Discussions for Scenes for Version 1.2.X Fullscreen Mode here
Alles über iStripper
13. August 2020, 5078 antworten
@Carstrip, @TheEmu, thanks for the info. I've been seeing what they say.
The principle of this is "Why make it complicated, if it can be made easy"
This is subjective depending on who handles this, some things are very easy for me, others like programming is not my thing, it is tortuous and not very motivating for me.
The shader suggested to me by @Everthangforever is serving me well combined with a color change animation that I found elsewhere.
shader: color.fsh // <---- Color is specified here if many elements share the same color, only the definition of the .fsh is changed
animate: 8, PingPong, InOutQuad, color, 0, 0, 1 // <---- transitions from one color to another, useful for variable highlights and other uses
blend: SRC_ALPHA, DST_ALPHA // <---- creates a transparency that cancels out black, serves for reflections and other uses. There are other commands, but I cannot find the OpenCL equivalency to apply it here, some are used for OVERLAY, MULTIPLY and other functions that are useful in visual design.
Making animation chains could add more richness to this, but in practice it is hellish trying to solve it. (already making a 360º animated scene is complex)
try this:
do not give{
animate: blah blah blah
}
Sometimes it works in the camera, you have to take into account how many nodes are used for the final closure, if it is used 2 times at the end of the scene add 2 closures
}
}
In objects I did not get it to work well
Animation curves: InOutQuad and others <----- Good for defining the transition of movement, whether it is smooth, ascending, steely ramp, decelerated, saw type and many more.
Execution Time: PingPong, Looopforward, etc <------ very useful to define behaviors, if it is continuous, if it is executed once, if it is in reverse, etc.
As far as ideas go, I will ask, if the solution is easy (add a couple of lines of code) and not spend hours and hours understanding and applying and that more on top it does not fit as I wanted, it gives me a bit of an allergy.
I find framebuffers useful, but tangled (Fail this course ... ha ha) @Z22,
is good with that.
In the situation analogy, it is like cars. A Japanese car takes 1 min to change a light bulb and without tools, a European car, 2 hours, special special tool kit and disassemble the front panel.