Discussions for Scenes for Version 1.2.X Fullscreen Mode here
Tout sur iStripper
8 May 2015, 5053 réponses
Bravo @Theemu, if the tunnel constructed can be made to rotate around screen midpoint z 90 degrees, that would really help artistically because the opposing vertical walls being used as the 'join' point is naturally unaesthetic and difficult to work with. Currently the field of view (number of pixels) available to the scene has to be made optimum for visual quality in the backdrop image in order to make scenes detailed enough and textures have to be cropped very carefully to avoid gaps at joins, so it will be very interesting to see how GPU load is affected by smaller imput Texture2Ds & in-shader duplications. .very exciting experiments 😄.
I worked out that pixilation of butterflies was causing the 'fluttering' because use of small images for Tunnel like the table or stage, made the butterflies less detailed & 'blocky' when their resize was generated. Under rapid movement the eye interprets this effectively as chaotic and variable fluttering, so quite useful nevertheless imho.