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Scorsos mensajes - Pagina 1754

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HombreSinSombra
Da In Oct 2010
6382 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tutto su iStripper
July 10, 2015, 5053 risposte
@ET: Remember a good while ago when we could choose which side the girls came onto our desktops? That's long gone of course :/

Without the Paris studio images (and this particular one doesn't really show it very well), I know for an absolute fact that ALL cards are filmed as entering from the right. Certainly the Paris studio cards to date, at least.

No idea about the new Vegas cards as yet as I haven't checked this issue with them. If they've been switched, then this could get complicated!

Anyone reading this can easily check this out. Go thru your collection till you see a girl's card with some writing on it. (Tee-shirt, tattoo or whatever). Open it on your desktop. Almost all of the time, the writing will be reversed and the girl will enter from the left. If the writing is correct, then she has entered from the right.

Now, if you've used Fullscreen and have seen the same girl or others with the writing correctly displayed in a given scene, I'll also pretty much guarantee you that there is one of two lines of code in the 'clipSprite' chunk of code for that scene.

For spacial positioning in 3 dimensions, we have X = horizontal. Y = vertical and Z = depth or distance from viewer/camera.

scale: -1, 1, 1 (The more common one)
This also says, X = Minus 1, (Flipped) , Y= 1, (As is) and Z = 1 (As is).

OR

rot: 0, 180, 0

The first one mirrors the X axis, (flips it horizontally). The second does the same thing but in a different way. It ROTATES the image around the vertical Y axis thru 180 degrees. ( Half a circle. You could set this number at 90 degrees and you'll see one extremely skinny girl!



HombreSinSombra
Da In Oct 2010
6382 post(s)

Fullscreen: 'inout' entry from the left, and asymmetric card mirrori

Tutto su iStripper
July 9, 2015, 9 risposte
2 ways to change this.

You can either select that line of code in the .scn file and delete it. Or at the very beginning of that line of code, insert 2 forward slashes (//). This 'Comments' out the code. Meaning that those 2 forward slashes, in this language mean that you are adding dialogue to the code rather than an active part of the program. You are 'commenting' on what you're doing :)

First of all, all clips are recorded as entering from the right. If you've seen the pics of the Paris studio setup, the girls always enter from the right side.This will produce any words/ lettering correctly.

Strangely enough, in normal desktop mode, this is usually switched to the the mirror image. I have no idea why...

I've watched many demos and they always seem to appear from the left, reversing the original recorded images

Using Fullscreen mode, the entry direction can be changed. From the left, do nothing and I believe all clips will be reversed. Ie., Any visible letters will be reversed. OR, using scale: -1, 1, 1, added to the 'clipSprite' (The Models) part of the code edited using notepad or a similar text editing program, the girls will be viewed as the original recording.

For the bravehearts out there, if you only have the included scenes that come with the download of version 1.2.0.84 (.85 for Mac), try this: ( Anybody who has more scenes should already know this stuff so, switch off now ;) )

Open your usual GUI (Graphical User Interface) be it VG or DB. Then select Advanced/ Fullscreen. This will now show you the choices of Fullscreen scenes you have available/installed.

At the bottom left, there's a newish button called, 'Open scenes folder.' Click this and it'll take you to where all your scene files are stored on your hard drive.

Ok. Now for the tricky stuff... Pick a folder that you want to change and open it. If you picked Paris Penthouse Club, you'll see these folders:
The standard yellow folders called Multi and Single. These contain images for the scenes. Below these there are these 3:

Multi
Single Sit
Single Standing

These are .scn files and they control the Fullscreen scenes.
You can right click on any of these ( In Windows, they have a cute little blue notepad icon) and then open with: Notepad or a similar text editing program.

Now. You are going to see a lot of plain English text, all commented out (//) which is very useful when you start out with fullscreen creation but for our current purposes here is useless. If you haven't seen code like this before then don't worry! It's all actually pretty simple to learn :)

You'll see at the beginning, after all the blurb, explaining what needs to be done, parts of the active code.

For this explanation, ignore all of that and scroll down till you see this:

You'll see lots of references to Texture, Camera, The Bar, Sprites, Lights, etc.

When you get to, ' clipSprite', now we're in business!



clipSprite {
pos: 0, -150, 20
source: Clip
standingHeight: 700
sittingHeight: 550
resolution: 20
material: true
scale: -1, 1, 1
}

This clipSprite chunk of code is the part that determines how the models are displayed in Fullscreen mode. We have an amazing amount of control over these chunks! That's for another day tho.

This chunk was taken from the Paris PC code, slightly modified by yours truly. (I added the scale bit and if I remember correctly, the sittingHeight part) I probably altered both height settings too, as is my wont :)

This should really be in the Beast's Tutorial thread but what the hell...

For this thread, the important part is at the bottom. ( scale: -1, 1, 1) These 3 numbers signify X, Y, Z. X is horizontal, Y is vertical and Z is depth. If you want your girls entering from the left, and reversed lettering, you can either delete this line completely or put 2 forward slashes in front of it. Like this:

//scale: -1, 1, 1

If you don't see this line of code in a given scene, then all your girls will enter from the left and be mirror images of the or
Number6
Da In Oct 2010
3610 post(s)

Fullscreen: 'inout' entry from the left, and asymmetric card mirrori

Tutto su iStripper
July 9, 2015, 9 risposte
@DrDoom9

Not exactly an expert I'm afraid but I have done one or two scenes.

Unfortunately the documentation on full screen, apart from the stuff done by the members (e.g. @Wyldanimal's tutorials), is woefully lacking. It is limited mainly to the comments that were put in the original Totem Scene files.

I still haven't worked out why the clips in Full Screen are mirrored but you are quite right in that you have to use a negative scale factor or a rotation to get around it. Sometimes I forget and it is not until I get a clip with text on that I notice so I usually go back and edit the scene. If I specifically want the girl to enter from the left then I leave out the scaling/rotation and live with the reversed text. Alternatively, on occasion, I have flipped the background image right to left so that the girl can enter from the right with a similar effect to that as if she was entering from the left.It depends on whether or not the background is suitable for flipping.

In Hombre SIn Sombra's scene I 'm not sure if it was an error or he intended it to be a comment and forgot to put // before it. As far as I know "enter" is not a keyword that can be used.

To add more *****, I think Totem have slightly FUBAR'd the "inout" on the 3K cards. I was concerned early on that there was no "inout" in the early 3K cards, consequently scenes set specifically for "inout" would not play 3K clips. They now appear to have added "inout" to 3K but it does not function in the same way. For non-3K cards and "inout", the girl enters from the right (or left depending on the scaling/rotation) and moves to centre of the stage. Consequently the clipsprite is normally positioned at the centre of screen and the girl appears to walk across the stage.

With the 3K cards "inout" is intended to have the model right at the edge of the screen so she appears to be entering from the side of the monitor. i.e. you will see an arm or a leg appear followed by the model and occasionally she will move back forth in and out of view, disappearing and reappearing from the edge of the monitor. Consequently if you have "inout" clipsprite set for the older cards, when a 3K card comes up you get an arm or a leg appearing out of thin air in the middle of the screen, which somewhat spoils the effect.

Sorry that I am unable to answer your problem regarding getting around the right/left mirroring but I hope the above is of some help when trying to construct a scene using "inout".

If anyone else knows of a way around your problem I am sure they will let you know.