Age Verification
This website contains age-restricted material including nudity and explicit content. By entering, you confirm being at least 18 years old or the age of majority in the jurisdiction you are accessing the website from.
I am 18+ or older - Enter
I am under 18 - Exit
Our parental controls page explains how you can easily block access to this site.

Derniers messages - Page 360

  Forum

ComteDracula
Inscrit en Aug 2017
2694 message(s)
Number6
Inscrit en Oct 2010
3614 message(s)

Share your FullScreen - Member Created Scenes here

Tout sur iStripper
11 June 2022, 2695 réponses
@Zantiev & Sandi

Hello Everyone! We tried to solve the in/out dilemma for the 'Ace's Up!' scene but one card in particular the 'Linda Ellison - Sheer Essence' card proved to make this scene almost impossible to adjust properly rendering some cards to be partly hidden when played such as the 'Katya Clover - Flirtatious card'. So we decided that the background pic we used for this scene wasn't appropriate for in/out clips because of the placement of the Ace's used in this scene.

One thing I did learn from creating fullscreen scenes is that it doesn't matter how careful you are at creating and placing models there are always odd clips that don't work. This can be because of a slight difference in the filming or the clip has been misnamed. Personally if it works for the large majority of cards I just ignore it.

We're deeply sorry for the inconvenience but the newer revised version is more appropriate for the background pic we used for this scene.

As others have said there is no need to apologise. You are still learning and even if you weren't you can't be responsible for errors that are down in part to the clips themselves. You should have seen some of the cock ups I made in my scenes.

To be honest though I am still annoyed about the "In/Out" thing. A lot of my early scenes were deliberately constructed to have the girls walking in and out of the scene. I even updated that garden scene a while back to include a clouds shader to make the sky a little more realistic.
ComteDracula
Inscrit en Aug 2017
2694 message(s)

Share your FullScreen - Member Created Scenes here

Tout sur iStripper
11 June 2022, 2695 réponses
@Zantiev

Thanks for the improvement of the 'Ace's Up!' scene.

For my part, but it is a personal choice, I will remove the reflection of the names and titles of the cards.

I notice that there is a lot of red, when you see on the floor the red reflection of the diamond card, the red reflection of the dresses, the red title and its red reflection. This makes them less visible. I find this annoying for the eye.

In any case it is not necessary for the titles to reflect on the floor.

Sometimes with some of the girls, some of them come out of the screen in whole or in part at the ends, but I guess that's normal, since the girls are moving around, and usually the clips are made to play in the center. I would leave it that way. I don't think it's possible to improve this, at the risk of the girls overlapping more in the center of the screen. This would create the naughty effect that you are looking for.

So for my part, only the duplication of the titles should be eliminated. But it's up to you, of course.


@Zantiev

Merci pour l'amélioration de la scène 'Ace's Up!'

Pour ma part, mais c'est un choix personnel, j'enlèverai le reflet des noms et titres des cartes.

Je remarque que cela fait beaucoup de rouge, lorsqu' on voit sur le plancher le reflet rouge de la carte de carreau, le reflet rouge des robes, le titre rouge et son reflet rouge. Cela rend ceux-ci moins visibles. Je trouve cela agaçant pour l'oeil.

De toute façon il n'est pas nécessaire pour les titres de refléter sur le plancher.

Il arrive qu'avec certaines filles, certaines sortent de l'écran en tout ou partiellement aux extrémités, mais j'imagine que c'est normal, vu que les filles se déplacent, et qu'habituellement les clips sont faient pour jouer au centre. Je laisserait cela ainsi. Je ne crois pas possible d'améliorer cela, au risque que les filles se superpose plus au centre de l'écran. Cela crait ainsi l'effet coquin que vous recherchez par le fait même.

Donc pour ma part seul le dédoublement des titres serait à éliminer. Mais c'est vous qui décidé, évidemment.
Zantiev
Inscrit en Apr 2021
80 message(s)

Share your FullScreen - Member Created Scenes here

Tout sur iStripper
11 June 2022, 2695 réponses
Hello Everyone! We tried to solve the in/out dilemma for the 'Ace's Up!' scene but one card in particular the 'Linda Ellison - Sheer Essence' card proved to make this scene almost impossible to adjust properly rendering some cards to be partly hidden when played such as the 'Katya Clover - Flirtatious card'.

