Age Verification
This website contains age-restricted material including nudity and explicit content. By entering, you confirm being at least 18 years old or the age of majority in the jurisdiction you are accessing the website from.
I am 18+ or older - Enter
I am under 18 - Exit
Our parental controls page explains how you can easily block access to this site.

Derniers messages - Page 1956

  Forum

member84392371
Inscrit en Oct 2009
2588 message(s)

VGHD Virtuagirl Ladder Competition!

Tout sur iStripper
28 April 2014, 10738 réponses
Abigaile Johnson falls off the ladder (rule 5a).
Also, I've decide to put the 3rd same challenge rule into effect, partly to prevent challenges repeating over and over.

Rules of the vghd ladder competition
1 A ladder is formed by – active VGHD only - girls challenging each other daily from 12:00 to 12:00 Paris (lunch)time. Votes before the starting or after the ending time do not count.
1a The maximum number of girls on the ladder is 50. If a new challenger challenges position number 50 and loses, she falls off the ladder and can’t return on it.
2a Votes can be posted for either one of the two girls that are challenging each other. A person can only cast 1 vote per challenge. Votes should be posted specifically mentioning the girl voted for ánd the new score in the current challenge for both girls, like so:

“I Vote for
x votes
y votes”
2b If a person’s vote is not clear to the rest of the voters it will not count, if there’s discussion on this point member84392371 or JayZ971 decide.
3 A challenge ends when 15 votes are cast for a girl ór the challenge reaches the allotted end-time, which is 12:00 Paris (lunch)time.
3a An exception to the 15-vote win is a challenge started by a girl who's already on the ladder, she only needs 10 votes in her first challenge. The person who proposed this challenger is automatically assumed to have voted for that girl at the start of this particular race-to-10 challenge. If the challenger wins she needs the regular 15 in each next challenge of her winning streak. BUT if she loses this first challenge (race to 10) she drops 10 spots on the ladder! If she’s on position 41-49 she drops to the bottom of the ladder, bumping girl no.50 (if there is one) off.
3b An exception to the 12:00 to 12:00 Paris time challenge duration is when a new challenger is picked more than 12 hours after the previous challenge time ended (so after 00:00 Paris time) ánd the challenge is not won at 12:00 Paris time (the normal end time), in which case the challenge runs for another day until 12:00 Paris (lunch)time.

4 If the challenger wins, she automatically challenges the next higher girl.
If the challenger loses (the other girl has more or equal votes), the last person to legally vote picks a new challenger. He/she will still have to vote during the new challenge.
4a A challenger that is already on the ladder can be chosen to challenge the girl that is 1 position higher on the ladder (see also rule 3a).
4b A challenger who is not already on the ladder will challenge the girl on the lowest position of the ladder.
4c If the last person that cast a legal vote fails to propose a challenger within 1 day (ie 12:00 Paris time after the last challenge), one is picked by member84392371 or JayZ971.

5a If a girl loses a challenge with 0 votes she falls off the ladder for good! The same goes for a girl that lost while on the 50th spot of the ladder.
5b If 2 girls meet in a challenge for the third time, the loser drops off the ladder for good!
5c A girl that was kicked off the ladder cannot return on it

6 In case of doubt about voting, the ladder, who gets to pick a challenger, who won a challenge etc., member84392371 or JayZ971 decide.
The rules can be adjusted/changed if needed by member84392371 by himself or through discussion/suggestions in the thread.
If you have a question or complaint send a pm to member84392371 or JayZ971.

Starryk
Inscrit en Nov 2008
12346 message(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tout sur iStripper
28 April 2014, 5088 réponses
Hi FalconAF and EverthangForever

Thanks for partaking in this thread
Just downloading the 5 Poledancers scene.
I will have a look at your reflection problem.
Normally reflections are not that hard.
I get back to you once i had a look

Edit: Just had a look and the first issue was the
opacity: 0.0
Change that to 0.1 and the reflection appear however as the mask is not fitting they will stretch down the whole scene.
I will try to make a mask that keeps them on the reflecting area.
Edit2: Even easier than that it is.
Just move the sprites for the floor and the center stage down below the definition for left and right dancer and their reflections and the reflection stops at the correct point
Edit3: Here is the result. All reflections are there and don't leave the reflecting surface
I also removed the chairs in the foreground (they are not in FalconAFs screenshots but still in the scn file)

http://www.kp3d.com/archives/ParisPenthouseClub5poledancers.zip

Basically i changed the scn file as reported above and made an extended scene mask for the foreground so the reflections of the 3 models on the center stage stay on the reflective surface.

