@TheEmu
It should also be possible to have an "infinite" series of gates and fly through them,
By "infinite" I really mean a cycle of 5 to 10 gates
so that flying through the last brings you back to where you started.
À moins que
@TheEmu ne parle d'une façon complexe d'utiliser la neutralisation mouvement z pos,
Je pense que la mouche à travers qu'il citait serait non-stop. C'est-à-dire, seulement en utilisant la 3D
zoom de caméra, les chambres seraient passées à travers sans pauses du début à la fin.
Voici un remix de votre scène Stargate changer le paysage de porte le plus Intérieur 4 fois en toute transparence
sans avoir besoin de redémarrer la scène. Le redémarrage de la flèche vers le bas nécessite un démarrage de la scène dédié, - provoque un écran noir important et l'interruption de séquence à l'émission, que j'essaie d'éviter.
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@smith2Unless
@TheEmu is talking about a complex way of using neutralizing z pos motions,
I think the fly through he was citing would be non stop. That is to say, only using 3D
camera zoom, the rooms would be passed through without pauses from start to finish.
Here is a remix of your Stargate Double scene changing the innermost door scenery 4 times seamlessly
without needing to restart the scene. Keying 'down' arrow restart requires a dedicated scene start,
& causes a significant black screen and sequence interruption to the show, which I am trying to avoid.
@TheEmu, I have tried to nest a loopforward animation via an enclosing node over a 3 innermost
rooms sequence, in order to get it to repeat from scratch, however to date, without success :(
Texture {
id: centerpic
source: Double
}
Texture {
id: centerpic2
source: Double
}
Texture {
id: centerpic3
source: Double
}
Texture {
id: centerpic4
source: Double
}
camera {
type: 3D
angle: 45
pos: 0, 0, 1420
ambient: -2.0, -1.0, -2.0
animate: 40, pingpong, inoutexpo, pos, 0, 0, -1080
//Stargate third inner room
sprite {
source: centerpic4
size: 1280, 720
pos: 0, -45, -720
hotspot: 0.5, 0.5
opacity: 1.0
}
node { animate: 300, loopforward, inoutcubic, opacity, 0.0 //repeat cluster of animations)
sprite {
source: centerpic3
size: 1280, 720
pos: 0, -45, -720
hotspot: 0.5, 0.5
opacity: 3000
animate: 300, forward, inoutcubic, opacity, -3050 //minimise 3rd pic being visible while view is in gate
}
sprite {
source: centerpic2
size: 1280, 720
pos: 0, -45, -720
hotspot: 0.5, 0.5
opacity: 3000
animate: 190, forward, inoutcubic, opacity, -3050 //minimise 2nd pic being visible while view is in gate
}
sprite {
source: centerpic
size: 1280, 720
pos: 0, -45, -720
hotspot: 0.5, 0.5
opacity: 3000
animate: 80, forward, inoutcubic, opacity, -3050 //minimise first pic being visible while view is in gate
}
}