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마지막の글 - 페이지 #591

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TheEmu
Joined in Jul 2012
7424 글

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripper에 관한 모든 것
January 20, 2021, 5044 답변
@EverthangForever

Nothing has changed in that area, but for in the code snippet you gave the deny clause was not necessary - you only ever needed

clip {
id: clip
allow: fronttable
}

The observed meaning of the allow clause is "allow only clips that match one or more of the following" with the default being "allow anything". The deny clause then removes clip types from what is allowed.

However "inout" is a bit of an exception in that it is a modifier rather than a basic clip type and it seems as if it is always "allowed" (its presence or ***** in the allowed list making no difference) but it can be explicitly denied. This, I think, works even for

clip {
id: clip
allow: inout
}

where because there is an allow clause the default of "allow anything" is overridden by the explicit "only allow inout".

You only need a deny clause if you want to suppress inout clips or if you only want to allow "standing" clips (with or without cage or glass clips). This last being because there in unfortunately no explict "standing" clip type so you have to deny everthing you don't want instead - which is a ***** to do and needs to be updated when there is a new clip type as happened when cage and glass clips were introduced.

Having written that it suggests that rather than denying everything to allow only standing clips the following might work, If I remember ro do so I will check this later today when I return to my flat,

clip {
id: clip
allow: // empty allow list
}

I really do wish that Totem would introduce an explicit "standing" keyword that could be used in an allow or deny clause.
EverthangForever
Joined in Oct 2009
4461 글

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripper에 관한 모든 것
January 19, 2021, 5044 답변
Re @mitchell 's query elsewhere see below ..(A reply is posted here for general interest)
https://www.istripper.com/forum/thread/46841/1?post=697591
Hi @mitchell, hope you find this...
there have been historical complications using fronttable clips in fullscreen
scenes. This might explain why there seem to be relatively few of them shot with
leg overhangs.

Prior to early 2014 Totem's cameras could not capture the full legs
of the model overhanging the table in table scenes, so in those scenes, it would appear
as though legs were cut off somewhere above the ankles.

After this with newer cameras, Totem shot the entire figure including legs & feet
if draped over the table edge. This then presented scene makers with another problem.
Making reflections by inverting a low opacity version of the clipsprite directly
below her seated bottom did not take account of those ' reflected' legs then appearing
say behind her back

The above screencap is of the famous shoe catching clip #9 from Anna Tatu - Lavish Lust

At the time, one way I overcame this for say in the example above, was by using a matching
partial background mask like the discrete one shown when running ET - FractalGarden007.scn
If you want to find that scene, it is contained within an old old archive
https://scenes.virtuastripper.net/ELECTRICAveNewUniMod10POVupdate.zip

As FG007 was originally optimised for closeup rather than legs, maybe
consider editing the settings for fractalgarden007.scn as follows:
  • under the camera node to
animate: 23, PingPong, inexpo, pos, 0, 0, -533

  • and under both of the clipsprite nodes to
sittingHeight: 526 //676
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