So we decided that the background pic we used for this scene wasn't appropriate for in/out clips because of the placement of the Ace's used in this scene. Therefore we created a (version 2) with standing only clips and adjusted the name sprites properly adding a reflection to them considering everything else is reflected in this scene and made some other adjustments.

We're deeply sorry for the inconvenience but the newer revised version is more appropriate for the background pic we used for this scene.

This version was what we had intended in the first place until I decided to add in/out clips on both sides and complicated everything lol. But we learnt a lot from the coding aspect of the creation process of this scene.

Note: just delete the other 'Ace's Up!' folder otherwise you'll have both versions in the same folder.

So here is the revised version: (Version 2)

https://drive.google.com/file/d/1POJzrbkoDEE4EoS9E62b6W2jiiHoz6bc/view?usp=sharing

It's funny how a simple scene can cause so many problems! I should have just submitted one scene at a time instead of releasing all of them at once so that I can make the proper adjustments to our next scene by learning from the mistakes we made from the one's released. Lesson learnt!!!

Sandi did advise me to just submit one at a time so that we can learn from our mistakes but I got overly ambitious and released them all and there were mistakes in every one of them. She was right as always lol! For that I deeply apologize and it won't happen again.

Zantiev
Inscrit en Apr 2021
80 message(s)

Share your FullScreen - Member Created Scenes here

Tout sur iStripper
11 June 2022, 2695 réponses
@TheEmu , @Wyldanimal , @EverthangForever

We are so humbled by your creative gifts and truly amazing scene creations. You have no idea how much your compliments truly means to the both of us. We are both sooo happy that you have enjoyed our basic experimental Scenes eventhough they had some mistakes in them. Your comments and suggestions always give us the confidence and inspiration to pursuit this creation process even further. @TheEmu has taught us to look outside of the box so to speak and has given us sooo much inspiration to pursuit this creative process. Thank you all for sharing your projects with us as they were great learning tools. We still have a long way to go before we can create more complex Scenes we both have envisioned from our imaginations but everyday we get closer to those goals and with your invaluable assistance and productive input we both know that we will be able to create those scenes in the near future.

The funny thing is, no matter where we go now, we always seem to point out what would make a cool or sexy scene. lol

We also wanted to give a shout out to @Number6 and @HombreSinSombra who also helped us and allowed us to study their scenes to help us in our creative process.

Once we fix all of our Scenes we will work on others to share with everyone to enjoy!

So Thank you all sooo much!!! We both send you all Much Love and Big Hugs and our most sincere appreciation!! 💕
Zantiev
Inscrit en Apr 2021
80 message(s)

Share your FullScreen - Member Created Scenes here

Tout sur iStripper
10 June 2022, 2695 réponses
@Comte Dracula

Lol! We thought you would find that scene amusing! You inspired us to create that scene and we luved how it turned out. I should have kept the sign leaning up against the tree stump instead of where I had put it leaning up against the fallen tree as it looks a little cluttered. I also resized the duo clips and the cushion but maybe I should have left it the way it was. All in all the scene is a excellent addition to the original 'Treehouse' scene. We are so happy that you enjoyed it.

As far as the 'Ace's Up' scene goes, we were experimenting with reflections and figuring out how to get the In/Out category to appear from both sides except from always from the right side and getting the reflections of the dancers to appear in sync with the dancers. Unfortunately there are some cards that appear as you said and we both debated on either just denying the In/Out or going with the Standing clips only. We originally only wanted the Dress category for that scene to keep it classy but we decided to go with the varied In/Out instead probably because of our limited collection.

Thank You for the inspiration!! Big Hugs from the both of us!!💕

Lol! Nous pensions que vous trouveriez cette scène amusante ! Vous nous avez inspiré pour créer cette scène et nous avons adoré le résultat. J'aurais dû garder le panneau appuyé contre la souche d'arbre au lieu de l'endroit où je l'avais mis appuyé contre l'arbre tombé car il a l'air un peu encombré. J'ai aussi redimensionné les clips duo et le coussin mais j'aurais peut-être dû le laisser tel quel. Dans l'ensemble, la scène est un excellent ajout à la scène originale "Treehouse". Nous sommes si heureux que vous l'ayez apprécié.

