Discussions for Scenes for Version 1.2.X Fullscreen Mode here
Всё о iStripper
31 July 2015, 5053 Ответы
@theEmu, thanks for your efforts with this.
I've been trying to get your panel to run on other shaders for eg: in the GlSlSandbox e#22678.2 mods, in order to show funcA, funcB uniform ints as realtime readouts with no success. Shader won't compile because debug invariably reports C7011: implicit cast from "int" to "float" &/or implicit cast from "float" to "int"...& it keeps insisting C7551: OpenGL first class arrays require #version 120 even though I am using version 4.4 of Open GL according to the Openglex viewer.
In the #e#22678.2 shader, I've tried using..
void main (); version 120;
and
genIType floatBitsToInt( genType 0);
int currentFuncIdA = int (funcA);
..argh.. still no joy !!:-(
I even tried to concatenate** 3 numerical images at logo: node in the SCN. Sadly, only one image allowed there :-(, same thing with splash sceeen. I think its time for Totem to step up to the plate and give us a hotkey for displaying uniforms or even just allow us a way to use logo & spalsh nodes better** to assist debugging without leaving fullscreen. One can't see subtle progessive differences in detail one might want to make, on that tiny sceen, and going in and out when you have heaps of variations to test artistically is a ***** ;-(