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最后发帖 - 页数 1768

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TheEmu
已加入 在 Jul 2012
7424 发布

Share your FullScreen - Member Created Scenes here

关于iStripper的一切
May 15, 2015, 2695 回复
A couple of days later than expected I have finnished and uploaded my first "tunnel" shader and a series of experimental scenes that test its various aspects. There are a lot of test scenes - because there are a lot of possible variations.

As always you can get it via the downloads page at http://www.theemusnest.eu or by using the direct link

http://www.theemusnest.eu/scenes/Zips/Experiments/Tunnels.zip

It is capable of generating tunnel walls from any image, optionaly flipping it to partialy eliminate discontinuities between wall tiles. The tunnel shape, position and orientation is configurable. The tunnel wall tiling may be simple or twisted. A few other things are also configurable. All configuration is via "uniform" declarations in the scene file.

Everything is described in detail in comments in the shader.

One thing I have noticed is that when browsing the test scenes it is advisable to allow a gap of a few seconds between mouse clicks. Click on the scene name, let the preview play for a few seconds and only then click of another scene name or on the "Launch the full screen" button. I have always had problems when flipping between scenes (clips getting displayed as white boxes etc.), but it is particularly bad with this series. I think the cause of the problem is the length of time taken to set up the scene, this shader is not particularly heavy but does have a lot of comments so it may simply be the time needed to read through it. You could try deleting all the comments if you have a problem.

EverthangForever
已加入 在 Oct 2009
4469 发布

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

关于iStripper的一切
May 14, 2015, 5053 回复
Yes they are the ones. They work well as doubles and 4's, and the clarity here is good for the avenew style. I had a play with the uniforms @TheEmu adapted for the butterfly shader which are good with things like this.
Put an extra transparent quad in framebuffer for a front swarm around the model
texture {
id: Myquad
source: Textures/Surfaces - 512x512/Myquad.png

in the SCN...

framebuffer {
id: butterfliesfront
source: Myquad
uniform: depth, int, 2250 // Generate both halves of the swarm
uniform: cosThetaZFactor, float, 0.20 // Allow a large variation in size
uniform: zScaleFrequency, float, 0 // Enable bulk motion of swarm
//shader: Shaders/ET'sFrontbutterflies.fsh
shader: Shaders/ET'sFrontbutterflies.fsh
}

zScaleFrequency of zero stops the blob forming
cosThetaZfactor low keeps the size moderate

in the Shader...
reduced the number of bflys to 8 by #define SWARM_SIZE 8

//swapped colors around from original for front butterflies

//const vec3 butterfly_a_colour_1 = vec3(1.0,1.0,1.0);
const vec3 butterfly_a_colour_1 = vec3(0.90,0.10,0.10);
const vec3 butterfly_a_colour_2 = vec3(0.1,0.1,1.0);

//const vec3 butterfly_b_colour_1 = vec3(0.90,0.10,0.10);
const vec3 butterfly_b_colour_1 = vec3(1.0,1.0,1.0);
const vec3 butterfly_b_colour_2 = vec3(0.15,0.15,0.77);

//const vec3 butterfly_c_colour = vec3(1.0,1.0,0.0);
const vec3 butterfly_c_colour = vec3(0.6,0.6,1.0);
//const vec3 butterfly_d_colour = vec3(0.6,0.6,1.0);
const vec3 butterfly_d_colour = vec3(1.0,1.0,0.0);

I'll put it an update http://www.virtuagirl.com/forumPost.php?foId=3&ftId=29408&gotolastpage=1#post472017, as thanks to @TheEmu for his efforts.



EverthangForever
已加入 在 Oct 2009
4469 发布
Number6
已加入 在 Oct 2010
3610 发布

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

关于iStripper的一切
May 12, 2015, 5053 回复
@EverthangForever

I was wrong in my above post. :-(

I've downloaded your ElectricAveNew zip and I've been playing with the walkinginspacearot02.png file. Although the file size probably doesn't help, it now appears to be the file pixel dimensions that is the real problem.

I am not sure why. I have used files with much bigger pixel dimensions in other scenes and they haven't been a problem. I can only assume that it is something within the shader itself and the way it renders the deformation of the texture, that is causing a problem with my graphics card for larger images.

