10th December:
Experiments with movement & using panoramas.
In this scene a panorama is rendered onto square tunnel A to allow perspective effect with stage
movement. the transparent floor with underlaying Seascape shader is retweeked to be less choppy
as a waterway. I've tried to use expo movement curves to sustain models proximity to the camera.
Includes an example .scn to show framebuffer inversion of a shader torus. Also some stretching
of open textures to make dynamic light floors for POV models.
Members are welcome to reuse/share the work, provided that doing so is non commercial & use is
limited to other members of this forum. Zip size = 26.9 MB
http://scenes.virtuastripper.net/ELECTRICAveNewUniMod12POVupdate.zip