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Last posts - Page 1705

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ri1711ma
Joined in Dec 2007
110 post(s)

DeskBabes Duos

Everything about iStripper
February 25, 2016, 52 answers
A bit of a premium for duos seems reasonable (I think 3 credits seems much more reasonable than 4 though) but if it is costing more than twice as much to make the cards it seems like inefficiency on your part since you can presumably film solo and duo cards during the same time period. It seems like you could figure out a system to make some occasional duo cards without significantly driving up costs. One option would be to just keep doing solos mainly but overlap girls by one day to do a few duo cards together. So fly in girl 1, film solos for 2 days and then fly in girl 2 and film duos for one day then send girl 1 home and film for 2 more days with girl 2. Then you just pay for one extra hotel night for each girl and one extra day of studio time but you get 3 duo cards from the extra day and still get 6 solo cards for each. With this method it would seem that the duo cards might actually cost less to produce since you aren't paying for any extra plane tickets but get 3 more cards done. I'd only bother with duos for the best of the best though, as if I don't like one of the two girls I won't bother to buy it. Mostly solos are fine but it would be nice to get the occasional duo mixed in as some of those cards have been among my favorites.

Current solo card costs as you said were 1 plane ticket, 2 hotel nights, 2 days of girl fees, 1 taxi, and 2 days studio time for 6 cards.

With the duo scheme I laid out it would be 2 plane tickets, 6 hotel nights, 6 days of girl fees, 2 taxis, and 5 days of studio time for 12 solo and 3 duo cards. So the 3 duo cards would cost you 2 hotel nights, 2 days of girl fees, and 1 day of studio time.
Number6
Joined in Oct 2010
3620 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Everything about iStripper
February 25, 2016, 5063 answers
@EverthangForever

Ive just tried screen cap in iS and I haven't noticed a problem I have done 47 caps straight off. I normally don't have anywhere near that number as every so often I put the caps into a separate folder.

At the moment I have 280 scenes enabled and I am going for more later. It still took a little time to load them when I rebooted the PC this evening but there were no crashes whilst it did it. @HombreSinSombra seems the be having some problems with fullscreen. All I can say is it is working great for me (that will probably cause it to immediately pack up and die). A couple of things I've noticed. I guess you'll need a dual monitor system for this but if you click the onstage tab in the GUI it shows who is on stage and als the history of previoous girs in the scene. Also you can ***** a card from your collection to the next box and it will play that card when the current one has finished.

Also fullscreen now appears to adhere to the set show duration time. I'm not sure it is something I have missed previously but it always only played one clip before moving on to the next card. Now it plays several clips according to the show duration time set.

I still need to try out playlists although I don't normally use them.

With regard to the delay between scenes on random, I assume you mean the time for a new scene to appear when you right click the current scene. If so it does depened a little on the complexity of the scene file. In my tests just now it was almost instantenous for simple scenes and perhaps 2 or 3 secs for really complex ones (5 models, one of @TheEmu's rotating carousels and a complex shader).
Number6
Joined in Oct 2010
3620 post(s)
DrDoom9
Joined in Dec 2008
456 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Everything about iStripper
February 24, 2016, 5063 answers
@EverthangForever
​re Z axis placement: I'm not sure what you mean. It isn't clever or particularly exact. The Y axis placement is more crucial, as is the order of the individual masks
.
​In RedRoom3, however, everything was calculated as exactly as possible. I think the images RedRoom3RaisedDiasTestingA, B, C were included in the zip file. You will see that I wanted the approaching Dais to land on any stationary dais exactly. The vertical and horizontal single and triple pixel lines in the testing images helped me do that. In RedRoom3 I was obsessive! I tried to work everything out from the known image dimensions.
(Actually I think I did all this in RedRoom2 which I have not shared because the original idea there was to have the clipsprites approach the TV screen from further back on the Z axis, rather than from the side. This didn't work because there is a limit as to how far behid the display screen the camera actually sees things.
Unsurprisingly, when I asked TheEmu about this, he knew about it!)

