Number6 - 7 min ago
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I found that the right hand model in the scene was not affected by the lighting changes when I had scale: -1.0, 1.0, 1.0 set. If I REM'd out the scale then the lighting effects worked.
Has anyone else seen this problem and do they have a solution?. I don't want to clutter up the shared scenes thread with what is really some personal test scenes but I can put them into a Dropbox folder if anyone wishes to have a look.
My Third tutorial Address this.
www.virtuagirl.com/forumPost.php?foId=8&ftId=27410#427844
But since you have both Non-Rotated and Rotated Sprites, you Will ned Both Positive Z and Negative Z lights.
Early on, My experiments with Lighting, Showed that the Lighting is Done, Before Rotation.
So with Lights in Z positive, The Normal Side of the Sprite is Illuminated.
Once you Rotate the Sprite, you See the non-Illuminated back Side.
The Solution is to Place the Light in Negative Z, Behind the Sprite, So that once it is Rotated, you Now See the illuminated Side.
Sprite Ambiance affects Both Sides...
Edit: Humm. Very Strange. I had replied to a post by Number6. Even Copied and pasted part of it.
But that Post has gone Missing.
attached is a Screen Capture of it.