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Last posts - Page 1767

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EverthangForever
Joined in Oct 2009
4469 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Everything about iStripper
May 16, 2015, 5053 answers
@Number6

@Hombre & @WA talked about SCN code color animation on this thread (half way down page 17 - 103 days ago) I think was in relation to animating clipnamesprites. @Hombre did some great spinning color changing names with it. It would be really cool to see the color changes applied in some way to a whole background. I'll start knocking out some template SCNs to give @TheEmu props up front for his NEW 'Tunnel A' shader.

Its only 148 days ago ( midpage 10 ) that @Wyldanimal made our first derivatation of a Shadertoy 'Dave Hoskin's Rolling Ball http://scenes.virtuastripper.net/Shades-ball.zip' compatible with VGPlayer and fullscreen has gone from strength to strength ever since that amazing day. Thanks to @Wyld@Emu and all who have so selflessly contributed time here. Very inspiring work !!
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Discussions for Scenes for Version 1.2.X Fullscreen Mode here
www.virtuagirl.com/forumPost.php?foId=3&ftId=27449&gotolastpage=21 http://www.virtuagirl.com/forumPost.php?foId=3&ftId=27449&gotolastpage=21
Share your FullScreen - Member Created Scenes here
www.virtuagirl.com/forumPost.php?foId=3&ftId=29408&gotolastpage=3 http://www.virtuagirl.com/forumPost.php?foId=3&ftId=29408&gotolastpage=3
Full Screen Mode - Examples - Tutorials - Scene samples
www.virtuagirl.com/forumPost.php?&foId=8&ftId=27410&pageNb=3 http://www.virtuagirl.com/forumPost.php?&foId=8&ftId=27410&pageNb=3

EverthangForever
Joined in Oct 2009
4469 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Everything about iStripper
May 15, 2015, 5053 answers
@Theemu, if I run another framebuffer layer of the above with alternate depth setting, I'm hoping I can get the front butterflies to also seamlessly fly around the model or sinusoidally (figure 8 ) around 2 models. I've also been playing with temporary opacity 0 as an animation property and sideways (rotate texture2Ds y 90 degrees) in animation lines to attempt to give periods of 'rest' to the relentless continuity of movement. @Emu's fog is interesting too. Someone surely must play more with that soon. I will struggle on. :-)

Incidentally, if peeps are getting screen freezes during fullscreen, hitting S key does work..you just have to be patient and wait a while for it to go on. go make a coffee or something ;-)

@Number6 ..'if the backgrounds ar becoming more important than the girls, I think we are on to a loser. '.
My approach all along with this has been as follows:
  • Follow Totem's lead in putting randoms together to provide 'infinite variety'. This means many random girls with many random contexts. The contexts are the scenes.
  • Use any means to give an illusion of 3D to the models
  • Use animation to focus attention on the model. In this way the tunnel scenes draw the eye to the model using perspective changes.
I think its wonderful the outcome, thanks to people like yourself and others.
@Theemu, Just posted the Uber http://www.virtuagirl.com/forumPost.php?foId=3&ftId=29408&gotolastpage=1#post472017Shader of tunnels. I may be away for some time ❤️😎😄