En ce qui concerne la scène 'Ace's Up', nous expérimentions des reflets et cherchions comment faire apparaître la catégorie In/Out des deux côtés sauf toujours du côté droit et faire apparaître les reflets des danseurs en synchronisation avec les danseurs. Malheureusement, il y a des cartes qui apparaissent comme vous l'avez dit et nous avons tous les deux débattu de la possibilité de simplement nier l'entrée / sortie ou de n'utiliser que les clips permanents. À l'origine, nous ne voulions que la catégorie Robe pour cette scène afin qu'elle reste élégante, mais nous avons décidé d'opter pour la variété In/Out à la place, probablement à cause de notre collection limitée.

Merci pour l'inspiration!! Gros hugs de nous deux !!💕
HombreSinSombra
Inscrit en Oct 2010
6382 message(s)

Share your FullScreen - Member Created Scenes here

Tout sur iStripper
10 June 2022, 2695 réponses
Is there a shader that simulates a small breeze to make the grass and trees flutter a bit? lol

Actually, yes there is. @Lezardo (iStripper Team) created and shared a vertex shader many moons ago which I used, sometimes combined with a fragment shader in the same scene, in a few of my scenes.

Here's the slightly modified code done by Wyld and it's called Move2.vsh :


// Coordonnees de texture et couleur pour le fragment
//
//
// additions by WyldAnimal
// some custom variables to play with..
// define some variable to use in the formulas
// you can make up your own variable names to use...
//
#define Xoffset 20.0
#define Xmultiplier 30.0
#define Yoffset 10.0
#define Ymultiplier 10.0

// only leave one of these not commented.
// it will control which set of formulas is used.
#define UseSine
//#define UseCosine
//#define UseBoth
//#define UseTangent // use smaller values above with Tan


varying vec4 gl_TexCoord[5];
varying vec4 gl_FrontColor;

uniform float u_Elapsed;

void main()
{
vec4 displacedVertex;
displacedVertex = gl_Vertex;

float len = length( displacedVertex );

// inserted the custom variables in the formulas
// and added tests to determine what set of formulas to use

// test if UseSine is not commented ( it's Defined )
// if it is, then uses these formulas
#ifdef UseSine
displacedVertex.x += Xoffset * sin( u_Elapsed + len *Xmultiplier);
displacedVertex.y += Yoffset * sin( u_Elapsed + len *Ymultiplier);
#endif

// test if UseCosine is not commented ( it's Defined )
// if it is, then uses these formulas
#ifdef UseCosine
displacedVertex.x += Xoffset * cos( u_Elapsed * len *Xmultiplier);
displacedVertex.y += Yoffset * cos( u_Elapsed + len *Ymultiplier);
#endif

// test if UseBoth is not commented ( it's Defined )
// if it is, then uses these formulas
#ifdef UseBoth
displacedVertex.x += Xoffset * sin( u_Elapsed * len *Xmultiplier);
displacedVertex.y += Yoffset * cos( u_Elapsed + len *Ymultiplier);
#endif

// test if UseTangent is not commented ( it's Defined )
// if it is, then uses these formulas
#ifdef UseTangent
displacedVertex.x += Xoffset * tan( u_Elapsed * len *Xmultiplier);
displacedVertex.y += Yoffset * tan( u_Elapsed + len *Ymultiplier);
#endif



// Position sur l'ecran
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * displacedVertex;


// Position dans la texture
gl_TexCoord[0] = gl_MultiTexCoord0;

gl_FrontColor = gl_Color;



}

This will make any image or texture you apply it to, 'sway' like grass in a breeze as @Lezardo originally intended it to do.

You need to save it as a .vsh file and then add it to the .scn code where you want it to work, such as this:

node {

sprite {
pos: 0, 0
hotspot: 0.5, 1.0
shader: vertex, Move2.vsh
source: Back
material: true
opacity: 0.6
blend: true
size: 1920, 1080
resolution: 15
}

} // close node

Of course, you probably need to play around with the numbers to match your scenes but I think you guys are getting used to that by now :/