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Last posts - Page 1759

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EverthangForever
Joined in Oct 2009
4469 post(s)

swing clips in fullscreen backgrounds 2D

Everything about iStripper
June 21, 2015, 14 answers
@Scytha..'Is it because the clips uses different coordinates to set where on the screen they should appear? '

Yes thats right !!

If you look in the scene file in your /data/scenes folder with notepad, you will see an entry in the xxx.scn script near the top, something like this:

clip {
id: Clip 3
allow: top
}
that means 'top' or swing is uniquely positioned compared to other models.
The vertical positions of swing, pole,taskbar etc. clips are all relative to how the scene graphics are laid out of course so its hard to know what your settings will be without looking at the whole xxxx.scn script.

'top' means swing, and only swing is allowed there.
the position is shown for example below as a y value of -1070 near the bottom of the script, looking something like this:

clipSprite {
  • pos: -750, -1070, 20
source: Clip3
standingHeight: 550
resolution: 20
material: true
}
ie: position pos: x, y, z
x being horizontal, y being vertical, (& if it was a 3D camera ) z being depth in pixels.
minus values are left, up, in
positive values are right, down, out
These * are the values to change the position of your model. In your case try a more negative y value
to bring the swing up. To see your changes you need to resave the file & look again on fullscreen. You can keep notepad and VG player open all the time. Just keep editing and resaving until you get it right. when you are happy with the result resave to a new name suffix. That way you will never overwrite your custom changes.

There is a tutorial based on Paris Penthouse Club SCN you can use to help you at:
scenes.virtuastripper.net/GlossaryPPCSS.rtf
also
Tutorials http://http://www.virtuagirl.com/forumPost.php?&foId=8&ftId=27410&pageNb=4(basic Scene construction tutorials)
Number6
Joined in Oct 2010
3610 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Everything about iStripper
June 19, 2015, 5053 answers
@EverthangForever

Glad you liked it. I was quite chuffed with it which is why I posted it so quickly.

It's really just the scene you created but speeded up. The jury is out at the moment until I see @TheEmu's random number version. I'm wondering if this one works so well at speed because it is cycling through rather than jumping around. If there are only ***** variations between several contiguous functions then the leap between them is less jarring than if it is going between two completely different functions. One thing I did have problems with was the images for the backgrounds. The ones I included work quite well with the scene but I must have rejected 50 or 60 other images whilst testing.

I'm not sure if the rotation thing I asked @TheEmu about is just a personal perception or not. I was just looking at a 90° left rotation so the image is portrait instead of landscape. As I said I felt some of the tunnels looked better with the image pre-rotated. I have a fair few directories with the images already rotated but as I pointed out it means the images are stored twice, once for portrait and once for landscape. This makes the zip files for the scenes larger than the need to be. I was going to add another scene to the zip file but it needs a fair few image files to work and with the pngs the zip was 200MB + so I abandoned it.

Unfortunately I can't see a way of doing it in the scene file unless I'm missing something obvious. If I do it with a sprite that includes the shader then it rotates the whole shader rather than just the texture file.

I suppose I could try it the reverse way. The landscape ones I want are background sprite images rather than tunnel textures so I could have a single directory of rotated images for the tunnel textures and then rotate them in the scene file if they are just going to be a background sprite.
EverthangForever
Joined in Oct 2009
4469 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Everything about iStripper
June 18, 2015, 5053 answers
@Number6
Psychedelic (complex) 01 is a work of Art @No.6. Unique. I watched it to SomaFm radio & found it totally immersive. I had no idea the complex functions could alternate so well at such a speed to perfectly match the music beats. Everything (espec. the 'NeighborPixelLessThan' and footlighting ) fits and balances with the dancer. NPLT doesn't compete with dancer because its a muted effect like translucent & all the while the pair are drawing the viewer into the center beat like an unintrusive quicksilver. Brilliant composition and timing as usual.. Love the effect..please do more. Going back to watch at length. thanks lots for sharing this one. ;-)>

Edit: I had to rotate @Carchro's jurassic scene because the tunnel was up-ending it more than not. I could not include it as an open directory texture without doing so. I guess if i used it in a dedicated scene like you are describing, I would apply rot: 0, 0, 180 to the sprite in the SCN code.

