Discussions for Scenes for Version 1.2.X Fullscreen Mode here
Wszystko o iStripper
March 8, 2017, 5102 odpowiedzi
@DrDoom
Try this or similar framebuffer above the camera script using @TheEmu's fragment shader
TheEmuLib = Library/Shaders/TheEmuLib.Emu_Ripple_RA.fsh
framebuffer {
id: ClipReflection
source: Clip
allow: table
uniform: u_Elapsed, float, 2.5
//uniform: Emu_Ripple_RA_edge_mode, vec4, 3, 3, 4, 4 // Hold R, Wrap A
uniform: Emu_Ripple_RA_edge_mode, vec4, 6, 6, 8, 8 // Hold R, Wrap A
//uniform: Emu_Ripple_RA_Aa, vec4, 0.0050, 0, 0, 0
uniform: Emu_Ripple_RA_Aa, vec4, 0.0050, 0.0050, 0.0050, 0.0050
//uniform: Emu_Ripple_RA_Ca, vec4, 15.0, 0, 0, 0
uniform: Emu_Ripple_RA_Ba, vec4, 3.14159265, 0, 0, 0
uniform: Emu_Ripple_RA_Ca, vec4, 3.14159265, 0, 0, 0
//uniform: Emu_Ripple_RA_Fa, vec4, 2.0, 0, 0, 0
uniform: Emu_Ripple_RA_Fa, vec4, 2.0, 0, 0, 0
uniform: Emu_Ripple_RA_KK, vec4, 5.2, 0.0
shader: fragment,TheEmuLib = Library/Shaders/TheEmuLib.Emu_Ripple_RA.fsh
}
Also apply this to the reflection clipsprite below camera node
by using clipspite parameter id: ClipReflection.
You can leave out the remmed out lines. They were just left in my mod of ET-Fractalgarden015Zoom.scn, to show changes
Edit: Srry @DrDoom I may have forgotten to upload my example of using @TheEmu's Library
shaders in earlier updates: Here it is :-)
http://scenes.virtuastripper.net/ETFractalGarden015Zoom.zip