Discussions for Scenes for Version 1.2.X Fullscreen Mode here
Tutto su iStripper
May 22, 2015, 5053 risposte
@EverthangForever. Is this the sort of thing you were thinking of. Its a small modification of my
TheEmu = Experiments with Tunnels A - A1 - 001 - Active - shape=(0.0,1.0).scn
which is now called
TheEmu = Experiments with Tunnels A - X1 - 001 - Active - shape=(0.0,1.0).scn
I have not uploaded it to the nest yet, but you can copy it from here.
The differences are
1) The generation of the tunnel is now done into a frame buffer
2) The sprite that used to generate the tunnel now uses the new framebuffer as its source
This allows an animate clause to be used in the sprite to rotae the tunnel.
////////////////////////////////////////////////////////////////////////////////
// License: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
////////////////////////////////////////////////////////////////////////////////
//
// Description to be provided
//
////////////////////////////////////////////////////////////////////////////////
text : TheEmu = Experiments with Tunnels - 00 - Description.txt
////////////////////////////////////////////////////////////////////////////////
texture {
id: TunnelWalls
source: Images
}
clip {
id: Clip
deny: table, top
}
framebuffer { // Generation of tunnel walls now done into a famebuffer
id: Tunnel
source: TunnelWalls
pos: 0, 0
hotspot: 0.5, 0.5
size: 1800, 1800
uniform: shape, vec2, 0.0, 1.0
uniform: speed, float, 0.1
uniform: fade, float, 2.0
uniform: zScale, float, 2.0
uniform: tileScheme, int, 1
shader: fragment, Shaders/TheEmu - Tunnel A.fsh
}
camera {
type: 3D
angle: 45
pos: 0, 0, 1080
target: 0, 0, 0
sprite { // Tunnel walls now generated in a fame buffer, so we can rotate them
source: Tunnel
rot: 0, 0, 0
animate: 30, loopforward, linear, rot, 0, 0, 360
}
clipSprite {
pos: 400, 430
standingHeight: 500
source: Clip
}
clipNameSprite {
pos: 400, 430
scale: 0.5
hotspot: 0.5, 1
source: Clip
}
}