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最后发帖 - 页数 368

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Zantiev
已加入 在 Apr 2021
80 发布

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关于iStripper的一切
June 11, 2022, 2703 回复
@TheEmu , @Wyldanimal , @EverthangForever

We are so humbled by your creative gifts and truly amazing scene creations. You have no idea how much your compliments truly means to the both of us. We are both sooo happy that you have enjoyed our basic experimental Scenes eventhough they had some mistakes in them. Your comments and suggestions always give us the confidence and inspiration to pursuit this creation process even further. @TheEmu has taught us to look outside of the box so to speak and has given us sooo much inspiration to pursuit this creative process. Thank you all for sharing your projects with us as they were great learning tools. We still have a long way to go before we can create more complex Scenes we both have envisioned from our imaginations but everyday we get closer to those goals and with your invaluable assistance and productive input we both know that we will be able to create those scenes in the near future.

The funny thing is, no matter where we go now, we always seem to point out what would make a cool or sexy scene. lol

We also wanted to give a shout out to @Number6 and @HombreSinSombra who also helped us and allowed us to study their scenes to help us in our creative process.

Once we fix all of our Scenes we will work on others to share with everyone to enjoy!

So Thank you all sooo much!!! We both send you all Much Love and Big Hugs and our most sincere appreciation!! 💕
Zantiev
已加入 在 Apr 2021
80 发布

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关于iStripper的一切
June 10, 2022, 2703 回复
@Comte Dracula

Lol! We thought you would find that scene amusing! You inspired us to create that scene and we luved how it turned out. I should have kept the sign leaning up against the tree stump instead of where I had put it leaning up against the fallen tree as it looks a little cluttered. I also resized the duo clips and the cushion but maybe I should have left it the way it was. All in all the scene is a excellent addition to the original 'Treehouse' scene. We are so happy that you enjoyed it.

As far as the 'Ace's Up' scene goes, we were experimenting with reflections and figuring out how to get the In/Out category to appear from both sides except from always from the right side and getting the reflections of the dancers to appear in sync with the dancers. Unfortunately there are some cards that appear as you said and we both debated on either just denying the In/Out or going with the Standing clips only. We originally only wanted the Dress category for that scene to keep it classy but we decided to go with the varied In/Out instead probably because of our limited collection.

Thank You for the inspiration!! Big Hugs from the both of us!!💕

Lol! Nous pensions que vous trouveriez cette scène amusante ! Vous nous avez inspiré pour créer cette scène et nous avons adoré le résultat. J'aurais dû garder le panneau appuyé contre la souche d'arbre au lieu de l'endroit où je l'avais mis appuyé contre l'arbre tombé car il a l'air un peu encombré. J'ai aussi redimensionné les clips duo et le coussin mais j'aurais peut-être dû le laisser tel quel. Dans l'ensemble, la scène est un excellent ajout à la scène originale "Treehouse". Nous sommes si heureux que vous l'ayez apprécié.

En ce qui concerne la scène 'Ace's Up', nous expérimentions des reflets et cherchions comment faire apparaître la catégorie In/Out des deux côtés sauf toujours du côté droit et faire apparaître les reflets des danseurs en synchronisation avec les danseurs. Malheureusement, il y a des cartes qui apparaissent comme vous l'avez dit et nous avons tous les deux débattu de la possibilité de simplement nier l'entrée / sortie ou de n'utiliser que les clips permanents. À l'origine, nous ne voulions que la catégorie Robe pour cette scène afin qu'elle reste élégante, mais nous avons décidé d'opter pour la variété In/Out à la place, probablement à cause de notre collection limitée.

Merci pour l'inspiration!! Gros hugs de nous deux !!💕
HombreSinSombra
已加入 在 Oct 2010
6382 发布

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关于iStripper的一切
June 10, 2022, 2703 回复
Is there a shader that simulates a small breeze to make the grass and trees flutter a bit? lol

Actually, yes there is. @Lezardo (iStripper Team) created and shared a vertex shader many moons ago which I used, sometimes combined with a fragment shader in the same scene, in a few of my scenes.

