Did the reduced code not make a difference ?
The peeps with 4K monitors are having the most problem with ( re-scale ) stutterings
Screen size (#define iResolution u_WindowSize) is one of the primary settings in all our .fsh
@Calgonre your latest Flying Saucer update...
I get tad ***** when peeps do not post a version # title difference in their .scn zips
due to their new edits. So forgive me & 'Beyond Compare' if i got these wrong or am too late noting them.
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In line 156 - 159 spotted a re-iteration of camera pos
// POSITION
pos: 00, -550, 3750 // Camera (Eye) position x, y, z.
pos: 00, -550, 3750 // Camera (Eye) position x, y, z.
// pos: 00, -150, 4800 // Camera (Eye) position x, y, z.
replaced this with a single line entry..
// POSITION
// pos: 00, -550, 3750 // Camera (Eye) position x, y, z.
// pos: 00, -550, 3750 // Camera (Eye) position x, y, z.
// pos: 00, -150, 4800 // Camera (Eye) position x, y, z.
pos: 00, -550, 3494 // Camera (Eye) position x, y, z.
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Line 127 angle: 45 // Vertical field of view in degrees within a window.
Is it a reiteration of Line 113 ?
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Incidently, I generally choose to slow down the movement of some shaders like
Generators Redux.fsh for playing to music ..its a lot cooler that way imho
In the Shader code..can change to...
//#define iGlobalTime u_Elapsed
#define iGlobalTime u_Elapsed*0.177 //slowed down this shader
#define iResolution u_WindowSize
Keep on syncin' it
@Calgon..Love the new work
😎