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最后发帖 - 页数 1817

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EverthangForever
已加入 在 Oct 2009
4470 发布

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

关于iStripper的一切
December 10, 2014, 5054 回复
Looks great @Avatarr !! . Love the interlaces on bar and lightings. Biggest problem with posting scenes here is the size limitation on images (4 MB), but if you have a large image , you can split it into two halves or more. Try to use png, TIFF or other lossless formats so we get all the detail. So good to see new workings. New ideas. Thanks lotsa ;)

I'm still continuing with the gentle bump animations thing, however this time I wanted to experiment with motion resembling the beating of wings of an eagle in flight. ( Now I'm wondering if they really do contract their wings on the upsweep to lessen friction;) The hardest part was co-ordinating the two wings to flap together on an axis. Had to make sure the sprite insertion points were as close to the wing hinge as possible, and further complicates things when you have already rotated and animated other sprites, Its so easy to lose track! A fun exercise however, given we don't YET have GL shader examples to easily define and rotate 3D objects, but one which I hope folks will use to learn anims & remix some day ;)

ET zip has been updated today 11th Dec 2014 as an ongoing album.
added 1 new SCN: 'FractalGarden011 (the Sea Eagle flight), also incl. the missing sprites from earlier Animation reference guide scene. Zipsize total: 180,420,450 bytes (172 MB)

http://scenes.virtuastripper.net/ET Scenes06.zip

I don't want uploads to exceed about 180 MB, so this should be the last one of album06.Tks.
Avatarr
已加入 在 Aug 2008
305 发布

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

关于iStripper的一切
December 10, 2014, 5054 回复
Well, it still ***** from few issues. Inout center clips tend to disappear before reaching the end of the screen; sometimes poledancers hide or, vice versa, hang in the mid-air; and the most important - some behindtable clips have unproper scaling, so they appear too small, i even made a topic in Bugs with that. Anyway, here it goes. Doh, it cannot accept the biggest file, so it goes there: http://i.cubeupload.com/bWkBZ9.png


clip {
id: Center
deny: table, top, cage, pole
}

clip {
id: LeftGirl
allow: pole
}

clip {
id: RightGirl
allow: pole
}
clip {
id: RightBack
allow: fronttable
}
clip {
id: LeftBack
allow: behindtable
}

texture {
id: Background
source: background.png
filter: linear
}
texture {
id: Midground
source: midground.png
}
texture {
id: Foreground
source: foreground.png
}
texture {
id: Portal
source: portal.gif
}

camera {
type: 3D
angle: 45
pos: -0, -550, 1200
target: -0, -550, 0
ambient: 0.8, 0.8, 0.8

animate: 40, PingPong, InOutSine, target, 80, 0, 0
animate: 40, PingPong, InOutSine, pos, 160, 0, 0
animate: 20, PingPong, InOutSine, pos, 0, 0, 120


// The background
sprite {
pos: 0, 0, 20
rot: 0, 0, 0
hotspot: 0.5, 1.0
source: Background
blend: false
}

//LeftBack

clipSprite {
pos: -380, -685, 20
source: LeftBack
standingHeight: 450
material: true
resolution: 20
}
clipNameSprite {
pos: -380, -685, 20
scale: 0.5
hotspot: 0.5, 1
source: LeftBack
color: 0.9, 0.2, 0.9
}

//portal

sprite {
pos: 300, -400, 20
rot: 0, 0, 0
hotspot: 0.5, 1.0
source: Portal
}
//RightBack

clipSprite {
pos: 300, -685, 20
source: RightBack
scale: -1, 1, 1
standingHeight: 500
material: true
resolution: 20
}
clipNameSprite {
pos: 300, -685, 20
scale: 0.5
hotspot: 0.5, 1
source: RightBack
color: 0.9, 0.2, 0.9
}

//Center

clipSprite {
pos: 0, -155, 20
source: Center
standingHeight: 650
material: true
resolution: 20
}
clipNameSprite {
pos: 0, -155, 20
scale: 0.8
hotspot: 0.5, 1
source: Center
color: 0.9, 0.2, 0.9
}
//Midground

sprite {
pos: 0, 0, 20
rot: 0, 0, 0
hotspot: 0.5, 1.0
source: Midground
}

//Left reflection

clipSprite {
pos: -530, -200, 200
rot: 180, 0, 0
scale: 1, 1, 1
source: LeftGirl
standingHeight: 650
opacity: 0.3
}
//Left Girl

clipSprite {
pos: -530, -200, 200
source: LeftGirl
standingHeight: 650
material: true
resolution: 20
}
clipNameSprite {
pos: -530, -200, 20
scale: 0.8
hotspot: 0.5, 1
source: LeftGirl
color: 0.9, 0.2, 0.9
}

//Right Reflection

clipSprite {
pos: 530, -200, 200
rot: 180, 0, 0
scale: -1, 1, 1
source: RightGirl
standingHeight: 650
opacity: 0.3
}

//Right Girl

clipSprite {
pos: 530, -200, 200
source: RightGirl
scale: -1, 1, 1
standingHeight: 650
material: true
resolution: 20
}
clipNameSprite {
pos: 530, -200, 20
scale: 0.8
hotspot: 0.5, 1
source: RightGirl
color: 0.9, 0.2, 0.9
}

//ForeGround

sprite {
pos: 0, 0, 20
rot: 0, 0, 0
hotspot: 0.5, 1.0
source: Foreground
}
light {
pos: 0, -1000, 100
color: 0.9, 0.9, 0.9
}
light {
pos: 0, -1000, 100
color: -0.4, -0.4, 1
}