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Ostatnie posty - Strona 1576

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RonaldFrock69
Dołączył: Mar 2017
7 post(y/ów)

Oh come on !!!!!

Kącik nowego użytkownika
March 15, 2017, 14 odpowiedzi
@Didgedrum: Oo <-- yes Tagalog... Cebuano and Tagalog are really completely different -- wow you had private messages? Nice. Jealous!!!!
And yes, before I joined, I read that Davon Kim was highly rated and would soon surpass Mia. So yeah some competition or something.
Seriously, I only joined to get a few of her cards. But SILVER level users like me, can not even demo her!!!!! Real unfair. One would think you can DEMO any model. One would think, GOLD + models would be double the credit to SILVER users, triple credit to BRONZE users. I would be willing !!!!!

@KenHeadrick: indeed do a re-fresh restore. You can even dig deep into your system and locate the model files there - perhaps try deleting one of them as maybe your computer is rather full. iStripper throws a lot of files your way...1 Card can take upwards to 500Mb to 1,000Mb (1Gb) on your own Hard Drive. Lots of space storing just demos too. I typically flush about 75Mb of Featured Modeals a visit. And since that have adjusted my settings on the iStripper app. Thats a huge amount of data on your dirves guys!!!! View with care. BUT - Deleting your card should be okay - the credit you paid is recorded and you should have no issues restoring what you bought from iStripper --- as it is yours to view as many times as you like. I believe you coudl even back-up your purchases to DVD. Think I might try that later on a different computer offline and see if I can view my purchases there from a DVD.
readyforanything
Dołączył: Apr 2011
5037 post(y/ów)
EverthangForever
Dołączył: Oct 2009
4484 post(y/ów)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Wszystko o iStripper
March 14, 2017, 5111 odpowiedzi
I would like to talk a little about the gaming scenes being remixed here:
One of the challenges presented by using random selection of textures from open texture directories is how to avoid showing the final outcome until the end of the .scn

Peeps are deductive beings, so will look for ANY association to predict the final result before it happens. I realised this halfway through remixing @TheEmu's carousels into the roulette wheel scene. Unequal symmetry of disks or models' actions which point to an outcome are important to eliminate in gaming as far as possible while the .scn runs.

To that end, I have extended the carousel roulette remix into 4 scenes ( just now, via the last tiny update) showing in the remmed out comments, how each varies. Its a simple thing to take time to // comment and reupload, however code comments make a world of difference to a new remixer coming to grips with understanding any code better. Boundless thanks to @TheEmu for documentation heaven here..and I apologise for my past briefness in this regard however I will make an effort to include more specific comments in .scn remixes in future, where relevant, and I hope others do that too.

I am not sure how random a sequence of fullscreen scenes can be run using the current version of iStripper, however I hope @Team note, any additional layers of randomness besides open texture directories would be welcome in constructing, grouping & playing these type of gaming works.