mess with poop in ...gl_FragColor = vec4( (f4.rgb-poop.rrr)+mods, f4.a );eg:-gl_FragColor = vec4( (f4.rgb-poop.rbr)+mods, f4.a );you get the green skin.
Thank you; this could be useful to me.
color: 0.3, 1, 0.7
I used this to make the green girls from Star Trek in my "Orions" scene, which I have not published because I was unable to find out if the bridge of the Enterprise from TOS, which I used as the scene setting, is protected by copyright.
The problem with changing the clipSprite color is that it changes everything, including the clothing and hair. I didn't mind because in my memory, that's how the Orions looked, anyway. But now that I know there's a better way, I googled it and found that they really did only have green skin.
But if I'm reading it right, it looks like you're just subtracting red and blue in your example. Is there only one shade of green you can achieve, or can you get more precise?