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Durars mensajes - Página 1757

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Scytha
De em Dec 2014
13 post(s)

swing clips in fullscreen backgrounds 2D

Tudo sobre iStripper
June 25, 2015, 14 respostas
Okay, I think I got it all now.
I think I missunderstood you when you said it was impossible to have a model perform all types of clips at one height. I think I was thinking of number of clips not position. Never mind.
(Still, that totem rule about not showing diffrent shows of the same model at the same time is interesting, since it basically means they must have added some sort of variable key specificly to prevent that as such varaible would not fil any other function. I can sort of see why they did it though from a profit perspective.)

I also figured out why my test code using two clipSprites seemed to work. It was simply so that the player created two instances of the same clip at the same time or simply it played the show twice at the same time. Excep when one of the shows was always off screen because of the erroneous position. Still, it explains why it was so freaking buggy. (Interestingly it play two instances of the same clip required a lot less cpu/gpu than two incances of two different clips)

Gonna try to create several scene files for each type of clips and see if I can get better customization that way. Maybe use multiple copies of a few scene files to avoid that top clips is shown to frequently. Think you should be able to get a decent ratio that way.

About that time setting per scene function. where do I find that variable and how to I edit it?

Also is the player smart enough to pick the correct type of clip for a scene's permissions? For example you have a scene file out of several that is the only one that allows cage, would the player make sure a cage clip is played each time it runs the scene file even though the collection of clips might only include a single cage clip out of a hundred?

EverthangForever
De em Oct 2009
4469 post(s)

swing clips in fullscreen backgrounds 2D

Tudo sobre iStripper
June 25, 2015, 14 respostas
@scytha said ...'In other words it is impossible....'
Its not impossible for you to play pole, top & table at the one placeholder. However, Its impractical.
At the code's clip declaration you can Allow: pole, top, table..or anything you want. There is only one Y (vertical) anchor point specifiable as the pos: (position) parameter per clip. Hence your swing lady will play but only be visible as the two hands that you see grasping the taskbar..Top's anchor reference is at top of the clipsprite.
The VGHDPlayer does not interpret you have allowed a swing to be there and make adjustments. It just lobs randomly whatever clip of one of the types that you have allowed, in that single anchor (pos:) point.
...'what about making differnt scenes for each clip'...?
Sure..Users make specific scenes to suit the type of clips they want to see just like PPClub..group, standing, sitting etc.
....'does one need to write some sort of master scene file linking...?'
There is no master scene linking others to play. All scenes independently call the correct path to the image files they require. Two things to note are..
  • ~ VGPlayer scene (SCN) files must be placed no deeper than one subfolder below your /data/scenes/..directory or the player won't see them.
  • ~ Sprite Paths pointed to in your scene's code declarations ('sprites' are just image files like jpg or png) must point to image files on the same folder level or any depth deeper than the subdirectory the scene file is in. To show the image on your fullscreen... Paths written to images cannot be found by the player across other directories like say.. other users image folders. Sprites files likewise cannot be pointed to in paths higher than the placement folder of your scene file (I'd like to get that changed one day..to avoid all the duplications, :(
'... is there some way to affect the order of the scenes? '
Not a regular method to play scenes in order ..Its always randomized ..You mean without leaving fullscreen ??..hmm Totem have tried real hard to avoid this or the product would fast become like a predictable (eventually boring) movie. There used to be a way, but its somewhat limited in use..pm me if you must know.
'... is it possible to set the number of clips to be played in one scene before switching to the next scene? '
Setting clip numbers per scene...all clips are different lengths. The time setting per scene is only adjustable to a play minimum of 5 minutes and maximum of one hour. It will change the scene at the end of the last clip closest to your total time setting. Not before. Limiting a show's content is most often done by deactivating everything you don't want to watch in My Collection first and if you are Diamond member or higher, unchecking whatever clips per card you don't want using the VGPlayer's built-in clip manager.

Edit: @Wyld, @Mods this all shouldn''t be in Everything About Virtuagirls..may better in Tutorials ?
Scytha
De em Dec 2014
13 post(s)

swing clips in fullscreen backgrounds 2D

Tudo sobre iStripper
June 25, 2015, 14 respostas
Note: I'm not talking about making a multi-girl scene. I'm talking about making a scene that only shows a single girl at the time but where the player uses different variables for, for example, size or position depending on the clip type being played.
No you cannot have the same model in exactly the same position heightwise performing all types of clips ( ie: allow: top,inout,pole,table,cage,fronttable and still have swing accomodated properly in fullscreen. You also cannot have different clips of the same model appearing simultaneously in any multimodel scene (Totem's Rule)


Right, so if I understand that correctly it is impossible to write a scene that plays 1 single show at the time but where top clips has a different position from all other clips, or different sizes depending on clip type?
In other words it is impossible to write a scene that plays a pole clip from girl1's show at size 700 and position 400 before switching to a top clip from girl2's show with size 700 and position -1500 before switching to a taskbar clip from girl3's show with size and position of 400?

But what about making differnt scenes for each clip type? Like in the Paris Club where you have one scene file for multi, one scene file for sitting and one for standing.

Do you need to write some sort of master scene file linking all different scene files together or is it enough just to add all the files in the same directory for the player to read them?

Also is there some way to affect the order of the scenes?
Is the order fixed so for example in the Paris Club the player always plays, multi, sitting and standing in that order or is it randomized somehow?

Also is it possible to set the number of clips to be played by in one scene before switching to the next scene? So in the Paris Club examplet the player plays 3 clips in the sitting scene before switching to the standing scene where it will play just 2 clips before switching to the multi scene?