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Последние сообщения - Страница 1956

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Starryk
Присоединился в Nov 2008
12346 Сообщения

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
28 April 2014, 5088 Ответы
Hi FalconAF and EverthangForever

Thanks for partaking in this thread
Just downloading the 5 Poledancers scene.
I will have a look at your reflection problem.
Normally reflections are not that hard.
I get back to you once i had a look

Edit: Just had a look and the first issue was the
opacity: 0.0
Change that to 0.1 and the reflection appear however as the mask is not fitting they will stretch down the whole scene.
I will try to make a mask that keeps them on the reflecting area.
Edit2: Even easier than that it is.
Just move the sprites for the floor and the center stage down below the definition for left and right dancer and their reflections and the reflection stops at the correct point
Edit3: Here is the result. All reflections are there and don't leave the reflecting surface
I also removed the chairs in the foreground (they are not in FalconAFs screenshots but still in the scn file)

http://www.kp3d.com/archives/ParisPenthouseClub5poledancers.zip

Basically i changed the scn file as reported above and made an extended scene mask for the foreground so the reflections of the 3 models on the center stage stay on the reflective surface.

PS: I use the webspace of my dear friend Zebrazuk here which i use with his permission to share my addon and my skins and i have to talk to him if thats ok for the scenes. The files aren't that big so i think it is but I will discuss it with him. So it might happen that i have to remove the files again.
FalconAF
Присоединился в Jan 2008
530 Сообщения

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
28 April 2014, 5088 Ответы
I've been playing around with the default Scenes with v1.2 and came up with a couple.

First one is just 3 Pole Dancers on the default PPC Single Stage. Reflections included but not masked, as it gives the illusion of a clear glass or plexiglass rim around the stage the models can walk on/off the main stage.

Second one is 5 Pole Dancers in a combination of the Single front stage with the two Multi rear platforms (might stress your CPU depending on your hardware). Reflections on the two rear platforms, but not the front stage. I had to combine 3 PNG's to get this to work and haven't figured out how to make the 3 models on the front stage have reflections work correctly, so I left the two front chairs in it to block the view of the models walking out of the screen while not over the front stage.

Both scene files can be easily modified using the "allow" and "deny" parameters in the scene files to allow standing clips for any of the dancer locations (see third picture).

These work great if you have favorite model cards and use the "Progressive Hotness" GUI setting. The model will stay on the same pole while the clips/nudity levels you chose play in order.

I have the scenes zipped and ready to go, but no place to upload/host them. Any free file hosting site recommendations welcome, or I could email them to someone else here who could post them.

NOTE: These were made by changing the location parameters using my 1920x1080 16:9 aspect ratio monitor. Don't know if that will make a difference using other resolutions or monitors.
EverthangForever
Присоединился в Oct 2009
4483 Сообщения

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
28 April 2014, 5088 Ответы
Hi @Starryk , Tks for working on the raised dias SCN & @WA saved us all so much ***** lately, Sorry to beat this old drum again But...since the latest Beta had "corrected" the suspended Taskbar, ("fault") in normal VGHD, it has meant that running movie backgrounds at raised taskbar heights has now become almost impossible ~ sigh. I must find @Alerts old reg scripts again..grr.

Anyhow, here is a SCN mod I've been using with the above pic to make disappearance of the taskbar ladies lower legs, look a little more amenable using that pool image above as the only background sprite.

texture {
id: Scene
source: TbarPool01a.png
}
////////////
Juggling between x,y,z pos: settings & standing heights for camera and model sprites is fairly tedious without an on-the-fly editor imho. Also I've learnt that careful selection & cropping of your chosen background pic before you try and balance settings with what you thought was an SCN centerpoint can avoid lots of grief later. Have luck !!

codes (order) I used for the sitting Tbar models at pool are:

camera {
type: 3D
angle: 45
pos: -80, -355, 520
target: -40, -540, 0
ambient: 0.2, 0.2, 0.2

// animate: 40, PingPong, InOutSine, target, 80, 0, 0
// animate: 40, PingPong, InOutSine, pos, 160, 0, 0
// animate: 20, PingPong, InOutSine, pos, 0, 0, 120

// The scene
sprite {
pos: -50, -250, 170
hotspot: 0.5, 1.0
source: Scene
}

// Reflection - I couldn't get this to work~ help needed :(
clipSprite {
pos: 0, -400, 250
rot: 180, 0, 0
source: Left
standingHeight: 700
opacity: 0.3
}

// The show
clipSprite {
pos: 0, -525, -1500
rot: 90, 15, 0
source: Center
standingHeight: 800
resolution: 20
opacity: 0.1
color: 0, 0, 0

}
clipSprite {
pos: 0, -600, -1400
source: Clip
standingHeight: 1500
resolution: 20
// material: true
}
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