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ozbomber
已加入 在 Mar 2011
345 发布

30 Points to Perfection

关于iStripper的一切
February 7, 2015, 227 回复
Update on Sunday, February 8th, 2015.

72 members have posted votes to date.

Latest spreadsheet is found using the following link:

https://www.dropbox.com/s/xx6d5fgcrx9tfej/30-PointPerfect%20070215.xlsx?dl=0

As promised last week, I have compiled a list of those members with unique model selections. I.E. no one else has mentioned that model. Formatting may be a bit rough. I have not named all girls from Classic or Desk Babes cards.

Member Pseudo No/uniques
BJlover.........1 Whitney Conroy
Marko2012.......1 Carmen Croft
Ullubu..........3 Leyla Black, Mia Hilton, Belle Claire
pduff1976.......1 Tina Kay
member84392371.10 Baby Nicole, Ally Style, Conny, 7c/d-series
Spiderman1804...1 Liliane Tiger
Bantu1..........1 Lyen Parker
Barley..........1 Blanca Brooke
zetheral........4 Billie Star, 3 d-series
Rita69..........1 Maggie
EverthangForev..1 Lindsay Olsen
UncleHGL........7 Charlotta, Jenny Appach, Nicca, 4 c-series
Rich55..........2 Maya Mai, Kayla
Moritz89........1 Myuki Son
kev1n2..........1 Lucky
TrRc84..........1 Alice Saint
rebailne.........1 Davon Kim
Vette99.........2 Elisa, Jennifer Max
mu6best.........1 Axelle Parker
darkcloud.......2 Jenny McClain, Lucianna
DonDigodon......3 Desk Babes
Stefnev1........1 Classic
spiderman101....3 Alyssa Reece, 2 c-series
MelisaFanAnita2.2 Classic Desk Babes
Astaroth999.....1 Tea
anonym79........2 Lena Love, Nicol Vanilla
Apasas..........5 Mai, Ting, Andie, Nesty, Pussykat
EdVonSchlegg....1 Carie
zzmaskers.......1 Mandy Match
superbear123....1 Lola Taylor
2manychoices....1 Classic
Sonder..........1 Jasmine Arabia
frito...........1 Amandine
RockinTheBoat...1 Kelly Black
horatio14.......2 Anna, Goldie
DiabolicKiwi....1 Katty
Weabul..........2 Zoe, 1 c-series

Weabul
已加入 在 May 2011
398 发布

About VG File Structure - For new users

新用户板块
February 7, 2015, 2 回复
default file locations (Windows 7, VirtuaGirl for PC 1.2.0.60):

C:/Users/[User-name]/AppData/Local/vghd (all vghd program and data files)

C:/Users/[User-name]/AppData/Local/vghd/bin (main programming)
C:/Users/[User-name]/AppData/Local/vghd/data (program data)
C:/Users/[User-name]/AppData/Local/vghd/models (model animation files)

C:/Users/[User-name]/AppData/Local/vghd/data/a#### (card data -VirtuaGirl)
C:/Users/[User-name]/AppData/Local/vghd/data/b#### (card data -VirtuaGuyHD)
C:/Users/[User-name]/AppData/Local/vghd/data/c#### (card data -DeskBabes)
C:/Users/[User-name]/AppData/Local/vghd/data/d#### (card data -VirtuaGirl Classic)
C:/Users/[User-name]/AppData/Local/vghd/data/e#### (card data -VirtuaGirl Interactive)
C:/Users/[User-name]/AppData/Local/vghd/data/f#### (card data -DeskBabes Interactive)
C:/Users/[User-name]/AppData/Local/vghd/data/emptyCollection (card bundle promotion)
C:/Users/[User-name]/AppData/Local/vghd/data/cache5 (program data)
C:/Users/[User-name]/AppData/Local/vghd/data/musics (user mp3 files)
C:/Users/[User-name]/AppData/Local/vghd/data/playlists (user definable within the program)
C:/Users/[User-name]/AppData/Local/vghd/data/scenes (user full-screen animation files)
C:/Users/[User-name]/AppData/Local/vghd/data/skins (user skin files)
C:/Users/[User-name]/AppData/Local/vghd/data/WebLocalStorage (program data)