@Wyld,
nice to see you back here. I wasn't fussed about it not being 3D, but tunnels do imply something distant is behind the model, so if you are interested in doing a split screen tunnel, I can try it on my setup. I think with full color 3D, everyone's waiting for glasses-free tech to become mainstream when the multi-nat corps finally decide they want to do so.
Here's that sky rose tunnel btw for anyone interested:
http://scenes.virtuastripper.net/ELECTRICAveNewRoseTunnelSky.zip


Number6
Joined in Oct 2010
3610 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Everything about iStripper
June 18, 2015, 5053 answers
@TheEmu

The random number thing sounds great. For me it would probably work really well with the scene I have just uploaded.

One query - would it be possible within the shader to rotate the image used for the texture, prior to the shader processing it?. I ask because I have found that with some of the tunnels they look better if the image file used is rotated. It is no great hardship to rotate the images (my graphics programme did 40 the other night in a couple of minutes) however it means having the image twice, one in its normal mode and one for the rotated mode. If it could be rotated within the shader only one instance of the image is required.

Also - you asked if anyone had found a use for Kali's Devil Inside and Miyake Yohei's NeighborPixelLessThan shaders. I haven't managed to do anything with the Kali but I have used Yohei's in the scene I have just uploaded.

I really like the black and white effect. My graphics programme does a similar thing for still images and you get some good effects when mixing with colour images.

In this case I wanted something that would change colour so I overlaid the shader clip with a duplicate of the unshaded clip and then reduced the opacity. This gave a sort of cartoon illustration type image but with the colour slightly washed out. I thought it looked quite good and I am going to experiment a bit more with this. For the scene it allowed me to animate the colours, It isn't quite as colourful as the complex shader background but I found the effect reasonably pleasing.

Many, many thanks for all your efforts.
Wyldanimal
MODERATOR
Joined in Mar 2008
17164 post(s)

Stockage des modèles

Everything about iStripper
June 18, 2015, 32 answers
Currently I use a 5TB external USB drive.
I have it backed up on Two 2GB drives..

I can, move the drive from computer to computer.. as needed
I also have a Home network, and share access to the Models folder to Two other PC's

So I download Once, then can access from 3 PC's

posted here how I set it up:
http://www.virtuagirl.com/forumPost.php?foId=3&ftId=3821&pageNb=14#post474464

a few years ago, I was using symlinks and junctions to Split my Collect on Multiple HDD
I had some smaller 500GB drives and Split my collection up on 3 of them..
It worked great, never had any issues, but once I got a large enough Drive, I went back to a single HDD.

from Google:

Actuellement, je utiliser un lecteur USB externe de 5 To.
Je l'ai soutenu sur deux disques de 2 Go ..

Je peux, déplacez le lecteur d'un ordinateur à .. au besoin
Je dois aussi un réseau d'accueil, et de partager l'accès au dossier des modèles à deux autres PC

Donc je télécharge Une fois, puis peut accéder à partir de 3 PC

posté ici comment je l'ai mis en place:
http://www.virtuagirl.com/forumPost.php?foId=3&ftId=3821&pageNb=14#post474464

il ya quelques *****ées, je suis en utilisant les liens symboliques et les jonctions à Split mon Recueillir sur Multiple disque dur
Je ai eu quelques petits disques de 500 Go et Split ma collection sur 3 d'entre eux ..
Il a très bien fonctionné, jamais eu de problèmes, mais une fois que je suis un grand lecteur assez, je suis retourné à un seul disque dur.

Number6
Joined in Oct 2010
3610 post(s)

Share your FullScreen - Member Created Scenes here

Everything about iStripper
June 18, 2015, 2695 answers
Have updated the zip file at

scenes.virtuastripper.net/No.6_Fracedelic_Scenes_02.zip

It adds a new scene based on @TheEmu & @EverthangForever Tunnels with Complex Number Shaders. It is very similar to @EverthangForever's ELECTRICAvenue update above however it cycles through the all the functions very quickly producing a very psychedelic effect. It works well with music such as Hendrix, The Doors, Deep Purple and many others.

I have added a few image files/textures to go with it.

The MyGod!Its Full of Stars! scene file is also updated but no differences will be apparent. It has a couple of uniforms added and the latest version of @TheEmu's tunnel shader. The new uniforms are set at the default value. I have only added them in case someone wants to play.

The new scene file (Psychedelic (Complex) 01) includes all the current uniforms for the Tunnel and Complex Number shaders. Many of them are set at the default value and are there in case anyone wants to play. I have put the uniforms in exactly the same order as they appear in @TheEmu's commented shader files to make it slightly easier to follow. It's starting to get to the point where we need some new tutorials (or a destruction manual :-) )

Dependent on where you extract the files to, you may get some nags about duplicate files. Tell it to replace the existing files so that you have the latest versions of the file.

Feel free to play with/modify asyou wish.