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最后发帖 - 页数 1533

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TheEmu
已加入 在 Jul 2012
7424 发布

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

关于iStripper的一切
April 5, 2017, 5102 回复
Re: @Wyldanimal's useful explanation of how clip categories are encoded into the clip file names.

I have long been of the opinion that Totem made a bit of a mistake when they decided to do this as it means that if this is the only source of the clip characteristics then if a clip needs to be recategorised then the clip's file needs to be renamed and any references to it by name (e.g. in playlists) also need to be tracked down and changed if they are to remain valid.

A better scheme, in my opinion, would have been to have a database of some kind which provided a way to look up the actual categories for each clip. At its simplest this could be one extra file per card containing one record per clip. With such a scheme translating from file names to clip characteristics would be done by via the database. This would allow categories to be changed or added without having to rename any files and this would allow the various meanings of "in out" to be disambiguated.

The space overhead should be small, one file per card, one record per clip comprising a file name and a 32 bit or 64 bit integer with the decoded clip categories. There would be a small time overhead, but this would be minimal if the file for a card was read just once when the card is first accessed.

I could envisage such a sceme being introduced incrementaly with the software decoding the file names directly if there was no clip categorisation file for a card. To avoid impacting existing scenes you would probably want to keep the current meaning for "inout" but add something "inoutentry" "inoutedge" just as we currently have "table", "fronttable" and "behindtable".
InsaneGenius
已加入 在 May 2011
105 发布
Wyldanimal
主持人
已加入 在 Mar 2008
17269 发布

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

关于iStripper的一切
April 5, 2017, 5102 回复
It would be nice if they added a seperate deny/allow clause just for screen side clips. ( : side ) would work for me. In/out should be only for walk in/pole clips only. I rarely care for any screen side clips except very few ladies :)

There is no Coded designation for Side type In/Out clips.
All In / Out clips use the same code value of 64

Early On, the Behind the task bar clips, where a model Pop ups from behind the task bar was also called In/Out
It was later used exclusively for clips where the model enter or Leaves the screen from the Side.

The Desktop Player, used the Code value 64, to re-position the clip to the side of the screen.
So the Walk on / Off clips enter or Exit the side, and the Half Clips, are placed at the side of the screen to start.

But All In / Out clips share that one code value of 64.

To get the clip prefix Number, you add together all of the Code values for the clip type.
Then the Last Three Digits, are Level, and Clip number
There could be More than One Clip of the same type, and the same Level, so the last two Digits are clip number.

Clip types use the Binary system.
there is a 24 bit Binary value that determines the clip type.
Each Bit has the Value of 2 raised to the Power of the Bit.
each Bit can be a 1 or a 0 If it's a 1, you Multiply it by the bit value, and add that to the Name.
once you have added all the bit values, that becomes the Prefix Name.

So Bit 0 ( the One all they way to the far right ) , has a value of 1 2^0 Two to the Power of Zero = 1
Bit 4 has the value of 16 2^4 Two the the value of 4 = 16

take this clip name: e0119_38912502.vghd
it's card e0019
the Last 3 digits are Level and Number So its 502 = Level 5 Clip 02
the Prefix is 38912 How do you figure out what it means ?
You subtract the Biggest value you can. Until you get to Zero.

From the List Below, what is the Largest number you can subtract from 38912 ?
32768 - Nude at start
that leaves 6144, what is the largest number you can subtract from 6144?
4096 - Interactive at the end ( it will play a transition clip at it's end )
that Leaves 2048, what the largest number you can subtract from 2048 ?
2048 - Interactive Start ( means it can be played right After a Transition Clip )
we are at Zero.

so 38912 means Nude at Start, Interactive End, Interactive Start
and 502 means Level 5 XXX, and it's clip number 02

Here is the List of the bits, their Value and What they Mean.
This is my own Compiled list, it's not been provided by the Team.

0 - 1 - Over Task Bar (in front of On top of Task bar )
1 - 2 - Task Bar Over (Behind task bar, can climb on top from behind )
2 - 4 - Pole
3 - 8 - Full Legs shot in 4K
4 - 16 - Holds a Buy Me Sign- Holds a Sign
5 - 32 - With Accessory
6 - 64 - Enter Exit from side
7 - 128 - reserved
8 - 256 - reserved
9 - 512 - Cage
10 - 1024 - Swing Top of Screen
11 - 2048 - Interactive Start ( opposite of Dry Start )
12 - 4096 - Interactive End ( opposite of Dead end )
13 - 8192 - Magic Spin at Start
14 - 16384 - Magic Spin at End
15 - 32768 - Starts out Nude
16 - 65536 - Glass
17 - 131072 - reserved
18 - 262144 - reserved
19 - 524288 - reserved
20 - 1048576 - reserved
21 - 2097152 - reserved
22 - 4194304 - reserved
23 - 8388608 - reserved
stefnev1
主持人
已加入 在 Jul 2008
17280 发布