Fullscreen: 'inout' entry from the left, and asymmetric card mirrori
Alles über iStripper
11. July 2015, 9 antworten
@Dr.Doom9: Always happy to help where I can :) You are correct. As ALL of the clips are filmed entering from the right, without some extremely clever CGI from the likes of Disney/Pixar, we are stuck with right/correct, or left/reversed. Personally, with each new scene I create or download from the other guys here, (Single model scenes) I always add the line, 'scale: -1, 1, 1'. I'm a bit of a pedant. I ***** seeing writing reversed! ;)
For multi girl scenes tho, it's sometimes unavoidable. Eg: My own 'Abstract 3D' scene. After you mentioned it and I revisited it, I changed a little code so that the top left girl stays entering from the left. the middle girl also enters from the left but now the bottom right girl enters from the right. I simply added the 'scale: -1, 1, 1' to that clipSprite. Now it looks more logical but 2 of the girls are always reversed :/
Anyways. As No.6 said, welcome to this weird and wonderful world! Again, don't be afraid of shaders. As far as I know, only Wyldanimal has posted a scene (not a scene really. No girls!) with his own original shader code. ( A very basic one to demonstrate what happens to pixels when it zooms in and out).
We've all only really been using shaders here since the beginning of this year. Look at some of the stuff on www.shadertoy.com http://www.shadertoy.com and www.glslsandbox.com http://www.glslsandbox.com (GLSL is the shader language. There are a couple of versions of this but most should work in VG, if adapted correctly).
99.9% percent of the scenes with shaders here, started off at one or both of these sites. Shadertoy lets you play around with the code live and see how your alterations affect them. This is so cool to play with ;) You can then simply copy and paste the code into your favourite text editor. You'll then need to adapt it as per @TheEmu's code to make it run in VG Fullscreen. Also bear in mind that many shaders here are going to need a fairly powerful graphics card to play them at full speed. (They all use the GPU).
My second scene used a shader adapted for VG by @TheEmu. (The Flame). It really isn't that hard to do :)
Again, welcome to the nuthouse and go for it, buddy!