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最後の投稿 - ページ#729

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x26638184
Joined in Oct 2018
492 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
August 13, 2020, 5075 アンサー

@Carstrip, @TheEmu, thanks for the info. I've been seeing what they say.
The principle of this is "Why make it complicated, if it can be made easy"
This is subjective depending on who handles this, some things are very easy for me, others like programming is not my thing, it is tortuous and not very motivating for me.
The shader suggested to me by @Everthangforever is serving me well combined with a color change animation that I found elsewhere.
shader: color.fsh // <---- Color is specified here if many elements share the same color, only the definition of the .fsh is changed
animate: 8, PingPong, InOutQuad, color, 0, 0, 1 // <---- transitions from one color to another, useful for variable highlights and other uses
blend: SRC_ALPHA, DST_ALPHA // <---- creates a transparency that cancels out black, serves for reflections and other uses. There are other commands, but I cannot find the OpenCL equivalency to apply it here, some are used for OVERLAY, MULTIPLY and other functions that are useful in visual design.

Making animation chains could add more richness to this, but in practice it is hellish trying to solve it. (already making a 360º animated scene is complex)
try this:
do not give{
animate: blah blah blah
}

Sometimes it works in the camera, you have to take into account how many nodes are used for the final closure, if it is used 2 times at the end of the scene add 2 closures
}
}

In objects I did not get it to work well

Animation curves: InOutQuad and others <----- Good for defining the transition of movement, whether it is smooth, ascending, steely ramp, decelerated, saw type and many more.
Execution Time: PingPong, Looopforward, etc <------ very useful to define behaviors, if it is continuous, if it is executed once, if it is in reverse, etc.

As far as ideas go, I will ask, if the solution is easy (add a couple of lines of code) and not spend hours and hours understanding and applying and that more on top it does not fit as I wanted, it gives me a bit of an allergy.
I find framebuffers useful, but tangled (Fail this course ... ha ha) @Z22,
is good with that.

In the situation analogy, it is like cars. A Japanese car takes 1 min to change a light bulb and without tools, a European car, 2 hours, special special tool kit and disassemble the front panel.
TheEmu
Joined in Jul 2012
7424 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
August 13, 2020, 5075 アンサー
@7171al71 - I think that the post you are thinking of is

https://www.istripper.com/forum/thread/27449/93?post=674776

Using the techniques used in my "Houses" scenes

http://www.theemusnest.eu/scenes/Zips/TheEmusHouses.zip

you can build up quite complex movements, including pauses, by nesting nodes each with their own animate clauses to move them relative to each other. A simple example would be to use a pingpong linear motion to scan horizontally at some frequency and add to that a similar motion at twice the frequency. If the two speeds are made equal then half the time they will be in oposite directions and so cancel out, pausing the motion, and the other half of the time they will reinforce each other. Most of the scenes in the zip file use this technique.

Another way to build up complex motions, including pauses, is to have multiple copies of a clip each moving independantly and then to modulate their opacities such that only one is visible at any particular time. This requires a lot of work to ensure that the clip copies reach the same point at the correct time and that the switch in opacities occurs when they are at that point. This technique is used in my "Prison Ship" scenes

http://www.theemusnest.eu/scenes/Zips/TheEmu-Prison%20Ship.zip

In some cases simply using an appropriate easing curve in the animate clause is all that is needed, e.g. using one of the inout or outin variants. Some of these are illustrated in

http://www.theemusnest.eu/scenes/Zips/Experiments/Sliding.zip

sh42n81
Joined in Apr 2008
507 投稿

HOWTO: Run iStripper on Ubuntu Linux with Wine (Full Screen mode only)

iStripperに関する全て
August 13, 2020, 17 アンサー
(August 2020)

NOTE: THIS IS NOT FOR EVERYONE. THE LIST OF KNOWN LIMITATIONS IS BELOW. SEVERAL
MAJOR THINGS DO NOT WORK WELL ENOUGH TO BE USEFUL TO MANY PEOPLE. TOTEM WAS NOT INVOLVED IN THIS HOWTO AND HAS NO OBLIGATION TO SUPPORT ANY LINUX/WINE INSTALLATIONS (but some of us think it would be nice if they would develop an official native Linux version 😉).

If you find solutions to any of these issues, please contribute your knowledge here. If you choose to try
this and discover something not working that isn’t listed, please do provide that feedback. It will be
helpful for the community to know about those issues and we may be able to help each other resolve
them.

What doesn’t work properly:
• Desktop stripping. It actually works better than I expected, but it’s still far too glitchy to be
acceptable.
• Music. In fact, even the presence of an mp3 file in the “Musics” folder will cause a crash on
launch. Attempting to import a music file through the iStripper GUI causes an immediate crash.
• The user interface is glitchy, sometimes with much of a window missing. I can usually make the
rest of the window appear by clicking on a visible part and ***** the mouse over the invisible
part.
• Some Linux Updates. Any changes to Wine or associated libraries tend to result in a crash and a
need to re-install; even requiring the complete removal and re-installation of Wine.
• iStripper versions newer than 1.2.242. I also tested on 1.2.266. That version does function, but
an apparent change to the QTWebEngine within the application causes pages that have live Web
content, such as the Featured and Forum tabs, to cause an error and fail to connect. The Girls
Store still works, though, and I could still sync my collection with the servers and download my
cards. I don’t know if Preview Push still works as I turn that off. (UPDATE: this issue apparently has appeared on the Mac client, as well:

https://www.istripper.com/forum/thread/45373/1?post=674022


Full screen mode works very well; in fact, the picture is sharper than on Windows 10 on both the PCs
that I have tried it on. So, if all you really want is to be able to run the Full Screen option, or if you’re
willing to accept that limitation because you are switching to Linux no matter what and this is the only
way to avoid saying goodbye to iStripper altogether, this may be worth trying. Also check the Forum for
many user-created scenes to add and open up a world of Full Screen possibilities.

Full step-by-step procedure here:

https://drive.google.com/uc?export=download&id=1Xyn1CShQU_ki8XNJi91OShJFWqtcwc0f

SUMMARY:

    Description of testing environment
    Install PlayOnLinux
    Configure Wine
    Install iStripper
    Set uninstaller
    Workarounds for initial launch GUI problems
    (Optional) Add support for older cards
    Tip for mounting or auto-mounting another drive or partition for storage
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