C:/Users/[User-name]/AppData/Local/vghd/models/a#### (animation clips -VirtuaGirl)
C:/Users/[User-name]/AppData/Local/vghd/models/b#### (animation clips -VirtuaGuyHD)
C:/Users/[User-name]/AppData/Local/vghd/models/c#### (animation clips -DeskBabes)
C:/Users/[User-name]/AppData/Local/vghd/models/d#### (animation clips -VirtuaGirl Classic)
C:/Users/[User-name]/AppData/Local/vghd/models/e#### (animation clips -VirtuaGirl Interactive)
C:/Users/[User-name]/AppData/Local/vghd/models/f#### (animation clips -DeskBabes Interactive)
C:/Users/[User-name]/AppData/Local/vghd/models/demoa (program data)

Note: '####' are used as place-holders in this example
each card has a unique 4-digit number ranging 0001 to 9999
[User-name] will be different on everyone's computer
the slashes are all reversed here (editing in this forum is tricky)

Caution to moderators:
editing this post will remove all of the slashes if they are replaced with the more correct backslashes
Dorsai6
已加入 在 Apr 2013
3459 发布

About VG File Structure - For new users

新用户板块
February 7, 2015, 2 回复
The VirtuaGirl application stores its working data in two folders: data and models. Both have lots of subfolders. The data folder contains control information. The models folder contains the playable clips of the cards you've purchased. The majority of the subfolders in each of these two folders are named after a card and contain data for that card only. In addition to the cards you've purchased, there will also be folders for every card demo that has passed through your carrousel. The data folder also contains a number of special purpose files and folders needed to make the application function.

GOOD NEWS: If you damage or lose any of the contents of either the data or models folders, the VG application can rebuild them, but you may have to right-click the Synchronize with server button on the Advanced window of the Settings tab. Depending on the size of your collection, rebuilding could take a lot of time and there may be shortcuts available. If you have a problem in this regard, ask for help on this forum.

BEGINING ADVICE:

1. Unless you are critically short of space on your default drive, leave the folders where the application put them.
2. Don't try to change the contents of either folder until you are comfortable in using the basic features of the application.
3. It's OK to examine the files. Many of them will make sense when opened as simple ASCII files. Some are XML files and will make more sense if you have an XML reader. A few are binary files and can take days to decode. I know, I've spent days trying.
4. Keep an eye on the size of the Models folder. It will grow dramatically as you add to your collection. When it gets too large, you'll need to move it somewhere else. The VG application makes moving the models folder easy, but there are some tricks. Ask on the forum if you're not sure how to proceed.
Dorsai6
已加入 在 Apr 2013
3459 发布

Frustration as a sport

关于iStripper的一切
February 6, 2015, 63 回复
Re: -with no f(0) folders, P2P won't work, at least not for transfering demos onto your neighbour's carousel.

It all depends. <grin> If you have demos in your f(1) folders, I'm pretty sure P2P will still work with those cards.


Re: If I mark a card with a heart (favourite), the program creates an entire new file on my hard drive to indicate this fact? Unbelievable. Ditto for disabling a card. That's crazy programming logic.

I'm a programmer. I wouldn't do it that way but it is a simple and effective solution. Essentially those files a flags and their cost is just a tiny amount of disk space. The alternative wold be a status file that would probably be harder to maintain.


Re: I wonder if the *overview.demo files are the transitions.

I don't think so. The transitions are in the models folder with an "it" prefix like e0028_it04_38912301.vghd I haven't yet tried to figure out what the numeric codes after the "it" mean.


