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Ostatnie posty - Strona 1795

  Forum

Weabul
Dołączył: May 2011
398 post(y/ów)

Frustration as a sport

Wszystko o iStripper
February 2, 2015, 63 odpowiedzi
Things I've learned that are important to know ...
  • when a moderator gives you instructions know that they mean well so be kind to them
  • whatever you post here in the forums can be viewed by all users forever
  • ***** is not tolerated
  • friendliness is rewarded and it's a two-way street
  • if you don't know just ask
  • often the question you post here has been answered somewhere else in the forums
  • when posting questions in the forums remember to come back for the answers
  • the term 'new user' is open to interpretation
  • bronze members (or lower) can be very experienced
  • new users to the forums can be experienced users of the software
  • long time users of the forums can be less experienced than you are
  • although the program offers regular updates, you are not obligated to install them
  • new versions may remove features that you like and want to keep
  • old versions will continue to work with all of the cards currently in your collection
  • support for the older versions will be much more difficult to obtain in the forums
  • new questions about features in older versions may ***** everyone
  • running the software for the first time after a very long absense may need a reset
  • no matter the trouble there is always a solution
  • not all features are documented
  • some features are difficult to find without help
  • some features will only appear when you increase the number or variety of cards in your collection
  • some features are hardware-dependent and won't appear if you lack some sort of extra device (dual monitors)
  • the forum is a valuable reference tool in spite of the fact that it is based on older technology
  • there are free add-ons available which overcome certain shortfalls in the progamming
HombreSinSombra
Dołączył: Oct 2010
6382 post(y/ów)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Wszystko o iStripper
February 2, 2015, 5053 odpowiedzi
Holy crap, Beastman! I love it! I'm gonna play around with spinning the name as well now :) Is there anything we CAN'T do with this stuff???

Thanks for that and also for the extra info on 'animate.' I knew it changed your RGB colours but I wasn't sure why, till now :) I'll change that so it just goes back thru the colors in reverse order. Ie: R,G,B,G,R.

Guys, you need to check out Beast's mods to my scene. It looks awesome! Simply copy and paste his code above into my .scn file just above or just below the two clipNameSprite bits and comment out my originals //. If you prefer Beast's changes then you can delete my originals :) Be careful with the open and close brackets tho{}

Edit: (A couple of hours and tweaks later...) Beast made the names swing and they look REALLY cool!

Now I've taken the names for a multi-dimensional spin! Check this out in my, or your own code ;):

clipNameSprite {
color: 0, 0, 0
pos: -1000, -1100, 0
hotspot: 0, 0
scale: 14.0, 7.4, 0
rot: -90, 90, -90
source: clip
animate: .5 , PingPong, InOutQuad, color, 0, 0, 0.8
animate: .3 , PingPong, InOutQuad, color, 0, 0.8, 0
animate: .5 , PingPong, InOutQuad, color, 0.8, 0, 0
animate: 7.0 , PingPong, InOutQuad, rot, 360, 360, 5760
}

clipNameSprite {
color: 0, 0, 0
scale: 13.6, 7.0, 0
pos: -1000, -1090, 0
hotspot: 0, 0
rot: -90, 90, -90
opacity: 0.5
source: clip
animate: 7.0 , PingPong, InOutQuad, rot, 360, 360, 5760
}

This works on a 3D cam scene. Not sure if it will work on a 2D cam but I doubt it :( That probably needs a few more tweaks...

Edit: Trying to figure out a way to make the spins pause for at least a second or two before spinning off again. It appears that the clipNameSprite function only lasts a set amount of time and anything we add to it can't change this time duration. I've tried spinning the names faster with more than 20 times the rotation speed but it still won't pause in the middle, long enough to read the names :/

The software allows up to 5 seconds to display the names in desktop mode. Is there any way to micro control this in Fullscreen?
Weabul
Dołączył: May 2011
398 post(y/ów)

Frustration as a sport

Wszystko o iStripper
February 2, 2015, 63 odpowiedzi
default file locations (Windows 7, VirtuaGirl for PC 1.2.0.60):

C:/Users/[User-name]/AppData/Local/vghd (all vghd program and data files)

