Discussions for Scenes for Version 1.2.X Fullscreen Mode here
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September 24, 2015, 5053 respostas
I was out of town for a few days and just saw the above multi-monitor issue. I used to use VGHD on a Triple Head 2 Go 3-wide monitor setup, which works the same as having an nVidia Surround 3-wide setup. But that was all before I got my 4K Ultra TV I use for VG now. But you might want to try this....
Keep in mind that Windows in a 3-wide monitor configuration with the desktop setting treating it as ONE WIDE monitor means you need a "picture" that will be AS WIDE AS the pixel resolution across the WHOLE 3 monitors to fill the screen. So if (as above in the OP's post) your 3-wide resolution is 5760 x 1080, if you display only a 1920 x 1080 picture on it, it will only fill up ONE of the monitors width-wise (5760 wide divided by 3 is ONE 1920 wide monitor). When I had my TH2G setup I was running four 24" inch monitors which was 5040 x 1050 (3 1680 x 1050 16x10 aspect ratio monitors). When I displayed a 1920 x 1080 picture on it, it would fill up the center screen and overlap a bit onto the 2 side screens, but the height of the monitors was only 1050, so 30 pixels of the 1080 height would be "off screen" on the top or bottom.
I don't have VG running on my 3-wide monitor setup anymore, but I would assume you may need a background picture in a scene file (a .PNG) that is 5760 pixels WIDE to begin with for a VGHD scene file to display across all three monitors using nVidia Surround. That's the size of your desktop in your current configuration. If the scene file only has a "background picture" in it that is 1920 pixels wide, that's as wide as it can be on your 3-wide monitor.
The other issue concerning the model position might depend on whether you can use the X coordinate system in the Scene File setting to move the model farther right or left than you normally would on a single monitor. For instance, on one 1920 wide monitor your X coordinates in the sceen file would be plus (+) or minus (-) value 960 maximum to either edge of the monitor screen. The center of the screen is zero (0) position for the X coordinate. On a 3-wide 5760 pixel screen however, 5760 divided by 2 = 2880. The center X position is still zero (0), so you can go 2880 pixels plus or minus left or right from center. That's how many pixels it is to the left or right edge from the center of your 3-wide monitors to the FAR left or right edge of your entire display.
I don't know if the VGHD Sceen creation files would let you use a 5760 pixel wide x 1080 pixel tall background (.PNG picture file) for the scene, then let you adjust the model positions across the X-axis using plus/minus 2880 parameters to use all 3 screens, and then display it across all 3 monitors or not. But it's something someone could try. I know that when I would resize a picture (or crop a HUGE one) to 5040 x 1050 in the past, it would "fill the screen" of my TH2G 3-wide monitor system.