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EverthangForever
De em Oct 2009
4469 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tudo sobre iStripper
November 5, 2022, 5053 respostas
Paste this part last...

clipNameSprite {
pos: -1055, 580
scale: 0.8, 0.8
hotspot: 0.5, 1
source: SecondGirl
color: 0.7, 0.2, 0.0 //orange
animate: 20 , Pingpong, Inoutsine, pos, 0, -1200, 0
}

light { // will be blue Spot Light
pos: 175, 245, -600
rot: 0, 0, 0 // rotate around Y 180 degrees. Flip Left to Right
ambient: 0.0, 0.0, 5.5
color: -5.0, -5.0, -5.0
blend: SRC_ALPHA,DST_ALPHA
animate: 10, PingPong, InOutSine, pos, 0, 2500, 500 // motion in Z
}

light { // will be blue Spot Light
pos: -175, 645, 600
rot: 0, 0, 0 // rotate around Y 180 degrees. Flip Left to Right
ambient: 0.0, 0.0, 0.0
color: -5.0, -5.0, -5.0
blend: SRC_ALPHA,DST_ALPHA
animate: 10, PingPong, InOutSine, pos, 1500, -500, 500 // motion in Z
}

sprite {
size: 7700, 3700
pos: -260, 720
rot: 0,0,0
source: MyMask
blend: true
}
light { // will be blue Spot Light
pos: 275, 845, -600
rot: 0, 0, 0 // rotate around Y 180 degrees. Flip Left to Right
ambient: 0.0, 0.2, 4.0
color: -5.0, -5.0, -5.0
blend: SRC_ALPHA,DST_ALPHA
animate: 10, PingPong, InOutSine, pos, -1500, -2500, 500 // motion in Z
}

sprite {
scale: 45.9, 45.9
pos: 1500, -702
rot: 0,0,180
hotspot: 0.5, 0.5
source: lights
color: 0,0,5.5
animate: 10 , Pingpong, Inoutsine, pos, 400, -1200, -550
blend: SRC_ALPHA,DST_ALPHA
}

sprite {
scale: 5.9, 15.9
pos: 500, 1002
hotspot: 0.5, 0.5
source: smoke
color: 1.,1.,1.
opacity: 2.0
animate: 10, PingPong, InOutSine, pos, 500, -800, 0
blend: SRC_ALPHA,DST_ALPHA
}
}
}
EverthangForever
De em Oct 2009
4469 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tudo sobre iStripper
November 5, 2022, 5053 respostas

logo: multi/small_logo_bare_elegance.png
splash: multi/large_logo_bare_elegance.png
text: address.txt
// Modified to show model names @ ET
clip {
id: LeftGirl
deny: inout, top, table, accessories, cage, pole, glass
nameGlowColor: 1, 1, 1
}

clip {
id: SecondGirl
deny: inout, top, table, accessories, pole, cage, glass
nameGlowColor: 1, 1, 1
}

clip {
id: ThirdGirl
deny: inout, top, table, accessories, glass
nameGlowColor: 1, 1, 1
}

framebuffer {
id: Clip1A
source: LeftGirl
shader: antiAlias.fsh
nameGlowColor: 1, 0, 1
}

framebuffer {
id: Clip2A
source: ThirdGirl
shader: antiAlias.fsh
nameGlowColor: 1, 0, 1
}

framebuffer {
id: Clip3A
source: SecondGirl
shader: antiAlias.fsh
nameGlowColor: 1, 0, 1
}

framebuffer {
id: Clip4A
source: FrontGirl
shader: antiAlias.fsh
nameGlowColor: 1, 0, 1
}

framebuffer {
id: Clip5A
source: FrontGirlRight
shader: antiAlias.fsh
nameGlowColor: 1, 0, 1
}

texture {
id: back
source: multi/bare_elegance_fond_dark.png
}

texture {
id: MyMask
source: multi/bare_elegance_stagefront.png
}

texture {
id: MyMask2
source: multi/bare_elegance_fond_dark_stools.png
}

////////////// smoke
framebuffer {

id: smoke
size: 500, 500
quad {
size: 500, 500
hotspot: 0,0
shader: smoke.fsh
}
}