C:/Users/[User-name]/AppData/Local/vghd/bin (main programming)
C:/Users/[User-name]/AppData/Local/vghd/data (program data)
C:/Users/[User-name]/AppData/Local/vghd/models (model animation files)

C:/Users/[User-name]/AppData/Local/vghd/data/a#### (card data -VirtuaGirl Classic)
C:/Users/[User-name]/AppData/Local/vghd/data/b#### (card data -VirtuaGuy)
C:/Users/[User-name]/AppData/Local/vghd/data/c#### (card data -VirtuaGirl)
C:/Users/[User-name]/AppData/Local/vghd/data/d#### (card data -DeskBabes)
C:/Users/[User-name]/AppData/Local/vghd/data/e#### (card data -VirtuaGirl Interactive)
C:/Users/[User-name]/AppData/Local/vghd/data/f#### (card data -Dorcel)
C:/Users/[User-name]/AppData/Local/vghd/data/emptyCollection (card bundle promotion)
C:/Users/[User-name]/AppData/Local/vghd/data/cache5 (program data)
C:/Users/[User-name]/AppData/Local/vghd/data/musics (user mp3 files)
C:/Users/[User-name]/AppData/Local/vghd/data/playlists (user definable within the program)
C:/Users/[User-name]/AppData/Local/vghd/data/scenes (user full-screen animation files)
C:/Users/[User-name]/AppData/Local/vghd/data/skins (user skin files)
C:/Users/[User-name]/AppData/Local/vghd/data/WebLocalStorage (program data)

C:/Users/[User-name]/AppData/Local/vghd/models/a#### (animation clips -VirtuaGirl Classic)
C:/Users/[User-name]/AppData/Local/vghd/models/b#### (animation clips -VirtuaGuy)
C:/Users/[User-name]/AppData/Local/vghd/models/c#### (animation clips -VirtuaGirl)
C:/Users/[User-name]/AppData/Local/vghd/models/d#### (animation clips -DeskBabes)
C:/Users/[User-name]/AppData/Local/vghd/models/e#### (animation clips -VirtuaGirl Interactive)
C:/Users/[User-name]/AppData/Local/vghd/models/f#### (animation clips -Dorcel)
C:/Users/[User-name]/AppData/Local/vghd/models/demoa (program data)

Note: '####' are used as place-holders in this example
each card has a unique 4-digit number ranging 0001 to 9999
[User-name] will be different on everyone's computer
the slashes are all reversed here (editing in this forum is tricky)

Caution to moderators: editing this post will remove all of the slashes if they are replaced with the more correct backslashes
Weabul
Dołączył: May 2011
398 post(y/ów)

Is it possible to have/use two separate storage folders?

Wszystko o iStripper
February 1, 2015, 9 odpowiedzi
I have one more idea to add to this discussion, expanding on what's been said in the past (and the future):
------
posted by doubleDiamond @Virt4B in a future off-topic thread:
http://www.virtuagirl.com/forumPost.php?foId=8&ftId=29503
best solution I see is the possibility to use more storage folders like discussed in this thread:
(pointing here, to this thread)
It would be very cool if the software could handle more storage folders on different external drives at the same time.
That would be a great invention for the future of this software cause data will keep on growing...
------
In this thread, @WyldAnimal discusses the possibility of splitting the models folder over 2 hard drives, but it's technical, risky and cumbersome for new users. If I understand correctly, I can see that his example could, in theory, be multiplied to allow for expansion across several HD's, perhaps with a separate desktop icon for each drive. This option still limits access to the clips on only 1 drive at a time, per instance of the VG software. (I don't know if you can run more than 1 instance - not my point here anyway.) It's a work-around to the software. As is the suggestion that I buy a bigger drive each year to replace the one I already have.

Expanding on @Virt4B's thoughts, if Totem would expand the selection box to include the possibility to add several "location of my shows" instead of just one and write all of those locations to the registry. In theory, you could then use several USB drives to save your models and still be able to access all clips seamlessly in one instance of VG. The aim here is to incorporate this idea into an idiot-proof program-controlled spanning of several drives. Then again, maybe that's more trouble for the developers.

(Sorry to dig up old memories by resurrecting this thread... Perhaps someone will adjust my knowledge of the rules of etiquette?)