Here's the slightly modified code done by Wyld and it's called Move2.vsh :


// Coordonnees de texture et couleur pour le fragment
//
//
// additions by WyldAnimal
// some custom variables to play with..
// define some variable to use in the formulas
// you can make up your own variable names to use...
//
#define Xoffset 20.0
#define Xmultiplier 30.0
#define Yoffset 10.0
#define Ymultiplier 10.0

// only leave one of these not commented.
// it will control which set of formulas is used.
#define UseSine
//#define UseCosine
//#define UseBoth
//#define UseTangent // use smaller values above with Tan


varying vec4 gl_TexCoord[5];
varying vec4 gl_FrontColor;

uniform float u_Elapsed;

void main()
{
vec4 displacedVertex;
displacedVertex = gl_Vertex;

float len = length( displacedVertex );

// inserted the custom variables in the formulas
// and added tests to determine what set of formulas to use

// test if UseSine is not commented ( it's Defined )
// if it is, then uses these formulas
#ifdef UseSine
displacedVertex.x += Xoffset * sin( u_Elapsed + len *Xmultiplier);
displacedVertex.y += Yoffset * sin( u_Elapsed + len *Ymultiplier);
#endif

// test if UseCosine is not commented ( it's Defined )
// if it is, then uses these formulas
#ifdef UseCosine
displacedVertex.x += Xoffset * cos( u_Elapsed * len *Xmultiplier);
displacedVertex.y += Yoffset * cos( u_Elapsed + len *Ymultiplier);
#endif

// test if UseBoth is not commented ( it's Defined )
// if it is, then uses these formulas
#ifdef UseBoth
displacedVertex.x += Xoffset * sin( u_Elapsed * len *Xmultiplier);
displacedVertex.y += Yoffset * cos( u_Elapsed + len *Ymultiplier);
#endif

// test if UseTangent is not commented ( it's Defined )
// if it is, then uses these formulas
#ifdef UseTangent
displacedVertex.x += Xoffset * tan( u_Elapsed * len *Xmultiplier);
displacedVertex.y += Yoffset * tan( u_Elapsed + len *Ymultiplier);
#endif



// Position sur l'ecran
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * displacedVertex;


// Position dans la texture
gl_TexCoord[0] = gl_MultiTexCoord0;

gl_FrontColor = gl_Color;



}

This will make any image or texture you apply it to, 'sway' like grass in a breeze as @Lezardo originally intended it to do.

You need to save it as a .vsh file and then add it to the .scn code where you want it to work, such as this:

node {

sprite {
pos: 0, 0
hotspot: 0.5, 1.0
shader: vertex, Move2.vsh
source: Back
material: true
opacity: 0.6
blend: true
size: 1920, 1080
resolution: 15
}

} // close node

Of course, you probably need to play around with the numbers to match your scenes but I think you guys are getting used to that by now :/
ComteDracula
已加入 在 Aug 2017
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关于iStripper的一切
June 10, 2022, 2703 回复
Thank you so much @Zantiev and Sandi for the improvements made to your scenes.

It is much better. The names and titles are well positioned and the right size.

I thought the idea of the tree being cut down to the ground with the chainsaw on the trunk was very funny. Very good idea.

It made me think of the trees (silver maples) that I wanted to get rid of in front of my house, when one of them clogged my agricultural drains. One out of two was eventually cut down. I like trees, but not when they are a nuisance.

There was just one thing that bothered me about the "Ace's Up" scene that I didn't see the first time. I saw for the girls at the 2 ends (didn't notice for the one in the center), that end clips, which you usually see appearing half at the edge of the screen, as if part of their bodies were off screen, were visible half in the center of cards. This gives the impression that half of the girls' bodies are hidden inside the card or that there is an opening in the center of the card that makes it look like part of the body was behind that half of the card.

Unfortunately, I can't put an image capture on the forum, to show you what I observed. These must be In/Out clips.


Merci beaucoup @Zantiev et Sandi pour les améliorations faites à vos scènes.

C'est beaucoup mieux. Les noms et titres sont bien positionnés et de la bonne grandeur.

J'ai trouvé très drôle l'idée de l'arbre coupé au sol, avec la scie à chaîne sur le tronc. Très bonne idée.

Cela m'a fait repensé aux arbres (érables argentés) que je voulais me débarassé au devant de ma maison, lorsque l'un de ceux-ci a boucher mes drains agricoles. Un sur 2 a été coupé finalement. J'aime bien les arbres, mais pas quand ils sont nuisibles.

Il y a juste une chose qui m'a dérangé dans la scène "Ace's Up" que je n'avais pas vu la première fois. J'ai vu pour les filles aux 2 extrémités (pas remarqué pour celle du centre), que des clips d'extrémité, que l'on voit habituellement apparaître à moitié au bord de l'écran, comme si une partie de leur corps étaient hors écran, étaient visibles à moitié au centre de cartes. Cela donne l'impression que la moitié du corps des filles sont cachés à l'intérieur de la carte ou qu'il y a une ouverture au centre de la carte qui fait qu'une partie du corps était derrière cette moitié de carte.