////////////// lights on the floor
framebuffer {
id: lights
size: 450, 550
quad {
size: 450, 350
hotspot: 0,0
shader: lights.fsh
}
}

camera {
type: 3D
angle: 15.5
pos: 0, 250, 4450
target: -450, 420, 0
ambient: 0.1,0.1,0.1
animate: 10 , Linear, easeInoutsine, angle, -1.5
animate: 20 , Pingpong, Inoutsine, pos, 600, -1200, 0
animate: 20 , Pingpong, easeInoutsine, target, 0, -1125, 0
animate: 25 , Pingpong, Inoutsine, target, 200, 0, 0

sprite {
size: 7700, 3700
rot: 0,0,0
source: back
blend: true
}

sprite {
scale: 25.9, 25.9
pos: -600, 2602
hotspot: 0.5, 0.5
source: lights
color: 0.,1.5.,1.0
animate: 10 , Pingpong, Inoutsine, rot, 0, 0, 0
animate: 10 , Pingpong, Inoutsine, pos, 800, -600, -550
blend: SRC_ALPHA,DST_ALPHA
}

sprite {
scale: 35.9, 25.9
pos: 1200, -702
rot: 0,0,0
hotspot: 0.5, 0.5
source: lights
color: 0,0,5.5
animate: 10 , Pingpong, Inoutsine, pos, 400, -200, -550
blend: SRC_ALPHA,DST_ALPHA
}

sprite {
scale: 45.9, 35.9
pos: 1200, -802
rot: 0,0,20
hotspot: 0.5, 0.5
source: lights
color: 0.,5.45,0.5
animate: 10 , Pingpong, Inoutsine, color, 0, 5.0, 00
animate: 10 , Pingpong, Inoutsine, pos, 1500, -2200, -550
blend: SRC_ALPHA,DST_ALPHA
}

//------------------------------ model shadow
//------------------------------ smoke left
//////////////////////////////// right girl

light { // will be blue Spot Light
pos: 1275, -545, -600
rot: 0, 0, 0 // rotate around Y 180 degrees. Flip Left to Right
ambient: 0.0, 1.0, 0.0
color: -5.0, -5.0, -5.0
blend: SRC_ALPHA,DST_ALPHA
animate: 5, PingPong, InOutSine, pos, 0, -500, 500 // motion in Z
}

//------------------------------ smoke right
sprite {
scale: 2.7,2.45
pos: 1220, 362
hotspot: 0.5, 0.5
source: smoke
color: 1.5,1.2,1.2
blend: SRC_ALPHA,DST_ALPHA
}
//////////////////////////////// foreground mask
//////////////////////////////// yellow lights

clipSprite {
hotspot: 0,0
pos: -255, 680
rot: 0, 180, -1
source: Clip2A //deepest model
standingHeight: 1515
sittingheight: 950
//----color: 0.1, 0.7, 0.1 //green
material: true
animate: 15, PingPong, InOutSine, rot, 0, 0, 2
}

clipSprite {
hotspot: 0,0
pos: -455, 740
rot: 0, 180, -1
source: Clip1A //mid depth model
standingHeight: 1615 //1610
sittingheight: 1050 //950
//----color: 0.0, 0.35, 0.9 //blue
material: true
animate: 30, PingPong, InOutSine, rot, 0, 0, 3
}


light { // will be blue Spot Light
pos: -105, 145, 600
rot: 0, 0, 0 // rotate around Y 180 degrees. Flip Left to Right
ambient: 0.0, 0.0, 5.5
color: -5.0, -5.0, -5.0
blend: SRC_ALPHA,DST_ALPHA
animate: 10, PingPong, InOutSine, pos, 0, 200, 500 // motion in Z
}

