I have just uploaded a number of updated zips tp TheEmusNest.eu and the direct links to the updated files are
- http://www.theemusnest.eu/scenes/Zips/GlslSandbox%20Scenes/GlslSandbox.zip
- http://www.theemusnest.eu/scenes/Zips/ShaderToy%20Scenes/ShaderToy.zip
- http://www.theemusnest.eu/scenes/Zips/Experiments/Tunnels.zip
- http://www.theemusnest.eu/scenes/Zips/TheEmusTunnels.zip
- http://www.theemusnest.eu/scenes/Zips/TheEmusTransmats.zip
The updates to the GlslSandbox and Shadertoy zips comprise
- a few newly adapted scenes
- several shaders have been modified to have transparent backgrounds
rather than black, grey or white so that you can put clips behind them
- the shaders I use for the Transmat scenes have been optimised
The optimised shaders have then been used in the Experiments with Tunnels and the Tunnels and Transmats scenes. Previously the Transmat C series were just about as much as my laptop's Intel Integrated Graphics Processor could handle though it was no problem for the NVIIA GPU, but with the optimised versions these scenes are perfectly smooth using either GPU
I have modified the Transmats by tweaking the opacities so that the fire tunnel is less overwhelming and the girls spend a little more time at each destination.
I have also included a new Transmat D set of scenes where an additional effect is seen, this being a set of "echoes in time and space" of the performers which fade in, grow and fade out while the transmat is operating.