Thanks
@Socialhazard ,
For the scenes FG121, FG148, FG159, FG167 and FG237 and for
@ComteDracula 's FG402 and FG404 scenes
The usual way to deal with complex shaders like these if causing stuttering, is to drop the size of the sprite where the shader is mounted on from 1920, 1080 down to something smaller like 10% less ie: 1728, 972 or even less until it stops stuttering. Its largely a 'suck it & see' - balancing act..
FG285 Terrain is not showing, its just a black flat area except a low mountain ridge on the left of the screen.
I need to change this: eliminate the framebuffer, & change the mounting texture source to a noise 512 x 512 --update Done
⛔FG287 I don't know quite how to describe the graphic problem with this one. The uhh, right lobe has... Rainbow-shadow-static?
The initial flickering shadow on the dark upper 'lobe' is intentional- it looks like the author intended it as part of anticipating it's pending trip into action i guess :-)
On the whole your scenes appear to be working OK on your rig mainly due to you using 1080 or 3K clips
and my earlier attempts to limit the amount of rescaling of any textures found in the code, are helping too.
Great outcome overall
@Socialhazard ..thanks a lot for this valuable feedback
👍