Yes, about this zip, I'm sorry about the variety of shader names. Essentially all the ETTE SCNs that are not called '...coalescing butterflies' run from ..Coalescing Butterfly Swarm - 14.fsh which is same as ET's Butterfly Swarm.fsh. The major differences are in Theemu's use of one quad-one shader, after 'ETTE - 8 TheEmu = CoalescingButterflies - 13.scn'. One quad becomes allowable when all the butterflies are placed behind all the performers. The uniforms are a tweaker's paradise ;-)
- The other changes I've made is to mirror horizontally and vertically several tunnel render images for seamless joins.
- There is a peculiar to VGPlayer comment, about rendering transparent images as Texture2Ds at the ending code of 'Deform - Square TunnelTrans.fsh' worth noting .
~ Some good ideas I've learnt to avoid tears when tweaking Uniforms and other settings:
1. ALWAYS change the name of the file you are tweaking BEFORE doing anything, so you won't accidentally overwrite the original
2. Leave the original code line as a duplicate original line but // stroked out before you tweak there.
That way you will know what to get back to if your tweaking misbehaves too much.
This habit also allows you to make progressive changes and see the history.
3. You can put things like the original SCN file name in // remix comments in the preamble ...for reference.
4. Try to put range limits for settings if you know them, in your comments
5. If something is 'halfgood' don't throw it away...put something like 'Fred - ' in front of the resaved name and you can get back to it, however your VGPlayer name-tree remains untainted.____________________________________________________________________________
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