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Derniers messages - Page 1510

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TheEmu
Inscrit en Jul 2012
7424 message(s)

Share your FullScreen - Member Created Scenes here

Tout sur iStripper
3 July 2017, 2717 réponses
@nurebau32. Play with this stuff as much as you like, the main reason I upload it is to encourage others to create their own scenes. Feel free to adapt anything in anyway you want.

In my previous post I had intended to make particular mentions of the Shadow shaders and the group of filter shaders from which they are partialy derived.

The two shadow shaders are intended to solve the problem of creating realistic shadows of the performers. Until now if the shadow was not to be directly behind, below or in front of the performer the only way simple to align it at an angle was to rotate it relative to the clip, but this meant that the shadow could not properly meet the peformer's feet when they were both on the floor. The shadow shader solve this problem by applying a shear transform which so that the bottom of the shadow is not displaced at all but the shadow of the head is offset by a large amount. This creates some complications because you need to allow for the extra horizontal extent of the shadow when compared to the clip but the examples show one way to do this.

The group of Filter shaders implement a range of digital filters. The way in which the filter weights are defined in the body of the filters was designed to make it simple for users to modify without being proficient in GLSL programing - though you will need to know something about digital filter theory if you want to do more that tweak the numbers to see the effect.

It may be wort saying that although the Shear, Taper and TaShe (combined Taper and Shear) shaders are demonstrated as acting on static images this is not how I would expect them to be used - static image distortions can be done in a separate program (or by using these shaders and doing a screen capture) so that there is no overhead from the sahder when running the scene. They are more useful when the images they are acting on are dynamic, such as the contents of a frame buffer.

Also, I seem to have completly forgotten to mention the "Scheduling" group of shaders. These can be used to generate series of colour or opacity pulses with a wide range of repeat patterrns and rise and fall characteristics - they are rather more flexible than using animate clauses in the .scn file. Unfortunately they are moderately heavy users of GPU power so may it may not always be possible to use them without overloading the GPU and slowing down the performance.
TheEmu
Inscrit en Jul 2012
7424 message(s)

Share your FullScreen - Member Created Scenes here

Tout sur iStripper
3 July 2017, 2717 réponses
Last night I uploaded some updated scene zip files to The Emus Nest. They comprise updates to the GlSandbox and Shadertoy,com shaders and some new scenes added to my group of miscellaneous scenes.

Unfortunately the iStripper GUI is not allowing me to provide any pictures here, but the direct links are

    http://www.theemusnest.eu/scenes/Zips/GlslSandbox%20Scenes/GlslSandbox.zip
    http://www.theemusnest.eu/scenes/Zips/ShaderToy%20Scenes/ShaderToy.zip
    http://www.theemusnest.eu/scenes/Zips/TheEmu%20=%20Misc.zip

The new miscellaneous scenes are

    Ascension Pool - based on a screen capture from the Ascension SciFi series
    Die Weinactsgesichte - Based on a photo of mine taken at a German Christmas Market
    Mathildenhohe Rotunda - Based on a photo of mine
    Falling Skies - Based on a screen capture from the Falling Skies SciFi series
    Iron Gate - A simple wrought Iron gate
    Listening To Bix - Someone not being distracted
    Restaurant - A girl seen through a restuarant window
    Woodland Border - A woodland border guard post

The Falling Skies scenes have the girls performing in a spaceship interior. The floor level vapour clouds in these two scenes are quite realistic and have been produced without using a shader. The second scene added more clouds of vapour but a shader is used for this.

In addition I have greatly updated the contents of TheEmuLib. In particular there are more utility shaders

    TheEmuLib.Colouring/TheEmuLib.Emu_Adjust_RGBA_BC.fsh
    TheEmuLib.Colouring/TheEmuLib.Emu_Clamp_RGBA.fsh
    TheEmuLib.Colouring/TheEmuLib.Emu_Quantise_RGBA.A.fsh
    TheEmuLib.Colouring/TheEmuLib.Emu_Remix_RGBA.A.fsh
    TheEmuLib.Colouring/TheEmuLib.Emu_Remix_RGBA.B.fsh

    TheEmuLib.Fiters/TheEmuLib.Emu_Blur.NxN.fsh
    TheEmuLib.Fiters/TheEmuLib.Emu_Emboss.NxN.fsh
    TheEmuLib.Fiters/TheEmuLib.Emu_Sharpen.NxN.fsh
    TheEmuLib.Filters/TheEmuLib.Emu_Pixelate.NxN.fsh

