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Последние сообщения - Страница 256

  Форум

pseudosilkkimono
Присоединился в Feb 2013
16 Сообщения
celine
TEAM
Присоединился в Sep 2007
8103 Сообщения
celine
TEAM
Присоединился в Sep 2007
8103 Сообщения

Spring Break 2023

Всё о iStripper
17 March 2023, 0 Ответы
Time for 15 days of Crazy week for Spring Break 2023 !!!

1. The Triple Chance :
The Triple chance assembles three scratch games and you choose how many of each you want to scratch:

--> Take the Rainbow Candy to win:
15 credits
35 credits
150 credits
1 card
One of the special event cards

--> Take the Juicy Pink to win:
20 credits
100 credits
200 credits
2 Free cards
One of the special event cards

--> Take the Honey Pot to win:
10 credits
20 credits
50 credits
100 credits
1 Free card
One of the special event cards


2. the SLOT MACHINE, « max bet 10 »:

Choose how many credits you want to bet.
→ The discount range adjusts at the top of the slot machine accordingly and applies to the cards drawn when you spin.
Here are the discount ranges per bet:

Bet 1 credit -> Get 15% to 55% discount
Bet 2 credits -> Get 15% to 60% discount
Bet 3 credits -> Get 20% to 65% discount
Bet 4 credits -> Get 20% to 70% discount
Bet 5 credits -> Get 25% to 75% discount
Bet 6 credits -> Get 25% to 80% discount
Bet 7 credits -> Get 30% to 85% discount
Bet 8 credits -> Get 30% to 90% discount
Bet 9 credits -> Get 35% to 95% discount
Bet 10 credits -> Get 35% to 100% discount

If symbols appear on the line drawn, you also get:

1 symbol = your bet x 1 credit
2 symbols = your bet x 5 credits
3 symbols = your bet x 50 credits
4 symbols = your bet x 1 000 credits


3. PLUS the pre-order of all April shows :
from March 24, you will be able to pre-order all April shows and get the amazing Special Event Card of Lana Lane take 4 in an irresistible bunny outfit!



4. PLUS the 20% RELOAD BONUS :
It means you can get up to 100 CREDITS added for free at each of your reloads!

5. PLUS Neesa Special Event Card :
At the occasion of Spring Break, we release a new Special Event Card featuring Neesa in an amazing wet tee-shirt and a excellent partying performance.
This Special Card is to be won in your progression bar based on your level of participation to the Spring Break Crazy Week!



Happy Spring Break !
TheEmu
Присоединился в Jul 2012
7424 Сообщения

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
14 March 2023, 5053 Ответы
I hope you did not see my first attempt to answer your post because it was wrong - as indeed, to a lesser degree was my second.

I think your problem is not understanding the full generality of for loops.

In the compound statement

for ( e1; e2; e3 ) { loop body };

the expressions e1, e2 and e3 may be just abount any expressions, though usually they are quite simple. The expression e1 is evaluated only once. e2 is evaluated every time the loop executes and controls when the loop exits and e3 is likewise evaluted every time the loop executes but has no special meaning (though it is usually used to increment a variable used by e2). In effect e3 is the last statement of the loop body and could indeed be placed there.

I do not know why the code has been written in the way it has. It is valid but very unusual to use e3 in this way - normally it is used as part of the "loop control" logic in order to distinguish loop control from loop body.

The way in which e2 has been written. ++i<99 is also unusual as it is both incrementing the loop counter, i, and testing it.

I would replace this obfuscated code with a "normal" for loop

for(float i=0.,g=0.,e,s; i<99.; i+=1.0)
{
...other stuff
O.xyz+=5e-5*abs(cos(vec3(3,2,1)+log(s*9.)))/dot(p,p)/e
}

though I would first check that this transformation exactly corresponds to the original. Without checking I am not sure if they execute the loop body 98, 99 or 100 times - but I suspect that in this particular piece of code that does not matter and that something in the "other stuff" actually controls when the loop is to exit either by a conditional goto, return or by setting i to 99 or 100 or some other large value.
TheEmu
Присоединился в Jul 2012
7424 Сообщения

Pairing selected model with selected scene

Уголок новых участников
13 March 2023, 7 Ответы
For full screen scenes there is, in general, a primary performer and one or more secondary performers. The primary performer is simply the one corresponding to the first "clip" node mentioned in the scene's .scn file and this, in a well constructed scene, will be the "main" performer with the others, if any, taking on secondary, background, roles. However, not all scenes are "well written" in this sense so the "primary" performers as far as the program is concerned may visually only have a secondary role.

The scenes provided by Totem, such as the Bare Elegance club scenes are well written.

When selecting which clips to use for the primary performer the program first of all considers the cards that are in the Now Playing sidebar's Next area, when it has run out of those it then considers any of your collection which are "enabled". However, when considering a card that card only those clips that match the "allow", "deny" and "category" criteria specified in the scene's .scn file. For example a scene may require standing clips and will therefore not play any table clips (or vice versa) so if a card has no suitable clips it will not be used.

So, for the "primary" performer you can best speciy which cards t use by pre-loading the Now Playing/Next area - which you can do either directly or by using a playlist - and optionally ticking the "repeat" box at the bottom of the Now Playing sidebar.

For the secondary performers in a scene the Now Playing/Next area is ignored and the only control you have, other than modifying the .scn file itself) is to enable/disable cards on your "My Collection" page.

If you have a dual screen set-up then you can configure iStripper to play fullscreen scenes on one screen and the GUI on the other. You can then ***** a card from My Collection to the Now Playing/Now Playing area while a scene is active. If you do this that card will immedately replace the primary performer in the scene if it has any suitable clips.
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