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Últimos mensajes - Página 1812

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Number6
Desde en Oct 2010
3615 posts

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Todo sobre iStripper
December 24, 2014, 5054 respuestas
Possibly a bit late now but I have updated my Xmas Full Screen Files

The updates have been incorporated into the main zip file located at

scenes.virtuastripper.net/No.6_Xmas Scenes.zip

Copy and paste the link into your web browser and save the Zip file. Scan the zip file with your anti-virus and copy to your scenes folder. Right click on the zip file and select extract all. It should prompt you for a folder name (No.6_Xmas Scenes). Click on extract. It will extract all the files to the folder No.6_Xmas scenes. If you have already installed an earlier version of the scenes you may get a prompt regarding overwriting of existing files. You can select yes or skip for this.

The update contains 6 new scenes. Scenes 13 & 14 uses desktop wall papers of the VG Xmas Girls (a bit disappointed that Totem don't appear to have done one this year). Please note that Scene 13 contains nude images. If you have nudity disabled in the screen saver then I suggest you disable this scene by clicking on the checkbox in the scenes list (on the Full screen Tab) to remove the tick. Scene 14 is the same as 13 but without the nude images.

As it is Christmas Eve, if you have been good girls and boys you may see Santa in these two scenes :-)

Scenes 15 to 18 are actually from another project I am working on using Fractals. @Lunarpup posted a couple of Christmas Tree Fractals in another thread which I have used here (with his permission). To be honest the screen caps do not do them justice. There are colour changes and rotation in these which the screen caps cannot show. To appreciate these it also needs some serious psychedelic/rock/blues music playing in the background.

Seasons greetings to all. Have a good one.

EverthangForever
Desde en Oct 2009
4470 posts

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Todo sobre iStripper
December 24, 2014, 5054 respuestas
I'm thinking the minimum thickness of black border around may be related to the auto resize of model animations done by the player irrespective of the parameter settings put into the scn. @WA probably knows ;)

I've always had a minimal screen black border no matter how much I decrease the camera distance (see above) or increase the picture size code wise (pic upper). :(

Your making the red room HSSHTmask physically larger rather than code wise was a good thought because HSSHTmask as a native post capture size from the Artist threads was already below the minimum limits of height for me to be able to run the usual camera animations without upper and lower blackline problems.

For me, stretching the pic any bigger makes it hard to include the model relative to the scene (chairs) in correct perspective height without scene chopping off her head .

I've never worried about black border much unless its uneven , infact in ET-Town scene I used collapsing side border to emphasise the projecting floor.

I can't really help much in the quest to eliminate the border, because I would probably have to change the resolution of my screen in Nvidea settings just to watch scenes and thats too much of a trade-off, however if you find a way of doing it with the code, I'll be very happy.

@Hombre ..'Can't change the way I am in that sense :)' Yay!..more power to you. Keep on exploring the edge ;)
HombreSinSombra
Desde en Oct 2010
6382 posts
HombreSinSombra
Desde en Oct 2010
6382 posts

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Todo sobre iStripper
December 22, 2014, 5054 respuestas
Thanks, buddy. I'll play around with this a little more and when I think I have it all perfect for 1920 x 1080 (16:9 ratio), I'll post the edited code with notes for other guys, to see what I changed :) At least let me do some of the work here!

Your resolution has 3 extra pixels on the width compared to true 16:9. Doesn't sound much, I know but maybe that accounted for the black bars on my screen? Although to me, logically, yours should have been more pronounced! Hmmm... Weird!

The main thing I did was to make the room image slightly larger in the code (1930 x 1086). I didn't alter the original image size, just the code. This retains the 16:9 ratio more or less but it completely removed all the black lines around the sides.

Anybody using different screen ratios might want to change their settings if you see black lines around the edges. Eg: If your native size is 16:10 ratio, (1920 x 1200) try editing the code to 2133 x 1200. This will keep your screen height but make it wider of course. Not sure how much this will affect other parameters but it's fun to try it out :) To keep the 16:9 ratio of the original image, the simplest way is to multiply your screen height by 1.77778 (to 5 dec. places). Ie: 1080 x 1.77778 = 1920.0024... 1200 x 1.77778 = 2133.336. If you still see black lines at the edges, try adding 5 pixels to the height and multiply again by 1.77778. Obviously, you use the nearest whole pixel, not the decimals afterwards :)

Experimenting now... ;)