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Everything about iStripper
February 24, 2015, 5053 answers
I've been playing with Inigo Quilez's~ 'Fish Swimming' a lot lately.
I'm intrigued by his use of light and progressive terrains.
Fortunately, its been possible to render on a quad on this with other textures over the entire sea floor and I wanted to experiment further.
I made a transparent quad of 512 x 512 and resized it until there was no upper and lower screen black. then I was able to layer this with random textures placed in the Surfaces - 512x512 folder from previous FG014 flythru scenes.
Further down the track I included the antiAlias & BlurAndScreen & Bright fragment shaders given us by @Lezardo, for application to the sea floor as well. I reduced the resolution of the primary texture (sea floor) to 15 and opacity of @Lezardo's shaders to 0.25 to see if they would alternately share the quad somehow. Not sure if this worked entirely, however there seems to be better blending, definition and 'vertical' sizing of features consequently.
I'm really curiuos to know if anyone else is playing with this IQ shader because it has me thoroughly hooked. Inigo's rendering is truely amazing. I don't see this scene (see downloads thread ) playing on every puter, due to the demands of 4 shaders, however I'm curious nontheless. Btw, Inigo's fish just seems to interact enamoured with @TheEmu's model placement. Quite a coincidence that,. or was it ? LoL ;)