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Последние сообщения - Страница 322

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Wyldanimal
MODERATOR
Присоединился в Mar 2008
17161 Сообщения

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
21 October 2022, 5053 Ответы
Its a shame we cannot find a workaround for @TheEmu 's * gl_Color; reference to suit higher OpenGL versions.

the Alph and Color is passed to the shader when the sampler2D texture is input.

instead of using the depreciated gl_color
use instead the Alpha and color of the passed sampler2D texture.

texture2D(texture0).rgba

we get the sample similar to this is a shader.

uniform sampler2D texture0;
uniform vec2 textureSize0;
varying vec4 gl_TexCoord[];

the varying vec4 gl_TexCoord[] now has an array of each Sampler2D texture

varying vec4 texture2D(texture0) is texture0
varying vec4 texture2D(texture1) is texture1
varying vec4 texture2D(texture2) is texture2

so to get the color of the texture0
use
texture2D(texture0).rgb
to get the alpha of texture0
use
texture2D(texture0).a

and then the last line of the void main(void);
to preserve the Alpha would be
gl_FragColor.a = gl_FragColor.a * texture2D(texture0).a

or in the example above to preserve both color and alpha of the input texture
gl_FragColor = vec4(cc) * texture2D(texture0).rgba


Here is a sample test scene that use the antiAlias shader
on the Left I made a copy of the shader and called it antiAlias330
this on uses a version Header of 330
and uses the above code
gl_FragColor = gl_FragColor * texture2D(texture0).rgba
to preserve the color and Alpha of the Sample passed to the shader

on the right I use the same shader but in it's original form.
the color and Alpha is Not preserved.

download the sample scene
https://virtuastripper.net/GL_COLOR_TEST.zip

note:
this
gl_FragColor = gl_FragColor * texture2D(texture0).rgba
can be simplified to this
gl_FragColor *= texture2D(texture0).rgba
celine
TEAM
Присоединился в Sep 2007
8067 Сообщения

Oct. 21 - Thank God It's Friday

Всё о iStripper
21 October 2022, 0 Ответы
Thank God It's Friday and the week has been super intense!

See the shows we have released :
  • Milkavi promises you a Nuit Blanche in this sublime tight dress
  • Bogdana wears Just The Babydoll and she's soooo desirable!
  • Don't miss this new show of Aimee Rox The Shorter Way To Cum ! A must-have with these tiny denim shorts
  • For the first release of her take 2, Noemi Moon celebrates Oktoberfest in Bavaria, Here We Cum! Cheers !
  • Oulala ! Freya Mayer is totally IRRESISTIBLE in the pink tight dress for The Pink String Number
  • And Karina King comes compete her with her own dress in Perfection In Pink
  • Marie Berger is your sexy next door girl today and she seems to say Flirt With Me



And on mobile :
  • Josephine Jackson Frilling the bunny
  • Any Moloko Copacabana waves
  • Noemi Moon Bavaria, here we cum




And in VR 180:

The graceful Kylie Green in a superb red lingerie set:

https://www.istripper.com/vr180/detail/c8d7992918f5f797



The Special Event Card of Milena Ray in her sexy witch costume is online!




PROMO GAMES:

It's the right time to play the Twenty-Five and win a Joker card to exchange it with Milena's show 😍

The Twenty-Five remains online for the whole coming week, together with the Progressive Redraw that allows you to prepare your ideal packs of cards and purchase them with progressively increasing discounted rates !

A quick reminder of these promo games rules:

TWENTY FIVE :

Align 3 symbols vertically, horizontally or diagonally and you win the corresponding prize:
3 jokers: you win a Joker Card
3 stars : you win a Special Event Card
3 devils: you win a Gift Card
3 droplets: you win a free card
3 eggplants : you win 150 credits
3 hearts : you win 35 credits
3 peaches : you win 15 credits

Each grid filling costs 15 credits.


PROGRESSIVE REDRAW:

1/ Click on the cards you want to keep: a "pin" appears on them.
2/ Then click on the "draw again" button to change the others.

The more booster packs you buy, the bigger discount you get!
Ranging from 20% to 56%, on top of your member status discount!

This progressive offer also includes a system of redraw.
You can redraw for free the 10 first times as long as you are on the 20% level, then each redraw at level 20% & 24% will cost ONE credit, level 28% to 32% : redraw will cost 2 credits, level 36% to 40% : redraw will cost 3 credits, level 44% to 48 % : redraw will cost 4 credits and level 52% to 56% : redraw will cost you 5 credits :-P

Have a great weekend !
dolphins109
Присоединился в Feb 2011
1834 Сообщения
Socialhazard
Присоединился в Nov 2020
4213 Сообщения
JayZ971
MODERATOR
Присоединился в Mar 2009
6672 Сообщения
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