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TheEmu
已加入 在 Jul 2012
7424 发布

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

关于iStripper的一切
June 23, 2022, 5053 回复
I tried simply animating the lake water but you can notice the outer edges slightly moving which in turn creates these fine noticeable lines.

You will need to use a mask to place in front of the water. This can be your existing background image with a transparent hole in it where you want the water to be and the water is then the watery part of that same image that you "cut" out of the original background. You then slightly enlarge the image of the water so that it overlaps the hole. You can do all of this using a single image which you include in the scene twice. The editing procedure in Gimp is

    Load your original image
    Add an alpha channel
    Select the area of the image that corresponds to the water
    Make the selected area transparent
    Save using the option to retain colour information in transparent areas.

At step 4 be sure to use the option to "feather" the edges of the transparent area so that there are no hard edges to the "hole" that you are creating but instead the transition from opacity to transparency is gradual (but still rapid). Feathering is a setting that you can select on the tool you use to cut the hole in the image. You can also "touch up" an edge later by applying a blur to a region that is slightly larger than the hole or by running a blur tool manually along the edge to smooth off any "jaggies". If you do either of these use a magified view when doing the editing so that you have good control over the the area that is being acted on. In some cases a final touch up can be resorted to in which you use a high magification and manipuate the colour and opacity of individual pixels or small groups of pixels in order to eliminate ***** blemishes that for some reason catch your eye in an irritating way. I most often need to touch up edges in images created by others who have used simple "cookie cutter" tools to create hard edged holes, presumably cause they did no know about feathering or because a simple editing program did not have that as an option.

In the scene file you then display the background image twice - first as with 'blend: false' in order to be able to see the water which can be animated using a suitable shader and then with 'blend: true' so that you can see the water through the hole. But you display the first version with a scale factor of something like 1.1, 1.1, 1.0 so that it is slightly larger than the "hole" it goes in front of it. You may also need to slightly reposition it.

Now, because you want to have the boat be "in" the water rather rather than in front of it you need to use a slightly more complex method than the above, in particular you will need to use more layers in your scene - one for the water behind the boat, one for the boat, one for the water in front of the boat and one or more for the rest of the scenery. In this case you can't use the trick of using just one image displayed twice but will have to use several separate images each in their own file. These can all be copies of the same original image with different parts made to be transparent - that way you have no problems lining them up in the scene.

Actually, in this particular scene I don't think I would bother to animate the water, just gently rock the boat. But it is an interresting excercise that you might want to do it if only to learn how to do it. My "ReHa" scenes have a couple of "Small Pool" scenes that you might want to look at.

https://www.theemusnest.eu/scenes/Zips/TheEmu%20=%20ReHa.zip

Also in another scene that I am also working on I was wondering if I can change the background picture in a scene with another background picture while the scene is still active

Yes, I do that in quite a few of my scenes. Just animate the opacities to fade them in or out. The transitions can be fast or slow depending on what effect you want to achieve. See my "Tardis Conservatory" scenes for examples of this

https://www.theemusnest.eu/scenes/Zips/TheEmusTardisConservatory.zip

I also use it in my "transmats" scenes - though the transitions there are more heavily disguised. It is also used in a few of my "misc" scenes.
Zantiev
已加入 在 Apr 2021
80 发布

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

关于iStripper的一切
June 23, 2022, 5053 回复
Hello Everyone! I just started to read this forum and I'm only on page 33 so If these questions have already been asked I do apologize and would appreciate a reference point to deal with my scene issues. I'm totally new to creating scenes and have submitted 8 of them all at once and realize after submitting them that I had a lot of mistakes in all of them in which I do profoundly apologize for. Sandi my gf warned me to just submit one at a time and I should have listened as I have spent the last month trying to fix each scene. I have no coding skills/knowledge whatsoever but I am doing my best to learn everything I can and I really luv creating scenes with the help of my gf.

I'm having problems with animating the water in my "Camping" scenes. I have managed to get both boats rocking as suggested but I had to recreate masks for under and sides of both boats to prevent the girls feet, hands or hair from being exposed. I tried experimenting using framebuffers but I'm still having problems with using them. Obviously I still don't quite understand how to use them properly but I would luv to understand how to use them more proficiently. I did resize the white boat slightly to compensate when trying to use a calm water shader but I'm having problems for some reason with using shaders. It seems so straight forward and I feel like a dumbass but I can't seem to figure out why the refraction shader is giving me such a hard time with this Camping scene???

I tried simply animating the lake water but you can notice the outer edges slightly moving which in turn creates these fine noticeable lines. I also tried using a refractor shader to get the water moving more naturally but I spent the last 3 days trying to get it to work properly and still had no luck. I know if the scene was simpler with a rectangular type of pool I would have been more successful but with the boats in the water and the grass in front of the tent opening blocking some of the water near the shoreline it is causing me all kinds of problems.

At the risk of sounding like a quitter I am really considering just leaving out the lake animation altogether for now until I truly understand how to use shaders but it would look so cool with the water moving to give those scenes some realism and to finish them so I can move on with fixing my other scenes.

Sandi took off to Calgary with her friend for the week and I had to stay back because of work so I miss her input and suggestions and I miss her Gimp skills as I had to learn how to use it beyond just the masking as I was doing. She does all of the graphical editing as she is still learning the in's and out's of the program and I can't seem to get rid of the grass in the opening of the tent without destroying the water section lol. What a mess I had made lol. It started off good but as I got into the shoreline It just looks ***** when I tried replacing the grass in the tent opening with the water lol.

Any suggestions would be greatly appreciated! I have studied every water scene I had and still no luck. The closest I came to finding a solution for this particular scene was "Nasashie's Waterfall" scenes but I just couldn't get it to work for me in my Camping scenes. The grass and the boat masks is causing so many complications but I would luv to find a solution if possible.

Also in another scene that I am also working on I was wondering if I can change the background picture in a scene with another background picture while the scene is still active (without restarting that particular scene) and creating a delay between each background pic as it appears? I am not quite sure how to time each background pic to appear in let's say 15 second intervals. I think inserting node's may solve this problem like when animating the camera to go in various locations but I still don't know how to add a timer for each pic to appear in a timely fashion and then repeat the whole sequence once all background scenes have passed.

I know I am taking on a lot on considering I'm a newbie to scene creations and have no coding experience but I find it best to learn all that I can in the beginning so that I can create cool and unique scenes in the near future. I realize after I had submitted all of those scenes that there is much more to just creating basic scenes. Maybe I am a perfectionist to a certain degree but I really want each scene to be as perfect as It could be not just for myself but for all members to enjoy without the need to make a dozen or so upgrades to each scene every single time. I sure learnt a lot from my rookie mistakes lol.

Thanks as all suggestions and/or solutions would be greatly appreciated!