Malheureusement, je ne peux mettre de capture d'image sur le forum, pour vous montrer ce que j'ai observé. Ce doit être des clips In/Out.
celine
团队
已加入 在 Sep 2007
8207 发布

Thank God It's Friday

关于iStripper的一切
June 10, 2022, 0 回复
Thank God It's Friday and you will be delighted to learn that we enter a new couple of crazy weeks!

But as usual, lets start with an overview of our releases of the week:

  • Loren Sun, so Delicate In Pastel wearing a stunning lace lingerie set,
  • Alissa Foxy I Saw The Wolf and brought him some very sexy cookies...
  • My favorite show of Ariana Van X take 2 has been released on Wednesday, named Ms. Naughty Maid! See how this g-string highlights her round bottom!😍
  • Please welcome Sofi Vega for her first show on iStripper, named Bootleg Boogie. Sofi has brought with her all the Columbian sun and she's simply sparkling!
  • Full of energy Kelly Collins is too, when wearing this extraordinarily tight outfit for Boho Pink
  • If Belka went to school in this outfit of School's Out, no doubt many of her teachers had a heart attack!
  • Our goddess Melody Marks is a pure bliss with this summer hat and little skirt inMelody In The Spring



And on mobile:
  • Scarlett Jones and her INCREDIBLE double-breasted crop top 😍
  • Our shining star Alissa Foxy joins the mobile team, an absolute MUST HAVE!
  • Ellie Leen in not so casual denim shorts hides a very naughty performance...




The SUMMER CRAZY WEEK is here !!!


Progressive Redraw, Lucky Star, Slot Machine and Wheel of Bargains on the menu!
--> Read the complete game rules under the « i » on each game page.

Note : The cards included in these promo games are picked up from all iStripper collections of cards older than 30 days ago.

PLUS:
Enjoy a 20% RELOAD BONUS that gives you 20% additional credits for free at each reload.

PLUS:
Win the amazing Special Event Card of Mina Von D «Cuddle Mina »:


--> the more you participate the more your progression bar progresses till it reaches the card!

PLUS:
Once you have reached it, the progression bar starts again to win a JOKER card! And so on!


The Summer Crazy week will take place from June. 10, 11.00 am to June. 24, 11.00 am, Paris time.

Enjoy!

PS: here for your questions https://www.istripper.com/forum/thread/51117
Zantiev
已加入 在 Apr 2021
80 发布

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关于iStripper的一切
June 9, 2022, 2703 回复
@TheEmu

I was wondering if I should de-activate the links I posted earlier?

I can re-submit new links later on today when I fix the treehouse scenes for both versions, add additional backgrounds to the Naked News scene and fix all of the name issues in each scene and add some effects to the Camping scenes.

I tried your suggestion with the name issue and it worked out perfectly and I can scale them so that they aren't so big and even choose the color either individually or collectively for each clip used in all scenes including how to position them where I would like them in relation to the clips. Thanks so much for showing me how to do it. As far as the rocking the boat issue in the Camping scenes I have studied @Hombre Sin Sombra - Seascape scene like you have suggested and it also worked out fine with some fine tweaking. Pretty cool! I'm just debating if I should add the calm water shader to the Camping scenes as I think it would give it some realism. It's amazing how real you can make each scene look with a little patience and knowledge and of course some fine tuning.

Is there a shader that simulates a small breeze to make the grass and trees flutter a bit? lol

The only thing I am not sure about is how hard certain shaders might be on my CPU especially for other members. Trial and error I guess. The only unresolved issue is the Computer Geek scene with the ***** of the prior clips. I busted my head open trying to solve this issue and I guess I will have to study framebuffers to fully understand how it works. @Wyldanimal shared the 5 tv scenes with me in a prior post and I haven't really got around to study and analyze it quite yet as I was fine tuning each scene for sharing. I will be studying it some time today when I get a chance to do so. I was more captivated by how he created those scenes especially the 2nd one. Just simply amazing!

I'm not as intimidated by all this like I was in the beginning as I feel like I'm tapping into the collective creative process with all of the creatives here and everything is really starting to make a lot of sense to me. Mind you I sure did a lot of reading and experimenting and on some days I know I burnt some brain cells trying to grasp all of this lol but it was replaced with new creative brain cells lol. Forgive me! I have a silly sense of humor.

So yeah I think I will de-activate those prior links I submitted until I have fixed all issues in all of my scenes if that is ok with the moderators. I'll wait until one of them gives me the green light to do so.

