Age Verification
This website contains age-restricted material including nudity and explicit content. By entering, you confirm being at least 18 years old or the age of majority in the jurisdiction you are accessing the website from.
I am 18+ or older - Enter
I am under 18 - Exit
Our parental controls page explains how you can easily block access to this site.

Últimos mensajes - Página 733

  Foro

sh42n81
Desde en Apr 2008
507 posts

Share your FullScreen - Member Created Scenes here

Todo sobre iStripper
August 9, 2020, 2700 respuestas
@Carstrip

Nice work @sh42n81 and very clean masking 😉
Yeah zoom does make the girls go out of position, iStripper fullscreen makes the girls zoom at a different rate than the background and masks, its just a fault of the program unfortunately. I found if youre using masks its best to just get rid of the camera zoom.

Also I like the lights you did in the roof, well done sir 👍

Thank you. My ideas have been inspired by the great work that has been posted here lately by you, @Stanston, and @titiii, espcecially your amazing Lush Hotel scene. Most of what I'll be posting will be more concerned with creating appealing backdrops for the models and less on showy effects. But the occasional, "hey, look what I just learned how to do" will be dropped in. 😀

It's desirable to me to integrate the models into the scenes as convincingly as possible, so masking will play a large part even when no other effects are used. I'm on the fence about shadows. When they aren't there, I don't notice their *****, which tells me they're not that important to me. I do notice when they look unnatural. Becuase they're so hard to get right, I'll probably stay away from them unless the scene features super bright light where a lack of shadow just looks silly. I feel kind of the same about reflections, but it's more noticible to me when they're missing. These girls ain't vampires, after all! lol

I haven't yet noticed masks being misaligned by zoom. I have one scene that I'm working on where the mask shimmers a little while the zoom is in progress. It's not ideal but I can live with it because everything is still in place when the motion stops.

The real zoom frustration for me is that I can't figure out if it's possible to set multiple zoom effects to run in sequence. What I really wanted to do with "Ruination 1" was to zoom in on one model for 10 - 20 seconds, then pull back, swing the target to the next model, zoom in on her for 10 - 20 seconds, and repeat for the third model. Kind of like the Game of Thrones opener. As far as I can tell, this can't be done--at least, not with the techniques that I have learned thusfar.
TheEmu
Desde en Jul 2012
7424 posts

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Todo sobre iStripper
August 9, 2020, 5078 respuestas
@sh42n81

In the fullscreen sharing thread there has been some discussions about your recent scenes and the effect of "zooming".

The difficulties arise because you are moving the camera in and out relative to the both th performers and the other screen elements, consequently those that have been placed closer to the camera are more affected than those further away which can often result in unrealistic apparent changes in the relative sizes of the objects in the scene.

In principle this problem can be overcome by properly placing the various objects in the scene at their proper positions in 3D space - but this is not as easy as it sounds if all you are working with is a series of 2D "flats" some of which may conatin images of objects that themselves should be at different distances from the camera and which in any case will often contain images of surfaces that are not perpendicular to the line of slight - e.g. the floor.

However, if you use a true zoom by animating the camera's field of view rather than moving the camera in and out (which is not a "zoom" but a "track in/out") then it is rather easier to get things to look right.

Use something like

animate: 45, Backward, InOutSine, angle, 15.0 // adjust the value to get the effect you want

in place of animating the camera's position and target. You then should not need to compensate for the camera movement in the clipsprites.


A ***** comment about your club scenes. I think that these would look better if you included reflections of the performers in the dance floors. These are easier to get to look right than are shadows as you do not need to angle them to match other shadows - just use a flipped parially transparent copy of the clipsprite. You do, however, need to use a forground mask to cut them off at the edges of the floor or any railings that are there. t is slightly more difficult for table clips as you then need to use a mask to prevent "reflections" of legs appearing above the floor.