clipSprite {
hotspot: 0,0
pos: 355, 780
rot: 0, 180, -1
source: Clip3A //front model
standingHeight: 1715
sittingheight: 1060
//---color: 0.7, 0.2, 0.0 //orange
material: true
animate: 30, PingPong, InOutSine, rot, 0, 0, 3
}
clipNameSprite {
pos: -1055, 280
scale: 0.8, 0.8
hotspot: 0.5, 1
source: ThirdGirl //rear
animate: 20 , Pingpong, Inoutsine, pos, 0, -1200, 0
color: 0.1, 0.7, 0.1 //green
}

clipNameSprite {
pos: -1055, 440
scale: 0.8, 0.8
hotspot: 0.5, 1
source: LeftGirl //middle
color: 0.0, 0.35, 0.9 //blue
animate: 20 , Pingpong, Inoutsine, pos, 0, -1200, 0
}
celine
EQUIPAMENTO
De em Sep 2007
8093 post(s)

Nov. 04 - Thank God It's Friday

Tudo sobre iStripper
November 4, 2022, 0 respostas
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ComteDracula
De em Aug 2017
2693 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tudo sobre iStripper
November 4, 2022, 5053 respostas
@EverthangForever

I did a comparison between the FG642 and FG717 scenes, which you quoted above, which you say is almost a rewrite.

The FG717 scene works much better at all resolutions, including 4K, even though both use 100 % of my GPU.

For the comparison

The FG642 scene

FPS 34-40
99% FPS 29-32
Render Latency 68-80 ms
CPU 12 %
GPU 100 %


The FG717 scene

FPS 50-56
99% FPS 40-50
Render Latency 44-67 ms
CPU 7-18 %
GPU 100 %

So in the FG717 scene, there are more FPS and the Render Latency is lower in ms.

Hopefully this can help.


For the scenes to be improved I had already mentioned some of the more problematic ones before in my previous posts. I'll have to check again. Especially the ones that used 100% of my GPU.

I went to the Bare Elegance folder.

I also made the corrections in "Bare Elegance.scn", and the names now appear. I also had the scene "Bare Elegance 2.scn", which had the same problem and which I also corrected according to your instructions.

There is a scene "Bare Elegance Main Room Stage.scn", which does not seem to have a "clipNameSprite", so names appear. Is it possible to fix this too?

Thank you.



@EverthangForever

J'ai fait une comparaison entre les scènes FG642 et FG717, que vous avez cité plus haut, dont vous dites que c'est presqu'une réécriture.

La scène FG717 fonctionne beucoup mieux avec toutes les définitions, incluant le 4K, et ce même si les 2 utilisent 100% de mon GPU.

Pour la comparaison

La scène FG642

FPS 34-40
99% FPS 29-32
Render Latency 68-80 ms
CPU 12 %
GPU 100 %


La scène FG717

FPS 50-56
99% FPS 40-50
Render Latency 44-67 ms
CPU 7-18 %
GPU 100 %

Donc dans la scène FG717, il y a plus de FPS et le Render Latency est plus faible en ms.

En espérant que cela peut aider.


Pour les scènes à améliorer j'an avais déjà cité quelques une plus problématiques auparavant dans mes messages précédents. Il faudrait que je revvérifie. Surtout celles qui utilisaient 100 % de mon GPU.

J'ai été dans le dossier Bare Elegance.

J'ai fait aussi les corrections dans "Bare Elegance.scn", et les noms apparaissent maintenant. J'avais aussi la scène "Bare Elegance 2.scn", qui avait le même problème et qui j'ai corrigé également selon vos instructions.

Il y a une scène "Bare Elegance Main Room Stage.scn", qui ne semble pas avoir de "clipNameSprite", donc de noms qui apparaît. Est-il possible de régler cela aussi ?

Merci.