PS: I use the webspace of my dear friend Zebrazuk here which i use with his permission to share my addon and my skins and i have to talk to him if thats ok for the scenes. The files aren't that big so i think it is but I will discuss it with him. So it might happen that i have to remove the files again.
FalconAF
Inscrit en Jan 2008
530 message(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tout sur iStripper
28 April 2014, 5088 réponses
I've been playing around with the default Scenes with v1.2 and came up with a couple.

First one is just 3 Pole Dancers on the default PPC Single Stage. Reflections included but not masked, as it gives the illusion of a clear glass or plexiglass rim around the stage the models can walk on/off the main stage.

Second one is 5 Pole Dancers in a combination of the Single front stage with the two Multi rear platforms (might stress your CPU depending on your hardware). Reflections on the two rear platforms, but not the front stage. I had to combine 3 PNG's to get this to work and haven't figured out how to make the 3 models on the front stage have reflections work correctly, so I left the two front chairs in it to block the view of the models walking out of the screen while not over the front stage.

Both scene files can be easily modified using the "allow" and "deny" parameters in the scene files to allow standing clips for any of the dancer locations (see third picture).

These work great if you have favorite model cards and use the "Progressive Hotness" GUI setting. The model will stay on the same pole while the clips/nudity levels you chose play in order.

I have the scenes zipped and ready to go, but no place to upload/host them. Any free file hosting site recommendations welcome, or I could email them to someone else here who could post them.

NOTE: These were made by changing the location parameters using my 1920x1080 16:9 aspect ratio monitor. Don't know if that will make a difference using other resolutions or monitors.
EverthangForever
Inscrit en Oct 2009
4483 message(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tout sur iStripper
28 April 2014, 5088 réponses
Hi @Starryk , Tks for working on the raised dias SCN & @WA saved us all so much ***** lately, Sorry to beat this old drum again But...since the latest Beta had "corrected" the suspended Taskbar, ("fault") in normal VGHD, it has meant that running movie backgrounds at raised taskbar heights has now become almost impossible ~ sigh. I must find @Alerts old reg scripts again..grr.

Anyhow, here is a SCN mod I've been using with the above pic to make disappearance of the taskbar ladies lower legs, look a little more amenable using that pool image above as the only background sprite.

texture {
id: Scene
source: TbarPool01a.png
}
////////////
Juggling between x,y,z pos: settings & standing heights for camera and model sprites is fairly tedious without an on-the-fly editor imho. Also I've learnt that careful selection & cropping of your chosen background pic before you try and balance settings with what you thought was an SCN centerpoint can avoid lots of grief later. Have luck !!

codes (order) I used for the sitting Tbar models at pool are:

camera {
type: 3D
angle: 45
pos: -80, -355, 520
target: -40, -540, 0
ambient: 0.2, 0.2, 0.2

// animate: 40, PingPong, InOutSine, target, 80, 0, 0
// animate: 40, PingPong, InOutSine, pos, 160, 0, 0
// animate: 20, PingPong, InOutSine, pos, 0, 0, 120

// The scene
sprite {
pos: -50, -250, 170
hotspot: 0.5, 1.0
source: Scene
}

// Reflection - I couldn't get this to work~ help needed :(
clipSprite {
pos: 0, -400, 250
rot: 180, 0, 0
source: Left
standingHeight: 700
opacity: 0.3
}

// The show
clipSprite {
pos: 0, -525, -1500
rot: 90, 15, 0
source: Center
standingHeight: 800
resolution: 20
opacity: 0.1
color: 0, 0, 0

}
clipSprite {
pos: 0, -600, -1400
source: Clip
standingHeight: 1500
resolution: 20
// material: true
}