Re: Why is there a demos.log file and how big will it get? What is it's purpose, and am I really ever likely to look at it?

There have been and still are some problems with the carrousel not working correctly. Totem added this file so we could better report a problem by copying out the relevant part of the log. I have no idea if there is an upper limit to its size.

Re: Carrousel

I and a number of others have requested that Totem modify the VG app so that a user can ***** cards of his choice into the carrousel. That way we can use the carrousel to preview a card before buying. I don't know if Totem has any plan to provide this capability. See the following threads:

Forum > Ideas > Suggested improvements based on version .53
Forum > Everything about VirtuaGirls > Preview before buying?
Weabul
已加入 在 May 2011
398 发布

Frustration as a sport

关于iStripper的一切
February 6, 2015, 63 回复
@Dorsai6 Wow. I didn't expect so much detail. It's a lot to absorb all in one breath. You've gone to a lot of trouble. How in blazes did you ever figure all of
this out? Don't answer that.

Oh, I see. P2P depends on some of the files existing in the models folder.

----------------

For this dialogue, let me define a couple of terms for quick identification:
  • (f0) will indicate a models folder containing only the small data files (the demos, the P2P sharing, etc.)
  • (f1) will indicate a models folder containing all of the data after buying a card

This will abbreviate the speech and clean up any ***** in the following as I think out loud. I'm trying to figure out if removing all the f(0) folders will affect the performance of the software:
  • if I delete the (f0) folders, they get replaced next time the girl shows up on the carousel. The model appears as a grey silhouette on the carousel and the demo is downloaded.
  • if I don't delete the (f0) folders, when a girl cycles back to the carousel after a long *****, the software doesn't need to download the demo, because it's already there. No silhouette, no download - immediate playback.
  • if I delete the (f0) folders, and shut off automatic download demos, and shut off automatic play demos, I can save some space and only ***** having silhouettes permanently on my carousel, which I don't use anyway. It used to be a promotional tool, but it makes no difference now. The software can play no demos except the demos contained in the f(1) folders (the cards I own).
  • with no f(0) folders, P2P won't work, at least not for transfering demos onto your neighbour's carousel.

As a gold member (under 100 cards), if I were to quit now and go away, never to enter the site again; I could continue to use the software as a stand-alone and play all the clips that I own. I wouldn't need the (f0) folders, and I would never need an upgrade. Not that I'm planning this, but with 12,000,000 users I can confidently guarantee you someone else has, and another one is contemplating it. I wouldn't keep those empty folders if I didn't need them. They're always in the way, whenever I go looking for stuff with windows explorer. Users need to know this stuff.

---------------------

It's fairly easy to identify which card folders contain a card from the size of the data files. I've been a user for years, but haven't bought many cards. Consequently, I have a large number of folders with very little information in them (ie- I haven't bought that card yet).

Deleting the (f0)'s wouldn't save a lot of space anyway, but a new user might want to do this, considering the vast number of empty folders that exist. A user that will never buy another card might not want them either, even if she was active in the forums and very popular there and planned to stay active for years to come.

To the untrained eye they look like errors, just from their presence. If we decide to include any information about the use of file types in the help files, we had better include this info too.

---------------

If I mark a card with a heart (favourite), the program creates an entire new file on my hard drive to indicate this fact? Unbelievable. Ditto for disabling a card. That's crazy programming logic.

I wonder if the *overview.demo files are the transitions.

Why is there a demos.log file and how big will it get? What is it's purpose, and am I really ever likely to look at it?

Dorsai6
已加入 在 Apr 2013
3459 发布

Frustration as a sport

关于iStripper的一切
February 6, 2015, 63 回复
@Weabul

Re: File types

I'm a Mac user and I haven't investigated the role of every file type, but here is what I think I know. :)

The models folder contains one folder for every card you own and for every demo you've had on your carrousel (unless you've been deleting folders for demo cards). There is also a folder for skin data, but I'm not sure about the purpose of its contents.