I am so sorry for having to do this but the name issue will be fixed in all of my scenes today now that I know how to do it and now that I am aware of it. Hopefully I can fix all other scenes today also so that everyone can enjoy them as it was intended.

Thank you for your kindness, patience and of course your assistance throughout this whole process. It's still a learning process and probably will be for some time as Sandi and I have some really cool ideas for future scenes. Some are basic while others are going to be more challenging to create. She is invested into the whole creation process as I am and together as a team we will be able to create some fun and sexxxy scenes down the road to share with everyone.

We keep a journal of all of our ideas and check them off as we create them. It sure beats watching cable tv by far lol.
Zantiev
已加入 在 Apr 2021
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关于iStripper的一切
June 9, 2022, 2703 回复
Thanks again @TheEmu you are a life saver. I just copied all of your suggestions onto notepad to study and experiment with. Now I understand why we never saw the girls name appear when using the program ever since we downloaded it a year ago. So I checked it out during the night and personally I don't like the names appearing while watching the scenes as I find it a little distracting and the display of the names are huge. But we might as well learn how to correct that little oversight for members who do and of course to do it right. We just didn't know.

In the treehouse scene I totally agree with you as I also liked the tree and the teasing effect. I stayed up all night getting rid of that tree and filling in the void only to find out much to my disappointment that Katya Clover in Flirtatious is a little wonderer and walked off the lower platform by 2 steps just with her left foot only in her 2nd scene. I am surprised that we didn't notice that earlier.

So I guess I will be spending the day either moving the platform over and extending the lower deck to compensate or resize the pic a bit which means I'll have to redo the mask also and boy was that ever a lot of work but so worth it. One way or another it is going to be a lot of work but I don't mind. All of the other cards in our collection that we tested that scene with worked out perfectly fine. So I assume if Katya walks off a bit maybe others too and we just can't have that as they may fall and ***** themselves lol. Sorry just playing and it's very late. Sandy will be getting up soon for work as I'm off till monday as my boss is gone to Vancouver till Sunday woohoo so I have time to fix all of the scenes. Oh she just woke up and she is laughing at me for still being up! I can't believe it is already 8am. hehe It's so easy to lose track of time when working on these scenes.

In the camping scene I also wanted to slightly rock the boat a bit to give it some form of realism but I just didn't know how to do it. I haven't had the chance to study animations as of yet eventhough my intentions were there. I believe it must have something to do with the animate command as I'll have to look into it. I also wanted another girl dancing outside of the tent but it just wouldn't work with that mesh tent. We tried everything with Gimp and no luck so we decided to add another boat just for the effect considering how small the girls are in those boats. Our primary intentions was the duo scene in the tent without anyone or anything else. Two beauties making love was all that was needed for that scene. I just got a little ambitious and decided to create a single girl scene just in case there were members who didn't like duo's and we added the boat scenes just for the fun of it.

Well I'm off to bed to get a little zzzz's for a few hours then I'll get back to fixing all of the scenes and re-up the links.

I'm glad we uploaded all 8 scenes as it gives us the opportunity to correct all of our mistakes and make improvements accordingly. We truly apologize for all of the errors but I guess that is part of the learning process. Sandy thought that we should have just uploaded one scene at a time considering members were downloading them and maybe I should have listen to her. But I figured since each one had different elements to it we might as well go for it and since it was our first release the members would be forgiving. I thought they were perfect but I was wrong as usual. lol

Take care my friend and have a great day!!!
TheEmu
已加入 在 Jul 2012
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关于iStripper的一切
June 9, 2022, 2703 回复
Well we talked about it and we are going to remove the tree from the scene and provide both just in case some like the tease effect

Some of us do, indeed, like the tease effect when the performers temporarily become fully or partially out of view.

You can resize the names using either a size: or a scale: clause for the ClipNameSprite (I tend to use Scale:) or, in a 3D camera scene by changing its distance from the camera.

You can directily reposition the name using Pos: or can do it indirectly via HotSpot:

One thing you might consider is to rotate the ClipSprites and the ClipNameSprites so that their perspective matches that of the TV screens on which they appear.

One "trick" that you will see used in many of my scenes is to nest a ClipNameSprite within a ClipSprite node which means that they can be treated as a single entity. This has two advantages.

    Firstly, you do not have to explicitly name the source for the ClipNameSprite as it will pick it up from the ClipSprite (it is all too easy to get the wrong names when using copy and paste when editing the scene).

    Secondly, changes to the position and orientation of the clip will automatically apply to the name as well. Any Pos: (or Rot:) clause you use for the ClipNameSprite will be relative to that of the ClipSprite it is nested within.

