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Durars mensajes - Página 1740

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FalconAF
De em Jan 2008
530 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tudo sobre iStripper
September 24, 2015, 5053 respostas
ADD TO MY ABOVE POST

Note my above post is a suggestion that might work for SCENES ONLY. I don't know how it would work (if at all) for DESKTOP model displays. On my TH2G 3-wide monitors (which I was using BEFORE VGHD had the multi-model(s) on a desktop OR the Full Screen mode capabilitiy), in desktop mode a model (only ONE model at a time) would be displayed position-wise depending on the "clip type" of the clip being used. An "in/out" clip would have the model enter/exit at the FAR side of my 3 monitors, and the model would NEVER get to the center monitor because she never crossed farther than the CENTER of the FIRST monitor she entered on (that's the way the clips were filmed). A "taskbar" clip would display on the center monitor (because that's how those clips were flmed). A "pole" or "standing" clip without "in/out" would be centered on the center monitor (that's how those clips were filmed).

Now that we can display multi-models on the desktop, I'm assuming it would work the same way on 3 monitors. But you might be able to "***** and drop" them to different monitors now too, if your 3-monitor setup is being displayed as one wide desktop.

SCENE files for Full Screen allow you to PLACE the model anywhere you want position-wise in the Scene using the Scene File parameters. What I don't know is if the VG Scene software coding would let you do that across a 5760 pixel wide Scene or not.
FalconAF
De em Jan 2008
530 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tudo sobre iStripper
September 24, 2015, 5053 respostas
I was out of town for a few days and just saw the above multi-monitor issue. I used to use VGHD on a Triple Head 2 Go 3-wide monitor setup, which works the same as having an nVidia Surround 3-wide setup. But that was all before I got my 4K Ultra TV I use for VG now. But you might want to try this....

Keep in mind that Windows in a 3-wide monitor configuration with the desktop setting treating it as ONE WIDE monitor means you need a "picture" that will be AS WIDE AS the pixel resolution across the WHOLE 3 monitors to fill the screen. So if (as above in the OP's post) your 3-wide resolution is 5760 x 1080, if you display only a 1920 x 1080 picture on it, it will only fill up ONE of the monitors width-wise (5760 wide divided by 3 is ONE 1920 wide monitor). When I had my TH2G setup I was running four 24" inch monitors which was 5040 x 1050 (3 1680 x 1050 16x10 aspect ratio monitors). When I displayed a 1920 x 1080 picture on it, it would fill up the center screen and overlap a bit onto the 2 side screens, but the height of the monitors was only 1050, so 30 pixels of the 1080 height would be "off screen" on the top or bottom.

I don't have VG running on my 3-wide monitor setup anymore, but I would assume you may need a background picture in a scene file (a .PNG) that is 5760 pixels WIDE to begin with for a VGHD scene file to display across all three monitors using nVidia Surround. That's the size of your desktop in your current configuration. If the scene file only has a "background picture" in it that is 1920 pixels wide, that's as wide as it can be on your 3-wide monitor.

The other issue concerning the model position might depend on whether you can use the X coordinate system in the Scene File setting to move the model farther right or left than you normally would on a single monitor. For instance, on one 1920 wide monitor your X coordinates in the sceen file would be plus (+) or minus (-) value 960 maximum to either edge of the monitor screen. The center of the screen is zero (0) position for the X coordinate. On a 3-wide 5760 pixel screen however, 5760 divided by 2 = 2880. The center X position is still zero (0), so you can go 2880 pixels plus or minus left or right from center. That's how many pixels it is to the left or right edge from the center of your 3-wide monitors to the FAR left or right edge of your entire display.

I don't know if the VGHD Sceen creation files would let you use a 5760 pixel wide x 1080 pixel tall background (.PNG picture file) for the scene, then let you adjust the model positions across the X-axis using plus/minus 2880 parameters to use all 3 screens, and then display it across all 3 monitors or not. But it's something someone could try. I know that when I would resize a picture (or crop a HUGE one) to 5040 x 1050 in the past, it would "fill the screen" of my TH2G 3-wide monitor system.
Number6
De em Oct 2010
3614 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tudo sobre iStripper
September 22, 2015, 5053 respostas
@zenwolfy2k

From my experience, what you are seeing may be peculiar to a 3 screen set up. I am wondering if it is something to do with the way windows is handling the extended desktop display (or the Mac OS if you are using a Mac) on 3 screens. Unfortunately I do not have a third screen to try this.

Do you have a choice for which screen you have for fullscreen and, if so, are you setting it to the centre screen and getting the leakage either side? What happens if you select one of the side screens instead of the centre screen?

On a two screen setup I don't get any leakage of the scene. It only appears on the one screen without any overlaps. I have a couple of scenes I wrote some time ago, where the models deliberately start off screen, scroll across the screen and then disappear off the right hand side of the screen. a few seconds later they reappear from the left. When they are off the screen they are off completely. They do not appear on the other monitor though theoretically the positioning should put them on the first monitor when they are on the left hand side.

Certainly the Paris Penthouse scene does not overlap on my system it just fills the second monitor, as do all the other scenes that I have.

Sorry I can't be of more help but I think this needs someone else with 3 screens to puzzle this one out.

If you want to have a go at modifying the scenes they are just text files and can be opened with notepad (although I would recommend Notepad++ with @Wyldanimal's mods for the VG scene language).

Totem put a number of comments in the original penthouse scenes to give some guidance on how some of the functions work but this is the only documentation they have provided.

There is a lot of information, tutorials, examples, etc., done by other users, in the thread

www.virtuagirl.eu/forumPost.php?foId=8&ftId=27410&pageNb=4

The scene files have .scn extension and will be found in the top level folder of the scene.