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Letzte Beiträge - Seite 1678

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Dorsai6
Mitglied seit in Apr 2013
3469 Beiträge

Decoding models.lst

Alles über iStripper
28. September 2016, 40 antworten
I thought I understood how to decode the models.lst file. I just discovered I made a mistake. Here is what I know. The type of a clip is encoded in the number after the final underscore "_" and before the dot. It seems to follow a simple rule. The last 2 digits are a sequence number to distinguish between cards that would otherwise have the same number. The third digit from the right is the hotness. The remaining digits are a decimal representation of a binary number where each binary digit is a yes/no description. From low to high these are:

bit 0 = on bar
bit 1 = behind bar
bit 2 = pole
bit 3 = used but meaning unknown
bit 4 = sign (rarely seen)
bit 5 = accessories
bit 6 = from side (or in-out)
bit 7 = always 0
bit 8 = always 0
bit 9 = cage
bit 10 = on top
bit 11 = dry start (transition control)
bit 12 = dead end (transition control)
bit 13 = magic start (transition control)
bit 14 = magic end (transition control)
bit 15 = nude start (transition control?)

Now I thought the same information was in the models.lst file. There is a block of binary data in the file for each clip. The block begins with the card's file name and continues with 28 additional bytes. These are arranged in groups of 4 and in all but one case each group is a long unsigned integer. The fourth group of 4 seems to be a set of bit flags. I thought the low order 16 flags matched the encoding in the file name. I was close, but not always. The low 7 bits (0-6) match. Bit 7 usually correlates with whether the card is a demo. Bit 8 correlates with whether the card has "SC" in its name. Bits 9 & 10 correlate as do 13-15. The headache came with bits 11 and 12. It seems they are true when they should be false and vice versa.

Can anyone confirm my guesses?