In the camping scene you might consider having the boat drift slowly back and forth or maybe to rock gently,
ComteDracula
已加入 在 Aug 2017
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关于iStripper的一切
June 9, 2022, 2703 回复
@ComteDracula

Thanks for bringing that up. We don't have that feature on our iStripper program and never have we ever seen any names displayed when playing any scenes in full screen mode except for previews when in desktop screen mode ever since we downloaded the iStripper program. It must be a feature that must be clicked off or something in settings. I will double check to make sure. Well that bites and now I know what the line "nameglowcolor" must be for. We will look into it and I don't think we know how to solve that problem as of yet. That means we will have to redo those scenes.

Merci de mentionner cela. Nous n'avons pas cette fonctionnalité sur notre programme iStripper et nous n'avons jamais vu de noms affichés lors de la lecture de scènes en mode plein écran, à l'exception des aperçus en mode écran de bureau depuis que nous avons téléchargé le programme iStripper. Ce doit être une fonctionnalité qui doit être désactivée ou quelque chose dans les paramètres. Je vais vérifier pour m'en assurer. Eh bien ça mord et maintenant je sais à quoi doit servir la ligne "nameglowcolor". Nous allons l'examiner et je ne pense pas que nous sachions comment résoudre ce problème pour l'instant. Cela signifie que nous devrons refaire ces scènes.

Thanks again everyone! Big Hugs!!


It is possible to display the names of girls and cards by clicking on the jagged wheel at the top right of the program menu. Check "advanced settings" at the top left. In the "Full screen" section, select "always" in "display model names".

I notice that the display of the lettering can be decreased in size, but I don't know how, if I compare to other scenes.

Il est possible d'afficher les noms des filles et des cartes en cliquant sur la roue dentellé en haut à droite du menu du programme. Coché "réglages avancés" en haut à gauche. Dans la section "Plein écran", sélectionner "toujours" dans "afficher le nom des modèles".

Je remarque que l'affichage des lettrages peut être diminué en taille, mais je ne sais pas comment, si je compare à d'autres scènes.
Zantiev
已加入 在 Apr 2021
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关于iStripper的一切
June 9, 2022, 2703 回复
Thanks everyone for your kind and inspiring words and we are sooo happy that you liked them!

There are a few glitches like for example in "Computer Geek" where we had problems with cards ***** into the prior clips with certain cards ***** us to resize the clips smaller in order to remedy this situation but with our limited card collection it was hard to truly test this out. As far as "Naked News" go we weren't quite satisfied with the outcome so we added 2 huge spotlights and lit up the background lights to flicker at random times but it still felt flat like there was still something missing from that scene. That is one of the scenes we were both skeptical about releasing as it felt like it needed something more and took the longest to finally complete as we kept coming back to it to either add or remove objects from that scene. It was the first scene we had created from scratch using Gimp while learning some of its functionalities.

@Wyldanimal we both luv your idea on changing the center news panel each time the scene loads up. Great suggestion! We added the "Hot Babe Alert 7 Day Forecast" window mostly for chuckles which was added later as a mask but we can fix that and the tiny map displayed where we lived within somewhere in that vicinity lol which we taught was a nice touch considering there are members from all around the World.


@ComteDracula

Thanks for bringing that up. We don't have that feature on our iStripper program and never have we ever seen any names displayed when playing any scenes in full screen mode except for previews when in desktop screen mode ever since we downloaded the iStripper program. It must be a feature that must be clicked off or something in settings. I will double check to make sure. Well that bites and now I know what the line "nameglowcolor" must be for. We will look into it and I don't think we know how to solve that problem as of yet. That means we will have to redo those scenes.

As far as the tree in Treehouse scene goes we thought it would add to the tease effect with the girls being partially blocked by that huge tree. I was initially going to delete that tree at first but Sandi thought it would be a good tease effect.

Merci de mentionner cela. Nous n'avons pas cette fonctionnalité sur notre programme iStripper et nous n'avons jamais vu de noms affichés lors de la lecture de scènes en mode plein écran, à l'exception des aperçus en mode écran de bureau depuis que nous avons téléchargé le programme iStripper. Ce doit être une fonctionnalité qui doit être désactivée ou quelque chose dans les paramètres. Je vais vérifier pour m'en assurer. Eh bien ça mord et maintenant je sais à quoi doit servir la ligne "nameglowcolor". Nous allons l'examiner et je ne pense pas que nous sachions comment résoudre ce problème pour l'instant. Cela signifie que nous devrons refaire ces scènes.

Thanks again everyone! Big Hugs!!