​I embarked on the excel spreadsheet because I was fascinated by the timing of clipsprite entries in TheEmu's Prison Ship fullscreen story. I found myself drawn further into discovering how he got such smooth transitions, and that led to the use of more decimal places. TheEmu didn't do it - he told me he worked it all out just using a calculator - and I admire his work. I got drawn further in, looking at easing modes, and the whole thing got pretty complicated, and, as a result, perhaps less useful!

​The no. of decimal places used originates with matching the camera angle (45) to the z-distance which is
​540/TAN(Radians(22.5)) i.e. 1303.675324 for a 1080x1920 display. The x coordinates are always 16/9 the y coordinates.

re: Models chosen in fullscreen
Thank you for that tip.
​I have some trouble with fullscreen on my second monitor which seems to vary according to exactly when I switch the 2nd monitor on with respect to starting my laptop and/or starting up VG. Sometimes, if I swicth it on last (after laptop and VG) the models on the desktop dangle at the top of the screen - only legs are visible. They can be ***** down if one can 'catch' them! The only failsafe is to shut everything down, switch on the 2nd monitor, and reboot the laptop, when VG starts.
Number6
Joined in Oct 2010
3620 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Everything about iStripper
February 20, 2016, 5063 answers
@DrDoom unfortunately one of the limiitations in the iStripper software appears to be the ability to post links.

The iStripper software is open to anyone who wishes to try it. It can be found in the Forum under Bugs and Fixes. There is a thread called "iStripper Alpha version released". The link to the alpha status software is in the first post.

www.virtuagirl.eu/forumPost.php?foId=4&ftId=32056

Please be aware that it is an alpha and it does have bugs, but Totem are taking on suggestions from the members and a new alpha version is expected shortly, fixing some of the major issues.

Also if you have a lot of playlists then these require modification to work in the new software. @Wyldanimal hs done a sterling job of posting advice and get arounds for some of the problems. Also playlists do not work with fullscreen at the moment.

On the whole I found the software works well but it does have limitations with full screen. Totem have promised that these will be fixed but some of the fixes are lower down the priority scale so thay won't be done immediately.

Main problem is that in an attempt to make the Fullscreen Interface look prettier the have enabled all the scenes to be thumbnailed. Unfortunately unlike the VG software the scenes cannot be grouped so the thumbnails all appear on one page in the software. Originally I had some 4000+ in my scenes folder (most if not all the fullscreen scenes that have been posted by the members over the last couple of years.)

The software just kept crashing trying to load all the scenes. Also it doesn't store the thumbnails and tries to rebuild them every time you start the software. Eventually I just created a temp directory in the scenes folder and ***** all the user scenes into it so the software would see them. This still left 200+ scenes of my ownb and the software still had problems cataloguing them. So I ***** all but the most recent into another temporary folder leaving about 20 scenes or so. The software seems quite happy with this arrangement and I am not seeing any carshes at all at the moment. But it does make it a real headache trying to create new scenes or add scenes by other uses. I am downloading these and putting them in a separate folder to try when some of the bugs have been ironed out.

Another problem is that the scene names are truncated so if they have long names it is difficult to tell which scene it is. I have renamed all my scenes with shorter names at the moment to get over this (I have copies the original scenes with their full names to another folder so that when Totem bring back the "grouping facility" I do not have to rename them all again.

As I have said I am quite happy with the new software and despite the limitaions mentioned above fullscreen does work OK.

I am told that if you download the current official VG software from the website that you can re-install the current VG software over the iStripper software and essentially go back to where you were. In essences you can keep hopping betweent the two. I prefer not to so I'll stick with the alpha for now.

PS You cannot edit posts in the Alpha Software either. I've edited this from the VG website for some typos and added a link to the iStripper thread. I have also added a couple of screen caps (can't be done from the alpha software either) - one showing the original long file names and one showing the scenes I have renamed.