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Durars mensajes - Página 1775

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TheEmu
De em Jul 2012
7424 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tudo sobre iStripper
April 9, 2015, 5053 respostas
@EverthangForever

In the scenes that I supplied you should be seeing the butterflies circling around the performer with some up and down bobbing motion imposed on the circling - if you are not seeing this then something is wrong. This is acheived, as is described in the comments, by using three layers, one for the butterflies in front of the performer, one for the performer and a third for the butterflies behind the performer. Each layer is defined by a node in the scene file - two being quads and the other a clipSprite. It is these layers that are referenced by the depth parameter, i.e. depth is not the actual Z coordinate and changing it does not affect the size of the butterflies only what is behind what.

To make the sizes vary the simplest thing to do is make their sizes vary with theta in the butterfly_a and butterfly_b functions. This can be done by multiplying the variable a by some function of theta immediately after a is calculated - though at the moment I can't say just what form this function would take.

The two parameters DELTA_X and DELTA_Y exist to introduce "erratic" motion with DELTA_X providing an X offset to add to the butterfly position and DELTA_Y a Y offset. Try fiddling with the coefficients of DELTA_X, multiplying it by some constant, or completely replacing it with your own expression.

I will probably play about with this over the weekend and have something more definate for you on Monday.
EverthangForever
De em Oct 2009
4469 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tudo sobre iStripper
April 8, 2015, 5053 respostas
I hope its not too much trouble@Theemu, however please come back ~ and show us how to make your butterfly swarms sustain for longer, say for 24 seconds & how to make the swarm elements progressively diminish in size given that a 3D camera should allow emulation of a central Z axis. If the shader could regenerate swarms every 36 seconds that would be extra cool with music if at all possible. Some of the shader comments are not showing range limits lately, so its hard to know what settings to experiment with.
In 'Swarm A8 - Butterflies B - 10.fsh'
eg: I could not see any progressive deepening of individual swarm elements with time by any changing the setting 'depth==? ' using the following line 97-98 ..#define GENERATE_ELEMENT(i,theta) (depth==1) ^^ (cos(theta) < 0.0) , A comment re a useful range of settings for this would help a lot in these cases imho, avoiding much blind trial and error. I'm using the following changes to the shader at the moment:
#define ALPHA(i) 0.5 // Time scale factor for the angle alpha.changed from 1.00
#define BETA(i) 0.005 // Time scale factor for the angle beta changed from 0.01
#define GAMMA(i) 360.0 // Scale factor for gamma changed from 90.0.
#define THETA(i) 1.00 // Initial value for the theta angle changed from 0.00.

Thanks lots Mike for your support & tks for posting here instead of in the share thread. nice ~ greets &..good to see you're still riding this rolling train jiji ;)
@hombre thanks for the suggestion re dancefloor/s for FG021, I've changed my sceneskin ypos: setting to -30 and dancers do look a tad more 3D that way ;-)