Each card folder in the models folder has two kinds of clip files. The .demo are demos for the carrousel but will also play if you own the card. In addition there are three types of control files. The .vhdshows is present if you own the card and indicates the resolution of the clips. The .vhdtrailers is present for all cards including carrousel demos and also indicates resolution. The vhdp2p control P2P torrent sharing in some way.

The data folder contains control information. There is one folder for every card you own or demo you've loaded. There are also a number of additional folders and file many of which I have never explored.

Each card folder in the data folder has 3-6 files.
x9999_full.png is the carousel image
x9999.jpg is the card image for you collection.
x9999.vhddisabled is a control that is present only if you've disabled the card
x9999.vhdfavorite is a control that is present only if you've marked a card with a heart.
x9999.xml is an XML file containing all the descriptive information about the card including its tags.
x9999_unlock_cache.png is an image used by the buy-me dialog.

the "e" series card have a x999_999999_overview.demo which is probably a demo clip.


I think I understand the following file types that reside in the data folder itself.
demos.log is the log file of you demo activity
demos.lst is a binary list of cards currently on your carrousel
inventory.xml appears to be a consolidation of all the card XML data in one file, but I haven't confirmed it's completeness.

models.list is a binary list of all the cards in you models folder with a wide variety of information about there status including which clips are currently enabled. I've learned how to decode most but not all of this information and you can enable or disable clips by turning a flag bit on or off when VG is shut down. I wrote an AppleScript to do this and it works. If this file is deleted, the VG app will recreate it based on other sources.

Those are the areas I've explored. I can make guesses about other elements of the data folder, but that's all they would be

Hope this helps.
Wyldanimal
主持人
已加入 在 Mar 2008
17135 发布

[VGHD] Addon: Custom playlist manager

关于iStripper的一切
February 5, 2015, 646 回复
by tripleDiamond Starryk - 1 hour(s) ago
Just so you know i am working on the next thing. after a PM from Alexis about the problem with more than 1 girl
------------------------------

I haven't had any dialog with Alexis abut the new registry keys.
I've discovered everything on my own..
But there is a problem in Small Mode when more than one Girl is running..
You can Push a clip to ForceAnim, and that Clip will Play..
but it Doesn't always play in Spot #1.
but the Clip Being Played in Spot #1 is the One reported in CurrentAnim.

So there is an Issue where you can't confirm that the clip you Pushed has started to play.

like you mention, you could read currentClips and then parse the list to see if the clip is listed.
but then you have to parse the list with every change..

I think we should write to Alexis, and request that each Dance slot be dedicated to a specific registry location.

So If we push a clip to ForceAnim. it will always be played in Spot #1 and Always be reported in CurrentAnim.
Push the clip to ForceAnim, and it replaces, or plays in Spot #1

The currentClips should also be listed in Order..
spot #1, Spot #2, Spot #3.... Spot #10
and if that spot is Empty, *****, Zombie, Hidden it should be reported that way in the registry instead of just being skipped.
that way there would be a way to know what Slot is busy and what slot isn't, they would also be in order.

If we do get the ability to control up to 10 clips,
I'd like to see 10 separate registry Key pairs used..

ForceAnim and CurentAnim for Spot 1 ' no need to change the name as it already is there..
ForceAnim2 and CurentAnim2 for Spot 2
ForceAnim3 and CurentAnim3 for Spot 3
ForceAnim4 and CurentAnim4 for Spot 4
ForceAnim5 and CurentAnim5 for Spot 5
ForceAnim6 and CurentAnim6 for Spot 6
ForceAnim7 and CurentAnim7 for Spot 7
ForceAnim8 and CurentAnim8 for Spot 8
ForceAnim9 and CurentAnim9 for Spot 9
ForceAnim10 and CurentAnim10 for Spot 10

As this has yet to be written on Totem's part, I think Ideas or Suggestions to Alexis is important.
what are your thoughts?