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Последние сообщения - Страница 583

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JayZ971
MODERATOR
Присоединился в Mar 2009
6674 Сообщения
sbholder
Присоединился в Jul 2018
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About Virtual Reality

Всё о iStripper
6 February 2021, 26 Ответы
I also recently got a Quest 2. I had a first gen Vive that I sold a few years ago because I just wasn't playing it enough, but that $300 price for a completely wireless Quest 2 was just too tempting. As pantalone mentioned, the Quest needs a Facebook account to work and I'm not a huge fan of that. I didn't have an account so I made one specifically for the Quest and I'm certain they're hoarding a whole bunch of my usage data for whatever good it will do them. I haven't looked into it, but I assume they're selling the headset at a loss just to get market share and collect data that they can sell. The Amazon listing has quite a few reviews from people ***** about their Facebook accounts getting deactivated, so that is a concern too.

If you're just looking for VR porn, the Quest 2 is really hard to beat. You can install a VR player on it (I agree that DeoVR is the the best one) and then download your videos on the headset itself. You wouldn't even need a computer for that. But if you do that you should probably get the 256GB one. VR porn videos are much larger than non-VR. They can be 10+ gigs each. The Oculus store has a collection of games that you can run directly from the headset as well, but I haven't bought any of them as I've heard they downgraded the visuals to get them to run on the headset. The game selection is also more limited than Steam.

The real advantage to the Quest 2 is that it is wireless, even if you're using it as a PCVR headset. You can get Virtual Desktop and play your Steam games wirelessly. As Wyldanimal alluded to, you will have to put it in Developer mode and use SideQuest to patch Virtual Desktop to enable the Steam support, which was a bit of a *****, but once I got it set up, I've had no problems with it. I've seen a few reviews of people with stuttering and latency problems when running wirelessly, but that has not been my experience. I've got my gaming PC connected directly to the 5G router and the router is about 10' away in the next room. With that setup I can't really see a difference between wireless and the link cable. You can get a wireless adapter for the Cosmos, but that's another $350 on top of the cost of the headset.

The Cosmos is displaying 1440x1700 per eye and the Quest 2 is 1832x1920. I think the tracking on my original Vive with the base stations was still a bit better than the Quest is without them, but the difference is pretty minimal. The Cosmos also uses tracking cameras like the Quest so I'm not sure if it is any better. The straps on the Quest 2 are terrible and I bought a third party addon that gives a bit more support around the back of the head. The wireless battery life is also pretty bad. I don't think I could get more than 2.5 hours out of a charge. Even with the link cable the battery percent drops while using it.

It's just really hard to beat the Quest 2. It is half the cost of a Cosmos, has better resolution, and is wireless out of the box.

TheEmu
Присоединился в Jul 2012
7424 Сообщения

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
6 February 2021, 5053 Ответы
@EverthangForever

I have just woken up and have seen @DANO70 's and, in another thread, @Wyldanimal 's posts identifying the source of the problem. I have not yet downloaded the scene to check for myself but the syntax error is just the sort of thing I was expecting.

In passing I will say that this particular type of error, in this case tying to copy a data item having 4 components to one only having 2, is one I sometimes came across when I was actively adapting shaders from Shadertoy and have also seen in other shaders developed on systems having Nvidia GPUs. It comes from the compliers used by those systems being too lax with respect to certain errors and rather than reject a program try to automatically correct the error by, in effect, guessing what the author meant. Personally I find this "user friendly" approach to error handling to be misplaced as even when the guess is correct it hides logic errors and tends to lead new programmers into bad habits. I have seen a few other similar "user friendly" features of the Nvidia GLSL compiler - as far as I can remember all involving automatic data type conversions that are not legal according to the language standard but which save a few characters when typing the source text.

If it is done so that some shaders will run on Nvidia GPUs but require tweaking to run on systems that stick more strictly to the published GLSL language standards then it is more than misplaced friendliness - but I think it is more likely that this "feature" is retained for backward compatibility,
Bzv021
Присоединился в Nov 2020
49 Сообщения
henrylee7
Присоединился в May 2020
815 Сообщения
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