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Последние сообщения - Страница 738

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h8c7eler76
Присоединился в Sep 2008
61 Сообщения
CyberDragonEX13
Присоединился в Jun 2008
66 Сообщения
Manue
TEAM CUSTOMER SERVICE
Присоединился в Nov 2014
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DJDangerDJ
Присоединился в Jun 2010
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readyforanything
Присоединился в Apr 2011
5037 Сообщения
readyforanything
Присоединился в Apr 2011
5037 Сообщения
readyforanything
Присоединился в Apr 2011
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readyforanything
Присоединился в Apr 2011
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TheEmu
Присоединился в Jul 2012
7424 Сообщения

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
30 July 2020, 5087 Ответы
It looks like it's not sorting the depth according to the camera view but is doing it according to the sprite order in the scn as one wall is perfectly fine while 2 have the error.

The elements in a scene are rendered as if

1) each is drawn on its own layer of transparent film
2) these layers are then stacked in the order in which they appear in the .scn file

the first step takes the distance from the camera into account. The second does not, If you don't account for this in a.scn file the results can, and often do, look very odd - especially if you are moving things about in a scene by animating their positions or they are rotated about X or Y. If complex movement is involved then it is often necessary to duplicate elements and animate their opacities such that only the right one is visible at any time.

As an aside, I think the GLSL fragment shader language provides a way to change the Z buffer value of a pixel which could form the basis of correcting the ordering so that it is based on position in 3D space, but I have not investigated it yet. It is on a long list of things I hope look at.

The finish of this really surprises me every day (I never imagined that the software will endure something so complex). Visually playing with perspectives and other gadgets, it makes the software very entertaining and with good hardware it is really a delight.

I also find it surprising just what can be accomplished using just the functionality provided by the .scn files even without resorting to either fragment shaders (the .fsh fils) or vertex shaders (there are a few scenes around that use these to distort the geometry).

I first got hooked by scenes when I created my "experiments with carousels" which I treated a kind of puzzle to see how far I could push the capabilities of the .scn files - then I discovered the fun of shaders.

However, it has to be admitted that doing anything complicated involves a lot of often very tedious work. I have quite a few ideas that could lessen that - for example the use of macros I mentioned a few posts back, some built in arithmetic capability and the ability to direcly specify the sorting order for sprites rather than having it simply be the order in which they are defined. One day I may get those ideas into a coherent form and post them here.
wisc4fun
Присоединился в May 2020
113 Сообщения

Q&A pre-order

Всё о iStripper
29 July 2020, 113 Ответы
@wisc4fun
You seem to know alot about business, do you own one and if so did you start it
by A,B or C? Most successful long business are run by people in their 50's to 70's
and they didn't get their without a profit. If you don't own a business you may
want to check the age of the person you work for, if they ase in their 60's or 70's
you may want to look for a new job just in case you work for one that can care
less if the business goes under.

When I first started in my industry I was 1 of 60 people. When I left less than a decade later there was over 1000 in the US and 4000 globally during that time we went from millions to billions in revenue. It was built on providing a superior offering. We also were the most expensive in the space but provided value that vastly overshadowed any competitor. Average age of the company was 25 when I started and 28 when I left.

Want to know the interesting part that company existed 25 years before I got there except 15 months prior to me joining the previous owner sold off the company to a 30 year old wealthy entrepreneur who completely turned the company over from tracking profits to tracking customer success as a main metric.

People do buisness with people based on value. You can charge more and make more money if you provide value. I will point out my statement again that "the best companies typically look to balance and give lots of value for lots of profit taken."

I would not choose to work with/for a company that only cares about profit and has it as the primary decision maker on business practices because long term I know it ***** my earning potential.

I have moved in to other opportunities which again are driven by providing superior customer value and charging more because of it. I also see small businesses in my area struggling trying to chase profits instead of defining a value model that sets them apart and wonder why XYZ is doing so much better than them.

Yes profits drive the business forward but they come after the hard work and providing an exceptional customer experience/value.
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