Discussions for Scenes for Version 1.2.X Fullscreen Mode here
Tudo sobre iStripper
July 3, 2015, 5053 respostas
uniform: choiceA, float, var7
uniform: choiceB, float, var5
uniform: choiceC, float, var2
you can't have for example, var7 as the definition for the value.
you need to asign a floating point value..
uniform: choiceA, float, 1.0
uniform: choiceB, float, 2.0
uniform: choiceC, float, 3.0
in shader
uniform float choiceA;
uniform float choiceB;
uniform float choiceC;
return min(max(choiceA, -choiceB), choiceC);