for in a Scene.

In Out clips do not have a consistent X axis hot spot.
It varies from clip to clip.
Full Screen dosn't make any calculation for In/out clip shifting.

In desktop mode.
the Software Sets an Entrance Point.
All of the small size Clips are Located on the Screen based off this entrance point.

In/Out clips are a special case.
the Entrance point Y axis is only used, and the X position is ignored.
instead An X location based on the edge of the users screen is calculated.
And the Clip is shifted to this new X location.

This is not Done in Full Screen Scenes.

In desktop mode
The Saved Entrance Spot is the Center of the Circle
often the Entrance and the Clip Hotspot will be the same.
but the Hot spot can be shifted, depending on what type of clip it is.
The Entrance Remains in the same spot, it does not get shifted.

Hot Spots - Small Green X marks the Spot
Standing Clip - center bottom
Table Clip - center Ledge of table
Pole and Cage clip - bottom center of pole / cage
In/Out Pole Clip - bottom Center of Pole Shifted to Screen edge minus (1/2 width of Bounding box )
Swing Clip - Top Center of swing. Attaches to the Bottom of a ledge.
Glass Clip - Bottom center of clip varies from clip to clip
older in/out from the side - Shifted to the side of the screen minus width of clip varies from clip to clip
New Style In/out - Shifted to the Side of scree minus width of clip. Varies from clip to clip
Wyldanimal
중재자
Joined in Mar 2008
17219 글

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripper에 관한 모든 것
August 12, 2020, 5075 답변
they could have retained the simple placement method without excluding portion of the images in their actual clipsprite capture.

To achieve the desired effect ( the Model peaking in from the side of the Screen ) A real screen on the side of the stage was used.
This then allowed for an Accurate Bounding Box, that the software could then Shift to the Side of a Users Screen.
It then didn't matter the Size of the Performer, or the Outfit, or an Accessory.
The Edge of the Bounding box would always be the same.
Math
Find center of screen
Find edge of users Screen
Width to edge = Edge - Center
Find center of clip
Find edge of Bounding Box
Width of clip = Edge of Bounding box to Center
Clip center = Screen Center
Shift Clip from center = Width to Edge - Width of Clip
That places the Clip right on the side of the screen.


It is the Same type of Shift Used to Have the Clip Seem to be On the top of your Task Bar.

It would have been technically impossible to do the same if the Full body was included.
There would have been no Fixed Bounding Box.

An example is when the Model wraps her fingers around the edge of the screen.
That is only possible to create, because there is an Actual bounding box.

Bit 6 or a Value of 64, is what the Software uses to classify a clip as in/out.
After that Bit is found, then the Header of the clip contains the bounding box metrics to determine the shift amount.


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