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Last posts - Page 324

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Wyldanimal
MODERATOR
Joined in Mar 2008
17161 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Everything about iStripper
October 15, 2022, 5053 answers
iStripper uses these for the Time and Resolution
u_Elapsed is a float, it is floating point variable ( must use a decimal point with a float, such as 1. or 0. or 3.0 )
it starts counting the time in milliseconds when the shader starts, and continues to count till the shader ends.

u_WindowSize is a vec2 ( it has a width and a height value, or 2 components )
you can use a swizzle to get one or both of them.
u_WindowSize.x gets just the width, this is an int or a single component.
u_WindowSize.y gets just the height, this is an int or a single component.
u_WindowSize.xy gets both, this is a vec2, it has two components
you can also use
u_WindowSize.u in place of u_WindowSize.x
u_WindowSize.v in place of u_WindowSize.y
u_WindowSize.uv in place of u_WindowSize.xy
use care when using swizzles to make sure both sides of an = sign, have the same number of components
this is one of the areas that can cause errors that are next to impossible to hunt down.


this is how we write them in the shader
uniform float u_Elapsed; // The elapsed time in seconds
uniform vec2 u_WindowSize; // Window dimensions in pixels

now that we have the iStripper time and resolution as inputs
we define New variables and assign the iStripper inputs to use
It's easier to use the shader toy names, and NOT edit every place in the shader.

so for the Chess shader, Just define two variables using the shader toy name.

#define iTime u_Elapsed //( varable iTime will get its value from the iStipper variable u_Elapsed )
#define iResolution u_WindowSize //( variable iResolution will get its value from iStripper variable u_WindowSize )

in the shader we can now use
iTime in place of u_Elapsed and
iResolution in place of u_WindowSize

since the shader already is written, using iTime and iResolution variables, you don't have to edit every place where they are used.


Wyldanimal
MODERATOR
Joined in Mar 2008
17161 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Everything about iStripper
October 15, 2022, 5053 answers
The Shader toy shaders
use these Inputs. Some or all of them.
These must be converted to iStripper compatable inputs.
Not all of these can be converted, so there are some shaders that just can't be used..

Shader Inputs
uniform vec3 iResolution; // viewport resolution (in pixels)
uniform float iTime; // shader playback time (in seconds)
uniform float iTimeDelta; // render time (in seconds)
uniform int iFrame; // shader playback frame
uniform float iChannelTime[4]; // channel playback time (in seconds)
uniform vec3 iChannelResolution[4]; // channel resolution (in pixels)
uniform vec4 iMouse; // mouse pixel coords. xy: current (if MLB down), zw: click
uniform samplerXX iChannel0..3; // input channel. XX = 2D/Cube
uniform vec4 iDate; // (year, month, day, time in seconds)
uniform float iSampleRate; // sound sample rate (i.e., 44100)

iMouse can not be converted, but a pseudo Random function can be used to simulate Mouse input.
The Chess shader, does not use Mouse input.
iDate can't be parsed, but a fake date can be created. You can't grab the current date and time of day.

These are inputs that can't be simulated.
uniform float iChannelTime[4]; // channel playback time (in seconds)
uniform vec3 iChannelResolution[4]; // channel resolution (in pixels)
uniform vec4 iMouse; // mouse pixel coords. xy: current (if MLB down), zw: click
uniform float iSampleRate; // sound sample rate (i.e., 44100)

uniform samplerXX iChannel0..3;
these are the input images sent from the scene to the shader, the clip sprite, sprites, etc...
iStripper does NOT support video or sound inputs.


When Possible, it's best to use the Shader toy Names, so that, there is a lot less editing to be done to the shader.

celine
TEAM
Joined in Sep 2007
8067 post(s)

Thank God It's Friday

Everything about iStripper
October 14, 2022, 0 answers
It's almost time for the weekend! Time to relax and savor small pleasures, and big ones... :)

That's exactly what I'm offering you today, with this summary of our weekly releases and the start of a new promo duo, among your favorites!


New releases
  • One of Freya Mayer most amazing show! Don't be late, Discover "Deep Into My Wonderland" now!
  • A lovely Girl-next-door outfit today for Kylie Green in "Belarusian Cutie"
  • First release of Clemence Audiard solo shows, at the tp of her sensuality power for "Autumn Blaze"
  • After her black lingerie, Yenifer Chacon comes back in a fully lace red dress for "A Little Red Something"
  • Ana B goes farer in this new show, named "Becomes Ana L" on purpose
  • Don't miss this lovely show of Paola Hard where she plays so erotically with her lollipop in "Sexy Candy Pop"
  • Ariela Donovan's turn to share with you her "Dark Intentions"




Mobile releases
  • Right after having appeared on your desktop, Freya Mayer - Deep Into My Wonderland is now on mobile!!
  • Kitty is ready to clean the dust on your screen
  • Paola Hard in a lovely meow outfit, playing with a big lollipop!




