Discussions for Scenes for Version 1.2.X Fullscreen Mode here
关于iStripper的一切
June 7, 2015, 5050 回复
@Anyone,
One of the most frustrating creative blocks at the moment for scene makers, is lack of the ability to alternate whether the model is in front of, or behind a shader generated object at different times during the playing of one scene. It is going to be impractical to expect to adapt every new shader with uniforms, as was done by @TheEmu with the two quad exercise recently with butterfly swarms, in order to have the shader object appear to revolve around model/s.
Alternatively we need some sort of 'Clip uniforms' we can apply to animating appearance of the model to 'revolve' around objects during a clip, maybe sometimes at opacity zero for behind objects, sometimes at 1.0 opacity for being in-front of objects. This could overcome the need to adapt every new shader specifically for better model-object interactions, with instead better perhaps every shader which produces an 'object' like 'FlyGuy's Ring Twister just being recoded as standard to cast onto a transparent background, rather than black or white or other opaque..
In SCN, I've tried with duplicating same clipsprites before and after shader placement in the code using say..for the front clipsprite:
animate: n, loopforward, various easing functions, opacity, 0.0 or
animate: n, loopforward, various easing functions, color, 0.0, 0.0, 0.0 (Sillouette screen)
however as of yet, all unsatisfactory or to no avail :-(