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Tudo sobre iStripper
May 14, 2015, 5053 respostas
Yes they are the ones. They work well as doubles and 4's, and the clarity here is good for the avenew style. I had a play with the uniforms @TheEmu adapted for the butterfly shader which are good with things like this.
Put an extra transparent quad in framebuffer for a front swarm around the model
texture {
id: Myquad
source: Textures/Surfaces - 512x512/Myquad.png
in the SCN...
framebuffer {
id: butterfliesfront
source: Myquad
uniform: depth, int, 2250 // Generate both halves of the swarm
uniform: cosThetaZFactor, float, 0.20 // Allow a large variation in size
uniform: zScaleFrequency, float, 0 // Enable bulk motion of swarm
//shader: Shaders/ET'sFrontbutterflies.fsh
shader: Shaders/ET'sFrontbutterflies.fsh
}
zScaleFrequency of zero stops the blob forming
cosThetaZfactor low keeps the size moderate
in the Shader...
reduced the number of bflys to 8 by #define SWARM_SIZE 8
//swapped colors around from original for front butterflies
//const vec3 butterfly_a_colour_1 = vec3(1.0,1.0,1.0);
const vec3 butterfly_a_colour_1 = vec3(0.90,0.10,0.10);
const vec3 butterfly_a_colour_2 = vec3(0.1,0.1,1.0);
//const vec3 butterfly_b_colour_1 = vec3(0.90,0.10,0.10);
const vec3 butterfly_b_colour_1 = vec3(1.0,1.0,1.0);
const vec3 butterfly_b_colour_2 = vec3(0.15,0.15,0.77);
//const vec3 butterfly_c_colour = vec3(1.0,1.0,0.0);
const vec3 butterfly_c_colour = vec3(0.6,0.6,1.0);
//const vec3 butterfly_d_colour = vec3(0.6,0.6,1.0);
const vec3 butterfly_d_colour = vec3(1.0,1.0,0.0);
I'll put it an update http://www.virtuagirl.com/forumPost.php?foId=3&ftId=29408&gotolastpage=1#post472017, as thanks to @TheEmu for his efforts.