VR 180° released

The lovely Marie Berger is in VR now! So sweet and cute 😍

https://www.istripper.com/vr180/detail/817ff61244d3d820


Promo event : Twenty-five and Progressive Redraw


TWENTY FIVE :

Reminder of the rules :
Align 3 symbols vertically, horizontally or diagonally and you win the corresponding prize:
3 jokers: you win a Joker Card
3 stars : you win a Special Event Card
3 devils: you win a Gift Card
3 droplets: you win a free card
3 eggplants : you win 150 credits
3 hearts : you win 35 credits
3 peaches : you win 15 credits

Each grid filling costs 15 credits.


PROGRESSIVE REDRAW:

Time to increase your collection with progressive discounts !!!

Reminder of the rules :

1/ Click on the cards you want to keep: a "pin" appears on them.
2/ Then click on the "draw again" button to change the others.

The more booster packs you buy, the bigger discount you get!
Ranging from 20% to 56%, on top of your member status discount!

This progressive offer also includes a system of redraw.
You can redraw for free the 10 first times as long as you are on the 20% level, then each redraw at level 20% & 24% will cost ONE credit, level 28% to 32% : redraw will cost 2 credits, level 36% to 40% : redraw will cost 3 credits, level 44% to 48 % : redraw will cost 4 credits and level 52% to 56% : redraw will cost you 5 credits :-P

Enjoy !
ComteDracula
Joined in Aug 2017
2690 post(s)

Need infos asap

Everything about iStripper
October 14, 2022, 8 answers
Je sais qu'il y a les vieilles cartes en 480p, qui sont vraiment laide sur nos écrans modernes, qui sont déblocables après un certains nombres d'achat.

Pour ce qui est des cartes dont vous parlez, je ne me rappelle pas s'il y avait ce genre de blocage.

Les cartes ont maintenant des lettre devant les numéros (ex. a1020 ou c0720)

Voici ce que j'avais copié pour me démêler dans cela à l'époque

Les lettres devant les numéros de carte.

Série Axxxx ancien terme VirtuaGirl HD
Nouvelle désignation iStripper Classic (résolution 720p) et iStripper
publié entre 2007 et octobre 2014

(Cartes avec la bande rouge avec l'inscription iStripper)


Série Bxxxx ancienne entrée VirtuaGay
Toutes les cartes seulement dans la résolution de 720p
publié entre 2008 et 2011


Série Cxxxx Ancien terme Deskbabes
nouvelle désignation iStripper XXX classic (résolution 720p) et iStripper XXX
publié entre 2009 et octobre 2014

(Cartes avec la bande bleue avec l'inscription iStripperXXX).


Série Dxxxx ancien nom Classique
nouveau nom VirtuaGirl Classic
Toutes les cartes seulement dans la résolution de 480p
ont été créés à l'origine pour la version VirtuaGirl2
publié entre 2010 et 2013 (Se termine avec la carte numéro 304)

(Cartes avec une bande rouge et l'inscription VirtuaGirl Classic)


Série Exxxx ancien terme VirtuaGirl interactiv
nouveau nom iStripper
depuis fin octobre 2014

(Cartes avec la bande noire inscrit iStripper jusqu'au numéro 335 inclusivement, puis avec différentes couleurs semi-transparentes inscrit
iStripper jusqu'au numéro 896 inclusivement. Dans les dernières cartes, l'indication iStripper est écrite avec le numéro en couleur de la
carte dans le bas avant le nom de la carte).


Série Fxxxx ancien terme deskbabes interactiv
nouvelle désignation iStripper XXX et iStripper XXX Classic (quelques cartes)
depuis novembre 2014

(Cartes avec la bande noire inscrit iStripper XXX jusqu'au numéro 127 inclusivement, puis avec différentes couleurs semi-transparentes inscrit
iStripperXXX jusqu'au numéro 295 inclusivement. Dans les dernières cartes, l'indication iStripperXXX est écrite avec le numéro en couleur de la
carte dans le bas avant le nom de la carte).