I discovered this when I saved the above file as a JPG with same pixel dimensions, instead of PNG*

This kept the same file pixel dimensions but reduced the file size to around 5MB instead of 23MB. The result was that it still stuttered. Having played with different size reductions I have found a 25% reduction in size is about the maximum my graphics card can work with.

Again I have attached a couple of screencaps to show that there does not appear to be a very noticable drop in quality. The first is the original PNG file and the second my reduced size JPG.

Now that I know exactly what the problem is, I can easily re-edit the images so that they work without stuttering. Also I don't need to use the 50% reduction I was using yesterday.
  • I know JPG is a lossy format but if there is no transparency in the image, a first generation JPG (from a lossless source such as PNG) on the lowest compression setting does not usually produce that much of a loss in quality. It generally tends to be when you start with a JPG and save a number of times that the lossy bit start to become very apparent. Also my graphics programme has a lossless encoding option for JPG (how that works, I have no idea).
EverthangForever
已加入 在 Oct 2009
4469 发布
Ricky78
已加入 在 Apr 2010
2398 发布

US Girls

关于iStripper的一切
May 10, 2015, 29 回复
I hope I will see more diversity,too with casting of US girls like WillDeeBad said.

Like we all know, in US is a lot of diversity of girls(black,asian,latin girls,etc) ,but I hope the diversity will not increase if this means that the quality of casting girls will decrease and when I say this,I`m thinking again at that site 21sextury where there is a lot of diversity of girls ,but where the quality of the girls is very low(second hand girls). I`didn`t calculate exactly in procent how much has quality girls(first hand girls)(this is very hard to calculate,because there are plenty girls on that site),but in my opinion that site has about only 30-40 % first hand girls.Of course everybody have different opinions what means beautiful and different opinions regarding procents could be different.That procent is based on my taste regarding casting girls,regarding what means to be beautiful(what means to be attractive for us,the viewers)
It`s possible to not like one girl,but other 10 persons to like that girl.This is something relative.

I want to mention I`m very pleased of the quality of casting of the european girls and I hope they will not stop to search new beautiful european girls.
I`m glad we shall see US girls,too ,but I hope Totem will not ignore the european casting in the next future,when they will open the studio in Vegas.

Like I said,I would like to see first hand US girls and not ordinary(common) girls(ordinary = you see them on the street and not attract you with nothing).

I hope I will see US girls like the girl(first hand girl in my opinion) posted by jununger in the first post of this thread and it seems Totem will start with the right foot the casting of US girls😄.

I can`t wait to see US first hand girls(not so famous)(beautiful,hot and sexy) on VG and DB and if it`s possible to see some famous US girls(with the same price) (EX: Playboy Girls(especially), Treats of Twistys site, Pets of Penthouse, Models of DigitalDesire ,Hustler Girls,etc).

I want to mention if bringing some famous US girls on VG and DB means to increase the price of their cards,I will always preffer some US girls not so famous (even amateurs,but beautiful on my taste) with the same price like in the present time.

But who knows??!! Maybe there are enough members with big wallets(😊 😊 😊) willing to pay more for some US famous girls(not my case😊).
In my opinion it`s not worth it, as long as we have plenty gorgeous and amazing european girls allready with an acceptable price and a high quality.

Thanks again Totem Team and especially to ethanangus and oliverlokky for great findings on European Casting Forum Girls.

I hope they will keep looking new beautiful fresh faces (european or US) and bring them to our desktops(maybe not fresh in the adult industry, but new fresh faces here on VG and DB.)

What to say more?? I`m very pleased how the things evolved(improuved) (the casting girls, the quality of the cards and less technical issues than in the past) at Totem products (VG and DB)

Thank You ,Totem Team that you bring us beautiful girls every week on our desktops and with this post I wanted to say I appreciate everything what you do for us,your faithfull members😄

I hope it wasn`t too much off topic of this thread.
I appologise to OP of this thread if my post was a little bit off topic😊
I started my post with US girls and I finished with something else,but I hope it isn`t a problem if I deviate a little bit the original subject of this thread.

Although I`m very active on Forum ,I don`t write so much, but sometimes when I have mood to write, I write a lot as you can see,LOL.

I hope my post wasn`t boring and you had enough patience to read it all,LOL.