    TheEmuLib.Misc/TheEmuLib.Emu_Grid_RA.fsh
    TheEmuLib.Misc/TheEmuLib.Emu_Grid_XY.fsh

    TheEmuLib.Misc/TheEmuLib.Emu_Null.fsh

    TheEmuLib.Misc/TheEmuLib.Emu_Shadow_A.fsh
    TheEmuLib.Misc/TheEmuLib.Emu_Shadow_B.fsh

    TheEmuLib.Misc/TheEmuLib.Emu_Rectangle.fsh

    TheEmuLib.Misc/TheEmuLib.Emu_Shear_XY.fsh
    TheEmuLib.Misc/TheEmuLib.Emu_Taper_XY.fsh
    TheEmuLib.Misc/TheEmuLib.Emu_TaShe_XY.fsh
    TheEmuLib.Misc/TheEmuLib.Emu_Tile_RA.1.fsh
    TheEmuLib.Misc/TheEmuLib.Emu_Tile_XY.1.fsh
    TheEmuLib.Misc/TheEmuLib.Emu_Tile_XY.2.fsh

    TheEmuLib.Ripples/TheEmuLib.Emu_Ripple_XY.fsh
    TheEmuLib.Ripples/TheEmuLib.Emu_Ripple_RA.fsh
    TheEmuLib.Ripples/TheEmuLib.Emu_Ripple_RGBA_XY.fsh
    TheEmuLib.Ripples/TheEmuLib.Emu_Ripple_RGBA_RA.fsh

    TheEmuLib.Tentering/TheEmuLib.Emu_Tenter_XY.nn.fsh
    TheEmuLib.Tentering/TheEmuLib.Emu_Tenter_XY.Xnn.fsh
    TheEmuLib.Tentering/TheEmuLib.Emu_Tenter_XY.Ynn.fsh

There a few more general purposes images and a large set of simple geometric shapes of various degrees of fuzziness. These are intended mainly to be used as areas of diffuse background lighting - as for example how they are used in the Falling Skies scenes.

There are now a large number of seamlessly tileable textures. All of these can be used, for example, for the tunnel wall textures in those scenes that use a tunnel shader.

The library has become very large and I have changed its folder structure and have divided the upload into several zip files. The first of these provides the basic structure of folders and subfolders and all of the library contents except for the various images (though it contains enough that the test scenes should all work). The other images are spread over the other zip files and must be downloaded separately and there contents merged with that of the basic library zip after they have been unpacked.

Please note, the scenes in the library are intended to test the library and to a lesser degree to show the effects that it can produce. They are therefore not interresting in their own right other than to help scene developers to find out what the shaders do, and what textures and other images are available.
Terbone
Inscrit en May 2013
352 message(s)

Model Cards once purchesed are ours 'forever', right?

Tout sur iStripper
3 July 2017, 29 réponses
**Comment to Community & Team Totem**
Hi Community and Team Totem!,

I believe the company promised us: "all cards onces purchesed on a account will be ours forever". How can they promise this meanwhile I face into Forums Threads "Removed Cards: <Model Name>", this is just crazy and unreasonable. How many cards of models have been removed already? "Rex" have said to contact the Customer Service for credits refunds, alright that's very nice. But for some models I really dont want refunds at all, for example Katya Clover, Belle Claire or Nancy A.

It is my right to keep them on my account and re-download them if needed. I have purchesed "Credits" for real money to enjoy these specific models. Totem Entertainment have to make their "Contracts" more Clear, Solid and Irreversible. It is not easy for the company, they are between both sides. But we as customers have the right aswell to know what we are able to enjoy forever once purchesed a product (A Card), but because of lawsuit reasons cards of models can just be removed from servers/company.
  • How come?, this models wants to start a normal career? Seriously?? Impossible!! They are ALL over the internet. Do they really believe they are able to start 'normal' career after being a Nude Model or PornStar? I meen there will always be peeple recognize her as model, anywhere.
  • Why does the company allows this to happen? Bad Contracts OR Is this because of solidarity towards the models
  • How many models are just allowed to do this, like Camila? All models are able to stop and call back all their Totem Entertainment Cards, just that simple and we get refunded back our Credits?

By the way, I would like to see that automaticly: "Refund our Credits back of the Cards being removed from Servers, on the moment when the Company is not able to sell the Cards anymone of that specific Model. How many models have just been removed from my collection, unnoticable.

**The Old XXX Format**
This is the reason even more to go back into production with the "Old XXX Format" because how certain can I be I will keep my Collection and enjoy the Cards? Seems not forever, because 'Camila' tricked us. Hope not many models will see 'Camila' as example, to do the same.