No problemo,
just apply a shader to one clipsprite node
and then another clipsprite node below it for the model
to be surrounded by her bounding box , if you like
a la..
camera {
type: 3D
angle: 43
pos: 0, 0, 1880
clipSprite {
pos: 0, 320, 600
source: Clip
sittingHeight: 640
resolution: 20
shader: fragment, Shaders/Tileable Water Caustic.fsh
}
clipSprite {
pos: 0, 320, 600
source: Clip
sittingHeight: 640
resolution: 20
scale: -1, 1, 1
opacity: 1.0
}
With respect to
@TheEmu 's answer to your earlier slide show question..
You do not need shaders with heaps of buffers..& texture2D channels like
iChannel0, iChannel1, iChannel2,and iChannel3,
( the three latter of whch seem unavailable on our OpenGL iStripper platform ) , instead
You can play with the .scn code for animation of backgrounds like in FG066 & earlier
https://scenes.virtuastripper.net/ET_FractalGarden66.zip
Just change the 15 animation background frames to other jpg or png's of much longer duration.